Thanks! I will try to improve the controls!
Kusma
Creator of
Recent community posts
The sound effect of the player shouting is very funny!
At first I found the game unfair, because without knowing what the next obstacle will be, you can't calculate the exact height to let go of the rope, but after a while I started using a “short rope” technique to go more slowly and see the challenge ahead.
It worked well for me, it's how I managed to get further, but I still didn't get anywhere near the records.
Another thing that struck me was how fun the game is, even with its simple graphics. Nowadays, AAA studios spend a lot of money on realistic graphics, while a monochrome game that does the basics is more fun.
Congratulations on a job well done!
Very good game and well within the theme.
The only thing is that the controls are a little strange. The mouse simply rotating the character in the direction of movement is very bad (I even implemented it like this in my game, but after testing I gave up). It would be more interesting if there was a crosshair that the mouse moved, so the player looked at it. It would also be better if the directional pads or keys a and w were strafe left and strafe right, since the aim is on the mouse.
The character could also move a little faster, but we know that these balances depend on gameplay testing and no one has much time for that in a jam.
The very good music generates a feeling of action and urgency that matches the game.
Congratulations on the work!
I'm always impressed when people manage to do good UI work in a jam! Congratulations on this aspect, menu, tutorial and everything.
The idea of the game is really cool, but I found it annoying that you launch a car into a horde and only kill one enemy.
Another detail is that normally attacks have to have a quick response, here, even for a heavy attack (launching a car), the response is very slow.
Some physics bugs also occur when loading objects.
The 3D models used are beautiful and match each other very well. The game has a very eye-catching look and has a lot of potential!
Thank you very much for the feedback! I'm very happy that you liked it!
Really balancing the number of bullets was difficult and didn't turn out the way I wanted.
I was doing these juice effects with shiny numbers just as the jam time ended XD! But after the jam is over I will send the improved version and you can check it out!
Very fun! I really liked the adaptation to the theme, having to collect the power up of the skill we used to be able to use it again.
Unfortunately, the game broke for me at a point when I used the flip and shirink practically together and then the character left the game and was walking around outside the level. This is what earned me first place on the leaderboard. I was going to take a screenshot to send it to you but when I broke the record the game ended
Muito obrigado amigo! Fico feliz que tenha gostado do jogo!
As belas artes, assim como a música e os efeitos sonoros são quase inteiramente obra de Ansimuz, um dos melhores artistas de pixel do Itch: https://ansimuz.itch.io/