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GeoMont

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A member registered Oct 08, 2021 · View creator page →

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Thank you for playing! We're glad that you enjoyed it!
We are so confused about your error, that's something that never happened to us in another game. Does the line have collisions? Does it appear and disappear or something like that? Did the game show some other error symptoms? Did you play the jam original version or the fixed version?

I'd like to think that the cause is we worked with an old engine (Game Maker Studio 1.4). We are sorry for the inconveniences and I hope we can upgrade into a new version of the engine or another engine soon (or fix the error in case it's something else haha).

This was reaaaaaaaaaaaaaally fun!!!
Your tutorial was amazing, taking the necessary time to teach the controls even if they are simple is something I really appreciate. The lack of music builds for the unsettling atmosphere, so it's a possitive point. The sounds were funny (specially the sound for when you grab something) so I didn't stop laughing even if it was for the wrong reasons. You used the jam's theme very well in an extremely creative idea. 
I can't find flaws in the game. It's a short experience but as it reaches what it wants, my final opinion is really positive. Keep being creative in future games!! 

Pd. This game remembered me this meme:


I had to eat ice cubes to keep awaken the last day of the jam... None and I need to go to therapy soon.

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Cool game!
This game works really well as a bullet hell with ships. The controls are responsive, the enemies' have good patterns with their attacks and the atmosphere is well done.
There are some considerations to take for future games. Adding sounds could help to improve de experience. You can make your maps more recognizable, try adding some specific elements that help the player to know were  he is located easily. The melee attack is slow and really limited, so it could be better to be compensated with some other kind of advantage. A color scheme could work too, when I got the plasma cannon I was unnable to know which bullets were mine and which from the enemies.
You did a good job. Making a game work from the basics is hard and you reached it great. Now you can add more mechanics and twists to the experience to make it more unique and fun. Keep doing it well!

Pd. The game crashed when I took the plasma cannon on the third level. Use this information in case it's helpful.

This game is really good!
Visuals are really cool, everything feels consistent, cohesive and colorful. Animations work really well in every character. Music fits well to the game's pace. Controls are responsive and intuitive. The experience is so satisfactory because it's full of juice and effects. The upgrade system is so clever and allows the player to create a strategy, every try feels different to the last thanks to that. 
In my experience, this game was flawless, you did an excelent work and created something really enjoyable. You can keep building on this idea adding more and more of what you currently have and the results would be incredible.

This game made really happy!
You built such a vibe with this game, it's crazy how good the art style is, model's animations were incredibly good, music was really well selected and consistent and your UI worked very good to show the controls. All of these elements matched in a precise style and essence that your game brings and makes it so unique.
I laughed with the end credits and the story was simple but complements the game experience in a good way.
It would be easy to say that the game pace was slow, but it depends on the focus that you want for it. In one hand adding more strategy systems to the combat could justify the way you designed it. On the other hand, if you want your game to keep working the same, maybe increasing the speed of the moves and the characters would help to increase the fun.
It's important to give the player a feedback about his actions. If you hit an enemy, a knockback or a sound may help to make clear that you damaged it. Same applies for the player's damage, moves and attacks of everyone.
With more time and a clear focus, this game could be even cooler. Keep doing it great, this concept can evolve into something incredible. You have the idea and the style, now you need to polish the game.
Great job!

Thank you for playing! We did everything we can to make it enjoyable. 

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We're glad that you liked it.
We've been thinking about making something else with the characters (From Plotonium Destructive Edge and Plotonium Explosive Smasher), so it's good to know that their interactions are interesting. Sometimes we feel that we can't put every idea that we have with the characters as the games are too short.

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Thank you for playing!

It's a pleasure for us to participate in these jams every time we can, you always choose the best possible themes. You have motivated us to continue developing games in a way you can't image.

About the controls, we are sorry for not adding a gamepad UI, but if you press 9 in a level you can go to a practice room to fully test the moves and combos.

Thank you for playing the game and for the feedback! It became really hard to build a game with that much mechanics only for the player's moves. We designed it to be played mixing combos and weapons, but at the same time to be fast and friendly for those that just want a platformer game depending on how they want to play. Maybe, reaching a good balance was the biggest problem and something that needed more time.

We really want to continue with the Plotonium saga, so, stay tuned!

We're grateful to you for playing the game, we really appreciate it. At the same time, we're really sorry for the inconveniences caused by our game. If you are interested into finishing the experience, you can load your progress and start from the last section that you played.

Great idea!
Visuals are so unique, it could be really interesting to see something bigger with a style like this. The mechanics are well stablished and polished. The mech looks great and everything on screen is easy to understand. Just, be careful with the way that bases appear, maybe a sound or a minimap could be great to see what's happening in the blind points of the map. Maybe a bigger variety of enemies or more eye-catching elements on the map could be a good way to make te experience less repetitive.
This is a good game with a great idea and a lot of personality.

