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Kusma

130
Posts
42
Followers
111
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A member registered Apr 05, 2022 · View creator page →

Creator of

Recent community posts

Amazing! With simple artwork and two colors, you've created an incredible game that meets the theme and the prerequisite! And most importantly: very fun! Congratulations!

Very good! I hope you finish the game in the future!

Turning the game's music on and off by interacting with the radio in the player's house is a brilliant game design move!

I confess that at first I thought I was going to film something, then I thought I was fishing for cameras, then I realized it was a fish lol.

Very good! For a first game jam, completed in 48 hours, congratulations!

Oh! Thank you so much!

Oh! If we're going to continue the game, I'll analyze that idea!

What a game! Impeccable level design! Very fun mechanics that fit the theme perfectly.

I confess that at first I had difficulty distinguishing some humans from zombies, but then I saw that all zombies are green lol.

Really good game! Congrats!

Very good! What a great song! A short, simple game that perfectly fulfilled the theme and prerequesite.

Nice! I loved the art and music! Prerequisite very well met. Progression of difficulty is good.

Nice game! 

The music gives me a certain urgency that makes me want to kill the duck all the time lol.

They say that one of the characteristics of a good platform game is the controllable jump height depending on how long the button is pressed, congratulations.

Nice game! Funny story, cool graphics and music!

Nice!

It perfectly captured the theme! I felt completely isolated when I couldn't solve the second puzzle, even with the hint on the page lol. It's amazing how you managed to create this atmosphere of mystery with such simple yet incredibly beautiful art. Congratulations!

Thanks!

Thanks!

Thanks!

It reminded me of a game called vvvvvv

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It's a shame yoy didn't finish. The idea was promissing, since it connected the theme and the prerequisite.

Nice game! It would be nice if there was a scoring system and a way to reduce mutations (perhaps by not having any mutations for a certain period) and increase the speed at which difficulty increases.

Thanks man!
Many of the balancing adjustments have been left behind due to time constraints. I thought I would make at least 5 levels for the jam, but it remained just a wishful thinking.

Muito bom! Arte muito bonita!

Fantastic characters!

I love your style and the whole Gothicvania collection! However, for me to make a good metroidvania I need elements like doors, levers and ladders.

Ladders I only found in one set of assets (Magic Castle Tileset). Levers and animated doors I haven't found and they would be very welcome, in various styles.

Thanks! I will try to improve the controls!

Thank you very much!!!

Very good! The shooting in an arena inevitably reminded me of Serious Sam

I don't know if I expressed myself well in English when I talked about the game being monochrome, but I'm actually praising it, because it's beautiful and fun regardless of the limited color palette

In my opinion, combat is quite difficult since you start with zero mana and stamina. I think an arrow to indicate where to collect the items at the beginning would be very helpful. The graphics are very nice, especially the enemies.

The sound effect of the player shouting is very funny!

At first I found the game unfair, because without knowing what the next obstacle will be, you can't calculate the exact height to let go of the rope, but after a while I started using a “short rope” technique to go more slowly and see the challenge ahead.

It worked well for me, it's how I managed to get further, but I still didn't get anywhere near the records.

Another thing that struck me was how fun the game is, even with its simple graphics. Nowadays, AAA studios spend a lot of money on realistic graphics, while a monochrome game that does the basics is more fun.

Congratulations on a job well done!

Thank you very much for playing and for the feedback! The side boost idea is very good and I'll try to implement something along those lines! I'm really glad you liked the retro atmosphere.

Very fun! It's impressive how simple geometric shapes with a little lighting made the game beautiful! Pure arcade style gameplay!

Thanks! I'm glad you liked it! It's always difficult to balance the difficulty curve during a jam, as it depends on gameplay testing, so I made my day when you said it was good!

Yes, I used a laptop. But my mouse has DPI regulation so I left it very low to see if it helped, but it didn't change much. However, there is also a high chance that it is my lack of skill in the game.

Fun! It goes well with mobile! It's worth investing in to launch it on the playstore! It's a game I would play in the doctor's waiting room!

Very good game and well within the theme.

The only thing is that the controls are a little strange. The mouse simply rotating the character in the direction of movement is very bad (I even implemented it like this in my game, but after testing I gave up). It would be more interesting if there was a crosshair that the mouse moved, so the player looked at it. It would also be better if the directional pads or keys a and w were strafe left and strafe right, since the aim is on the mouse.

The character could also move a little faster, but we know that these balances depend on gameplay testing and no one has much time for that in a jam.

The very good music generates a feeling of action and urgency that matches the game.

Congratulations on the work!

I'm always impressed when people manage to do good UI work in a jam! Congratulations on this aspect, menu, tutorial and everything.

The idea of the game is really cool, but I found it annoying that you launch a car into a horde and only kill one enemy.

Another detail is that normally attacks have to have a quick response, here, even for a heavy attack (launching a car), the response is very slow.

Some physics bugs also occur when loading objects.

The 3D models used are beautiful and match each other very well. The game has a very eye-catching look and has a lot of potential!

Very original idea. Difficult, I tried several times and didn't get very far, even lowering the DPI of my mouse to try to reduce sensitivity.

Fun and challenging. At first I missed some music, but the sound of nature in the background made perfect sense.

The idea of killing enemies with one shot by shooting to activate traps fits the theme well and is very original. The camera movement when showing the traps being activated was also cool. Unfortunately, the controls are not cool, which harms the experience.

It draws attention to how well-finished the game is, with menus and tutorials, which we rarely see in jam games. The gameplay is fun and fits well with the theme. I liked the particle effects, simple but effective. Only the aim is not very precise.