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I tried playing the game four times (even with Chrome) as I saw it had some kind of plot-twist, but in all of them the game crashed in advanced parts of the story. Based on what I've played, the artstyle is good, it works for what it is made. The music is minimalistic but with enough tones to generate the emotions that the game requires. Menus and systems are clear and well designed. Maybe the game felt too slow as it was made for browsers. It doesn't matter what kind of game you're making, it's important to make it the most accesible as possible and respect the player's time. It might imply searching for new platforms or alternatives in case there's no solution for the game's problems, eventually you'll be able to create better experiences for you and everyone that plays. 

Out of that, this game is a charismatic experience and seems to reach what it is made for. Good job!