Good work!
This game is full of juice, so you can start from here to build something bigger and deeper, I love how you managed your sound effects, particles and visuals for a really tasty gamefeel. Your character is super cute and the mech improves the experience a lot.
I don't know if I didn't go too far, but I didn't found some kind of threat that could justify using of a gun.
You can expand this idea and find more mechanics to merge with what you have done to create a really cool and immersive experience. Don't forget to always surprise the players. Great job!

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This was incredible!

You created a cool atmosphere both on the ground and underwater. Your sound design increases a lot the atmosphere you bult. Your mechanics are so unique. I love the mech design. This game reminded me a lot to Mario Sunshine, I'm sure these mechanics have a lot of potential that hasn't been explored in general. The map is designed and looks great!

Maybe the game feels a bit slow, the idea of releasing a button to jump doesn't always work and makes the experience slower if you don't get it at the first time.  More sounds could be great to improve the communication with the player. For example, the first time I didn't notice that the water tank was the sphere on the bottom left of the screen, so maybe an indicator would be good. Once the game starts, you should give the player some time to process what's happening, maybe a title screen or a short message of what you have to do could be good ideas.

This game idea is great, so I'd like to see if you're gonna do more with it. It may work for a full game in the future!

This is an incredible game!
I think, when making videogames, design means everything and you nailed it great. Your mechanics are well defined, your character's abilities are clear and everything on screen was easy to understand. Even if your artstyle is minimalistic, it works great as it is consistent the whole time, that's what allows the player to keep immerse in the experience.
Your music selection was great, but the song of the first sections made me feel a bit tired. Keep the consistency with the elements of your game, some switches needed me to press the F button to turn on but other didn't, it was confusing the first time I played. 
There's a lot of potential in this game, so don't loose this idea, maybe something cooperative may work great. ¡Hicieron un gran trabajo!
Pd. You two have really cool usernames.

We're glad that you liked it! None worked hard creating the animations, so it's great that you liked the style.

Don't worry!
The game is so good that I played it again and got the "good ending". Great job, that final part was intense.

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This was an interesting concept!
Visuals are really cool and the mechs look fine. I didn't understand very well what the voice said at the beginning of the level (I'm not an English speaker), but what I understood was really fun. The different perspectives of the game (on and off the mechs) bring a lot of possibilities that can be used in the future, even more as they were instantaneous. 
Be careful with the way you explain your mechanics. It's important to give just a few time to the player to understand what's happening and how he can move. I mean, the time starts as soon as the game does, maybe a title screen or a "ready" sign could work. Same happens with sounds, implementing them could work great to make the player know that he's doing it well or wrong during the gameplay.
I can see really good things in this game concept, maybe with more time the experience could be funnier. Great job!

This was an amazing experience!
Atmosphere was incredibly well built, art was great, music fitted perfectly, the way it was written worked amazing and I was able to feel the horror as it was planned. I really like this kind of horror, even more when it touches cosmic elements. All in all, this game is worth to play!
I have to say that I got stucked when the monster asked me for a password. I'm not very experimented into visual novels, so I don't know if there was something I could do. I tried to go back and find more clues, but it didn't work. Some of what I found was contradictory, so I don't know if it was part of the design or just missing information.

Great job!
I can see an incredible art style and a good mechanic idea. The big problem is that as it runs in browser, it goes really slow in my case, so I'm not able to enjoy the game as I'd like. If it's possible, you should make another version of the game, maybe an executable. You can be sure that I'll play the game again to give you a deeper and detailed opinion. It's always better if more people can play your game!

DISCLAIMER:

There's an important error that crashes the game. Don't worry if it happens, we added a save system, so you can continue with your progress! Sorry for the inconvenience, we are working to fix it soon.

Thank you for playing! We're glad that you liked it.

Right now we don't know how to fix the error that you got. We will be looking for ways to fix it or alternatives to make the game work well.
We added a simple saving system, so if you didn't finish the game because of the error, you can try loading your progress. The Blazing Canyon is the second of three zones in the game, so there's content you may have not seen yet.

This is so cool! 

You did a great job creating a flying character. You defined great its abilities and limitations. I'm curious of how could this evolve with power ups. It's so fluid.
You placed everything right to give hints and teach the player how to move. Making it bigger and keeping these design features can lead into an enjoyable game. 
Graphics were well implemented but I might be missing some sounds. 
Thank you for taking everything I like from videogames, this is a really special gift.

Pd. Is this a Part-Time Death reference? If it is, I love it. It could be a universe where Clare took the Death's job.


We didn't notice this comment until now. Thank you for playing our game! It helps us a lot.

Thank you for your support! I wasn't expecting to be this high.
This was one of my hardest developments, I had to deal with my school (I lost more than three days just because of homework), I experienced pain in my body as a consequence of other activities and I had to make all the visuals and programming (even if I didn't knew how to do some stuff). I thought I couldn't finish the project, but as a miracle, it exists.
I'll try to make more and better games in the future.

