Recent community posts
I always start with a sketch on paper, then scan it and draw on top of it with pixel art. I would like to start a series of video where I show every step for each game I made. We will see! :)
HTML5 version of Chubby Shaman (renamed in Hefty Shaman) is available on my site with more levels!
Play it here ➔ https://www.havana24.net/index.php?pag=play&sub=hefty_shaman
Let me know if you like it!
I uploaded on my site (havana24.net) an updated version of Sisão with 3 more levels and some fixes.
Play it here ➔ https://www.havana24.net/index.php?pag=play&sub=sisao
Let me know if you like the new levels! :)
I like the way you have animated everything so smoothly! :)
If you just put some sound effects here and there (maybe when you change shape and when you make points) you have basically a mobile game ready for the stores!
Ok I finally managed to play it!
Even with RTP installed the game show the same error missing the "vehicle" file.
So I take the vehicle file from RTP folder and put it in the Graphic/Characters directory.
After that if you try to run it a second error appear " Graphics/System/Shadow" missing.
So I copied every file from the RTP system folder inside this folder and the game started fine!
So I think that you need to put those file and export the game again in order to let other user play your game. Hope this helps. :)
I played the whole game, dialogs are very funny to read (the one that said something like "Schrodinger cat is alive and dead at the same time, this makes me unconfortable" killed me XD) and the music is also on spot.
I wish I had more space, because sometimes cats and fairies in the scene blocks you, and you need to wait them to move randomly away in order to pass.
The story is cool and I like the transition between cat > humans.
I finally found Thomas at the end. :)
Really cool looking game, with good music and sound effects implementation!
The best way to play it is with a controller!
If you have a 360 controller like me you need to have in mind the play station controller scheme while playing!
My only complaint is about the "dead zone" of the stick. Even a little movement of the stick will cause the player movement... maybe you could set a little dead zone in order to avoid unwanted movement!
My high score:
I really like the fact that if you hit a different shape than yours you get a "malus" spawn of that shape.
This could be also used by expert player as a "score multiplier", where you can let multiply deliberately a shape and then switching in that shape making loads of points. :)
I like it!