This is fun! The music was great but very quiet for me, and I wish I was able to use the knockback from shooting the ground to travel a bit farther horizontally, but otherwise it was pretty solid. Would love to see a ragdoll effect on these enemies. I think the ceiling could be a bit higher too. Nice work!
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KnockShot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Score Chasing | #32 | 2.450 | 2.450 |
Presentation | #37 | 2.500 | 2.500 |
Fun | #41 | 2.350 | 2.350 |
Overall | #48 | 2.230 | 2.230 |
Theme | #52 | 2.000 | 2.000 |
Originality | #60 | 1.850 | 1.850 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The shotgun movement was really fun, I liked being able to bounce through the air with the gun. It was a really nice mechanic - but I feel like the bouncy ceiling really hurt that part of it. I think it might've been better to have it be less of a hard ceiling, especially because it can't be seen. Maybe gravity is stronger the higher you go, or there are enemies up there too. There's another minor issue with dying unexpectedly, because the player dies in one hit, it feels bad to get hit from behind! If you wanted to improve this game, you should disable enemy attacks when they aren't in view. That way, you can always see what killed you :) and you can balance that by having more enemies! The art direction is pretty good, everything is nice and clear, and the comic book style popups really tie the whole thing together, visually. Congrats on your submission!
How does your game relate to the theme?
You only get hit once to die, Special Power Surge that makes you one shot ennemies. You collect points by killing the ennemies through waves, the longer you survive and kill the higher the score is
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