Thank you for your comments! I think it's a good time to ask myself if my instructions are clear. Sometimes I forget to add enough elements to the maps to make them recognizable and explain how they work, so I think is something to polish for the future.

Thank you for playing! If you reached the ending credits it means you finished the game. Sorry if the final part was confusing, I wanted to be ambiguous, but maybe not that much. I think you can create yout own theories now.
Keep making games, jams are a good opportunity to get feedback, meet other developers and learn. Don't forget to make the games you'd like to play, putting in the shoes of the players is one of the best ways to know if some idea is working or not.

The experience was unsettling!
The models are really good and the mechanics are explained well. The sounds work perfectly and help a lot to increase the mystery of the game.
You have to be careful with the design of the map. This is a dark game and vision is limited, so you it would be great if you add more distinctive elements in the map to make it recognizable and easier to memorize.
I think the player is too slow. I know that it helps to the "sumberged" feeling, but at the same time it difficults to move across the map. Maybe taking some time to balance the speed or adding tools to go faster could be a good idea.
This was a great entry and the atmosphere was unique. You did a great job!

This one was really good!
You managed the atmosphere in a great way. Visuals are nice and the way they are presented added a lot to the experience. Sounds are perfectly designed. The story is really captivating and interesting. There's a lot to think about. 
I don't have many complains as I can see how you used your whole time to develop a great experience, but if there's something you can improve, maybe adding more visual resources would be fine. There was a part of the story when I felt a little tired before reaching the climax of the game. It was a little monotonous.
Great job! I read about your games and the concept sounds really good, if you keep doing projects with this quality you'll get really far.

The concept is interesting and the music fits well for a tense atmosphere. You did a great job implementing one of the secondary themes of the jam.
I was a little scared of the lenght of the instructions. It could be better if you explain first the most basic mechanic and gradually during the game you add every twist and variation. It gives time to the player to understand what's happening and discover by himself how it works. Maybe adding a little plot would work to engage the player. 
Making something different gives an extra value to your game, so try to manage the time better in the future so you can implement more mechanics, more features and polish what you have. There's a lot of potential with diseases and cosmic horror, so a full version of this game could be great!

Great job! I didn't imagine an endless runner with a cosmic horror theme. Art is really good in your character, enemies and background. The beginning cutscene adds a lot to the experience. The music fits really well for a frenetic game. The camera movements were a nice feature, I felt prepared for something bigger to come.
It's important to keep the communication with the player, I wasn't able to know why did I lose, be careful with that. It could be useful for your player animation to move the whole body, not only the legs. Try to add more sounds, they make a real difference in the experience.
This was a good entry for the jam and a nice concept. You can add more things in the future and create an addictive game.

Be careful with the keys, keep them consistent. It seemed that A and D didn't work for the fight and arrows are not always the choice for everyone. Out of that, this was interesting. It could be hard to develop a Pokémon-like RPG game, so I think you did a great job with your UI and attack system. You can do a lot more in the future starting from this prototype, so don't drop it and expand your universe more. 

Thank you for playing! I'm really happy that you felt nostalgia, that was one of my goals. I wanted to emulate those creepy moments from games that aren't supposed to be like that but remain in our minds. Pokémon was one of my biggest inspirations, and specifically LeafGreen as it was the first Pokémon game I played.

Thank you for playing! I'm glad that you liked the audio, it was one of the hardest things to implement. I'm happy that you liked the gameplay too, I thought it would be weird to be unable to attack or defend.

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Thank you for playing the game! I was watching the stream and I have to say thank you for your kind words. Those words really help me to have the motivation to keep developing games, even if the circumstances are hard. I hope in the future I can develop more and better games, solo or with a team once None feels able to return.

Thank you for playing!
Yes, dynamic audio is one of the features of the game and it was hard to implement. I'm glad that it worked and you enjoyed the experience. Thank you for being the first person to play it, I appreciate it c:

This game is cool!

I loved the concept and the atmosphere was well done. The main character is cute. The sounds are great and greatly implemented with the elements of the adventure.

Be careful with your hitboxes as some are confusing. Try to keep the consistency with the graphis, as some of them look really good but some of them are flat. Controls could be polished and the speed of the game can be improved.

The experience was really enjoyable so I hope to see what can you do in the future.

Visuals are great and the way you managed the sound was impressive. Panning helps to figure the localization of the source of the sound very well. The atmosphere was horrific and well made. It's interesting that apparently the enemies are those humanoid beings instead of the tentacular dude.

I have to say that I got frustrated really soon. I didn't know what to do so I dropped the game. Maybe I may try again later. Try to give enough hints about what you have to do or play with the plot so everyone can keep interested even if the difficulty is high.

Good work, it may be hard to coordinate a big team so you did it great!

Thank you for playing!

I'll try to design better bosses in the future, maybe trying with something more related to puzzles than pure combat.