Thank you for playing! We had doubts about making just a short game and not something more arcade. We're glad you liked it.
GeoMont
Creator of
Recent community posts
Thank you for playing!! are you referring to the movements of the bosses or Clare? If it's the first case, maybe we failed with the rythm of the game and the HP of the bosses, probably they were too slow. We implemented multiple attacks to the enemies, so if you defeated them so fast, maybe you didn't see all. We wanted to add more bosses with different styles, but time was not enough for us. If you're referring to Clare, technically it was on purpose, in comparison to other characters from our games (like ATLAS from PES DX Machine Slayer, who is a "movement god"), we wanted to make her with some limitations with the intention to make more interesting the avoiding of boss' attacks. After all, we're so grateful for your feedback!!!
This is nice and polished! Graphics and sounds are great. It's sick how you designed this crafting system, it's an incredible way to implement the theme of the jam. I think my only issue is the integration of the bosses and the crafting system, feels like one is separated to the other, you have to forget that you have a boss to defeat when you're crafting, specially because they have a lot of HP and the weapons break fast. But out of that, it's an incredible entry. Good job!
Thank you for playing! Despite giving all of our energy making this game, we forgot to fix a lot of details, but once the jam ends we'll probably begin working in a polished version (or maybe sooner).
We're happy because you recognized ATLAS from PES DX: Machine Slayer, it's a pleasure to know that you got interested in our games. If you liked this one, you'll probably like Plotonium more *wink*.
Don't forget to rate us, we're looking for feedback, we want to make better games in the future c:
IMPORTANT BUG WARNING!!!!
Hi. There's an important bug found in the game. When you defeat Pumpo with a proyectile attack, the game will crash. It doesn't mean that the game is over, we just commited a mistake and we are sorry for that. If that's not the case, you can continue fighting with bosses. As it only happens with the first boss, if you are lucky and you avoid it you can continue. We'll probably fix it later once the Boss Rush Jam is over, in addition to other bugs that we could find. We'll agree your help and again, sorry for the problems.
Muchas gracias por tu comentario.
Ciertamente los jefes son un apartado a pulir, tanto en animaciones como balance. Parte de la intención del ataque de lengua de Xochitonal es que utilices la habilidad de invencibilidad, pero quizá el diseño de nivel no favoreció que esto funcionara. Igual se podía esquivar en las esquinas jaja.
Sí, definitivamente faltó pulir a los jefes, fue casi lo último que hicimos y el tiempo nos empezaba a comer. Con los cañones quizá sí nos pasamos un poco para extender la duración de la sección inicial jaja.
Game Maker ha sido funcional para nosotros, aún considerando que estamos bastante atrás en cuanto a la versión más reciente y el tipo de juegos que hemos hecho son en 2D con mecánicas relativamente simples. Por otro lado, es muy accesible para aprender, por lo que a la vez se puede sentir muy básico, no estamos seguros de su alcance pero porque nuestras ambiciones no nos han llevado a descubrirlo.



