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(+1)

Wow that was cool as hell.

It took me like 5 tries but I finally managed to win. I like how impactful every decision felt and also how much freedom you gave the player to approach each encounter. By the time I got the hang of it, I was so immersed that I could visualize each action.

The only issues I had are that it’s not really fair to have each key stroke advance time without giving players a list of commands before hand. It’s basically guaranteed to kill players before they learn what commands are available.

I think a separate manual for this would be really cool, similar to that insane ps2 mech game Steel Battalion that came with an enormous gamepad and instruction manual for controlling the mech. Imagine a sort of mech owners manual with cool diagrams and lore among the descriptions of all the mech functions.

I would play the shit out of that.

great job on this!

Your comment has encouraged my heart! Good job persevering this is exactly the experience I was hoping for. 


A manual with fancy illustrations would be amazing.  Only the possible commands show up, and the auto complete helps a lot, but yeah, it does require some experience to get through.