Glad you liked it!
Mario Sunshine was definitely an inspiration for this, and I wanted to add some more traditional mech mechanics but ran out of time.
My idea was to allow you to upgrade the stats through gameplay to increase things like walk speed, acceleration, jump height, water capacity, etc. Since I ran out of time I just experimented with the values to try and get a heavy mech feel, but I agree that it feels too slow.
The idea of releasing space to jump always seemed cool to me, but it does feel unresponsive if not done properly. I think it’ll feel better if I add an elaborate animation showing the wind up, and maybe some UI elements or camera animation to emphasize whats happening.
I do plan on continuing to work on this so I really appreciate the feedback.