Thanks for playing and for the detailed feedback!
Most of my dev time was spent on the character controller. This was my first time programming in Godot which was a very awkward experience coming from years of experience with Unity. I lost a lot of time dealing with Godots quirks and even some inexplicable glitches with the engine that were mysteriously resolved after a few rage restarts.
The enemies were a very last minute thing. I think I had less than an hour before the deadline when I started working on them and I just slapped them around the map so the player at least has something to do. There are actually a total of 35 enemies, but the score tracker is innaccurate.
As for the web version, I wanted to get the desktop versions out but I had to download the windows export template before exporting and that took longer than expected. By the time it was finished, there were less than 10 minutes before the deadline so I just uploaded the desktop builds and went to sleep lol.
Overall I’m happy with the result even if it isn’t much of a game. I learned a lot about Godot and I created a pretty solid foundation for a game which I actually plan on continuing development for.