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GeoMont

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A member registered Oct 08, 2021 · View creator page →

Creator of

Recent community posts

Thank you for playing! We had doubts about making just a short game and not something more arcade. We're glad you liked it.

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Creating games in GameMaker is helpful for us because we like 2D adventures. Depending on the details and effort the games can be really good. Thank you for playing!

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We're glad you liked it!

You had to absorb the boxes and drop them on the red buttons. Maybe we forgot to explain that in the game. Thank you for the comment!

Thank You for playing!

Thank you for playing! Yeah, we could have improved the controls and the menu, specially for this kind of game but in PC. Sadly time defeated us so we just implemented the most basic elements. We're grateful with your feedback, with luck maybe we'll make an update in the future.

Thank you for playing!! are you referring to the movements of the bosses or Clare? If it's the first case, maybe we failed with the rythm of the game and the HP of the bosses, probably they were too slow. We implemented multiple attacks to the enemies, so if you defeated them so fast, maybe you didn't see all. We wanted to add more bosses with different styles, but time was not enough for us. If you're referring to Clare, technically it was on purpose, in comparison to other characters from our games (like ATLAS from PES DX Machine Slayer, who is a "movement god"), we wanted to make her with some limitations with the intention to make more interesting the avoiding of boss' attacks. After all, we're so grateful for your feedback!!!

Thank you! We're glad that you liked the bosses, we tried to polish them the most so it's great that it was worth.

Visuals are beautiful and music fits perfect! It's a very unique way to enter this jam. You can improve the way to explain the mechanics and systems, it will make people fall in love with your game faster. Good work!

Nice entry! The sounds fit good and every boss has his own thing. I liked the controls and the gameplay was smooth and enjoyable. The backgrounds are beautiful and the animated details make them better.

This is nice and polished! Graphics and sounds are great. It's sick how you designed this crafting system, it's an incredible way to implement the theme of the jam. I think my only issue is the integration of the bosses and the crafting system, feels like one is separated to the other, you have to forget that you have a boss to defeat when you're crafting, specially because they have a lot of HP and the weapons break fast. But out of that, it's an incredible entry. Good job!

Hey, this is interesting. There's a lot to improve, but you have a solid idea of what you want. Consider continue with this idea in the future, polish every detail and make it bigger.

Yeah, the transitions between phases were one of our resources to surprise the players, we'd like to have implemented more. Happy because you liked them.

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Thank you! Finally someone liked the deep literature included in this game hahah. We're glad that you liked the art, it was one of the components that took us more time. Don't forget to rate us, we want to make better games in the future c;

Thank you for playing it! We're glad that you liked the art, at least it hides some of our mistakes. We hope fix everything soon.

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Thank you for playing! Despite giving all of our energy making this game, we forgot to fix a lot of details, but once the jam ends we'll probably begin working  in a polished version (or maybe sooner).

We're happy because you recognized ATLAS from PES DX: Machine Slayer, it's a pleasure to know that you got interested in our games. If you liked this one, you'll probably like Plotonium more *wink*.

Don't forget to rate us, we're looking for feedback, we want to make better games in the future c:

IMPORTANT BUG WARNING!!!!

Hi. There's an important bug found in the game. When you defeat Pumpo with a proyectile attack, the game will crash. It doesn't mean that the game is over, we just commited a mistake and we are sorry for that.  If that's not the case, you can continue fighting with bosses. As it only happens with the first boss, if you are lucky and you avoid it you can continue. We'll probably fix it later once the Boss Rush Jam is over, in addition to other bugs that we could find. We'll agree your help and again, sorry for the problems.

Thanks for the feedback! Yeah, we made the menu like 10 minutes before the deadline, so we forgot to be clear with the options. Probably in a future update we can improve that.

Thanks for playing it! We had doubts about the way we implemented the theme, but is good to know that it works.

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We're glad that you liked it! We put a lot of effort for finishing this game at the same time we were at the school. Knowing that one person liked it makes us really happy.

Hey! We made an update. The Boss Rush now works. Sadly we weren't able to add a score system, but we put a secret boss that could be interesting to defeat, and a time counter.

Thanks for the feedback! We're now working on some fixes, so consider re-playing after the update haha. A sequel could be interesting? I think is a good way to amplify the number of levels.

Thank you! We thought that having a "full experience" philosophy was weird for a jam, because that made us do some sacrifices. But we're glad that you liked it and that was a good idea.

Yeah, we past some days without sleeping, but if you liked it, it was worthy.

MegaMan was one of our inspirations, so we're glad that we reached the objective of giving these vibes. We had a lot of fun making the story and these laughs is what we wanted to give in the game. Thanks for playing!

Thank you! We are glad that you liked it.

I made the music and sounds of the game. Reading the last sentence of your comment really put me happy c:

Thank you! I can't stop re-watching that part of the stream.

Thank you! You should complete the game, we think that the final part is the best. But, don't play the Boss Rush, is broken (I hope we can fix it soon)

Thank you!! We are happy thay you enjoyed it, we gave it all these days.

It's addictive!! The pixel art is great. Every level was a real challenge. I liked the idea of different weapons and I think that could be expanded in a lot of different ways. Good job

Good job!! It's a really smooth design. I liked the effects and moves. I'd wish you make something bigger with this character. With more time, this could be really good.

This game is interesting. I loved the visuals, the map and the models. There's a good designing work here. Some stuff could be added, like a mini map. I think this game can be expanded with more ideas in the future. 

Good job. I like the effects and music. Continue doing this, you're young and you have a promising future developing games. c:

Muchas gracias, nos hace felices inspirar a otras personas.

Muchas gracias por tu comentario.

Ciertamente los jefes son un apartado a pulir, tanto en animaciones como balance. Parte de la intención del ataque de lengua de Xochitonal es que utilices la habilidad de invencibilidad, pero quizá el diseño de nivel no favoreció que esto funcionara. Igual se podía esquivar en las esquinas jaja.

Muchas gracias. 

Un tip que quizá nos faltó explicar es que las sombras de los árboles venenosos se pueden derrotar con un ataque. Es importante el detalle que mencionas de los enemigos, pues todos tienen una inspiración mitológica real.

Sí, definitivamente faltó pulir a los jefes, fue casi lo último que hicimos y el tiempo nos empezaba a comer. Con los cañones quizá sí nos pasamos un poco para extender la duración de la sección inicial jaja.

Game Maker ha sido funcional para nosotros, aún considerando que estamos bastante atrás en cuanto a la versión más reciente y el tipo de juegos que hemos hecho son en 2D con mecánicas relativamente simples. Por otro lado, es muy accesible para aprender, por lo que a la vez se puede sentir muy básico, no estamos seguros de su alcance pero porque nuestras ambiciones no nos han llevado a descubrirlo.

Muchas gracias!!

El diseño fue una de las partes fundamentales del proyecto y a las cuales les dedicamos más tiempo para planificar, nos pone contentos saber que resultó efectiva.