Amazing! With simple artwork and two colors, you've created an incredible game that meets the theme and the prerequisite! And most importantly: very fun! Congratulations!
Kusma
Creator of
Recent community posts
Very good! I hope you finish the game in the future!
Turning the game's music on and off by interacting with the radio in the player's house is a brilliant game design move!
I confess that at first I thought I was going to film something, then I thought I was fishing for cameras, then I realized it was a fish lol.
I love your style and the whole Gothicvania collection! However, for me to make a good metroidvania I need elements like doors, levers and ladders.
Ladders I only found in one set of assets (Magic Castle Tileset). Levers and animated doors I haven't found and they would be very welcome, in various styles.
The sound effect of the player shouting is very funny!
At first I found the game unfair, because without knowing what the next obstacle will be, you can't calculate the exact height to let go of the rope, but after a while I started using a “short rope” technique to go more slowly and see the challenge ahead.
It worked well for me, it's how I managed to get further, but I still didn't get anywhere near the records.
Another thing that struck me was how fun the game is, even with its simple graphics. Nowadays, AAA studios spend a lot of money on realistic graphics, while a monochrome game that does the basics is more fun.
Congratulations on a job well done!
Very good game and well within the theme.
The only thing is that the controls are a little strange. The mouse simply rotating the character in the direction of movement is very bad (I even implemented it like this in my game, but after testing I gave up). It would be more interesting if there was a crosshair that the mouse moved, so the player looked at it. It would also be better if the directional pads or keys a and w were strafe left and strafe right, since the aim is on the mouse.
The character could also move a little faster, but we know that these balances depend on gameplay testing and no one has much time for that in a jam.
The very good music generates a feeling of action and urgency that matches the game.
Congratulations on the work!
I'm always impressed when people manage to do good UI work in a jam! Congratulations on this aspect, menu, tutorial and everything.
The idea of the game is really cool, but I found it annoying that you launch a car into a horde and only kill one enemy.
Another detail is that normally attacks have to have a quick response, here, even for a heavy attack (launching a car), the response is very slow.
Some physics bugs also occur when loading objects.
The 3D models used are beautiful and match each other very well. The game has a very eye-catching look and has a lot of potential!










