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(1 edit) (+1)

This was incredible!

You created a cool atmosphere both on the ground and underwater. Your sound design increases a lot the atmosphere you bult. Your mechanics are so unique. I love the mech design. This game reminded me a lot to Mario Sunshine, I'm sure these mechanics have a lot of potential that hasn't been explored in general. The map is designed and looks great!

Maybe the game feels a bit slow, the idea of releasing a button to jump doesn't always work and makes the experience slower if you don't get it at the first time.  More sounds could be great to improve the communication with the player. For example, the first time I didn't notice that the water tank was the sphere on the bottom left of the screen, so maybe an indicator would be good. Once the game starts, you should give the player some time to process what's happening, maybe a title screen or a short message of what you have to do could be good ideas.

This game idea is great, so I'd like to see if you're gonna do more with it. It may work for a full game in the future!

Glad you liked it!

Mario Sunshine was definitely an inspiration for this, and I wanted to add some more traditional mech mechanics but ran out of time.

My idea was to allow you to upgrade the stats through gameplay to increase things like walk speed, acceleration, jump height, water capacity, etc. Since I ran out of time I just experimented with the values to try and get a heavy mech feel, but I agree that it feels too slow.

The idea of releasing space to jump always seemed cool to me, but it does feel unresponsive if not done properly. I think it’ll feel better if I add an elaborate animation showing the wind up, and maybe some UI elements or camera animation to emphasize whats happening.

I do plan on continuing to work on this so I really appreciate the feedback.