Thank you for your feedback, I'm glad you liked the project. Regarding the hitbox, I'm improving the defense system. Since my goal was to make his defense invincible, I really made the game "too easy." I want to add a cone-shaped hitbox to be the character's line of sight and a dexterity system: the higher the dexterity, the larger the cone. This will be in post-jam updates. I liked the slow effect when eliminating a melee enemy and really included it so the player can see the enemy being cut in half, haha, I thought it was brutal. Thanks again for the feedback.
Flyber
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Thank you very much. I did most of the sound effects; the others I downloaded and remixed to get the way I wanted. I worked on the music in collaboration with my cousin; he's a DJ and also makes music. If you want to check out his work: https://soundcloud.com/thcmusicc/sets/occult-frequencies?ref=clipboard&p=a&c=1&s...
Since he didn't have time to finish 4 separate tracks, 2 were downloaded, and he did the rest.
Really like the whole “mouse defense” idea, it feels simple but has a nice strategic vibe. Managing and placing things while dealing with waves gives it that classic defense feel, but still easy to get into. It’s one of those concepts that just works well in a jam setting. I’d really appreciate it if you could rate my game too
Really nice overall, you can feel a lot of love put into this. The page itself stands out a lot, one of the best presented in the jam, and that font choice really adds to the identity (not sure if it’s custom, but it fits perfectly). Simple idea but very well executed. I’d really appreciate it if you could rate my game too
Really like the chaotic feel, there’s so much going on at once but it still feels satisfying to play through. The whole bullet hell style with the polarity idea makes it intense in a good way and keeps you focused . It’s one of those games that just pulls you in. I’d really appreciate it if you could rate my game too
First of all, huge props for the visual identity, it’s really well done and stands out right away. It gave me strong PS2-era vibes, like old SpongeBob or even a bit of Majora’s Mask, which I love. The game is genuinely fun and has that playful charm that makes you want to keep exploring, definitely something that deserves more development after the jam. I’d really appreciate it if you could rate my game too
Really like the chaotic and goofy vibe, flying around and just throwing people everywhere is way more fun than it should be. It feels super light and easy to jump into, and that “nothing matters” energy makes it really entertaining . Simple idea but it works really well. I’d really appreciate it if you could rate my game too
Really like how this fits the jam theme, the whole idea just clicks right away and feels very intentional. The art style is nice and friendly, and it’s cool to see even my daughter kept playing for a while without wanting to stop. It has that simple but charming feel that works really well. I’d really appreciate it if you could rate my game too
I'm glad you liked it. It started when I was trying to improve my melee attacks. I added the enemy-cutting effect I learned here:
But it was too fast and you couldn't even see the enemy being cut properly. Then I had the idea to zoom in on the camera and then, after cutting, suddenly slow down time and then go back (I even wanted to do this with a slow-motion sound effect, but the build web doesn't accept sound effects for some reason). Then came the idea for the ability, to Freeze Time. Draw a path with a standard Unity line; time is 90% frozen so the game doesn't stop completely. When released, it quickly follows the path, cutting all enemies along the way.
Thank you very much for the feedback. The tutorial has a quick explanation: you press "Q" when the ability is available. There's an icon with a bar that fills up during the game with each bullet you block. It increases the bar a little and makes a sound when it's available to use. I'll improve this feedback further in the future.
Really like the dice-based idea, it fits the RPG vibe really well and makes everything feel more strategic. I’ve worked on a dice game before too, so it was cool seeing how you handled it here. Some comments mentioned small confusion with controls and wanting more actions, but the core idea is solid and fun . I’d really appreciate it if you could rate my game too
Really like the idea and the art style :D, it gives the game a strong identity right away. It feels like something that could grow a lot if you keep working on it, there’s a solid base here. Would love to see this go beyond the jam with more updates. I’d really appreciate it if you could rate my game too
Really liked the atmosphere, the voice acting and sound effects together give it a strong nostalgic feel. It all blends really well and creates a mood that sticks with you. The gameplay is simple, but honestly I like that, it keeps the focus on the experience. I’d really appreciate it if you could rate my game too
<3 I should have just focused on the character's defense (the original idea was invincible defense), but in my head it seemed strange to have a katana and not be able to use it. The system was already finished, so I decided to leave it and not remove it. The slow motion was intentional to make it clear that you're tearing the enemy apart (it's harder to go melee, but it gives double points). Anyway, thank you for the support. I'm very happy with the feedback and I hope to improve this game even more before a possible release. <3
Really like the dark dungeon vibe, it feels intense with all the enemies coming at you. The gamefeel is really satisfying, everything has a nice feedback that makes it fun to keep going. It has that addictive loop that makes you want to push further. I’d really appreciate it if you could rate my game too
Thank you, criticism is important. I'm already aware of the bug after a player dies; this happened during the game's conversion to the web version. I lost a lot of points because of this – my mistake for not making a Windows version available. I thought the web version would be easier for everyone to play. Regarding the ranking, I discovered that the browser keeps saving the record cache and doesn't update it. The in-game scoreboard is functional in the initial menu. Thank you very much for the feedback; I will update it in post-jam versions.
Really clean presentation, it runs super smooth straight from the browser which is always nice to see. The visuals are simple but well done, and everything feels lightweight and responsive. It’s the kind of game you can just open and play without any friction. I’d really appreciate it if you could rate my game too
Nice solid feel overall, you can tell it was pushed to the limit but still holds together well. the tension of being chased and just trying to survive comes through nicely and keeps things engaging. it’s a simple idea but executed in a way that works. I’d really appreciate it if you could rate my game too ;D
Really like the dark fantasy vibe, it feels heavy and atmospheric right away. The pixel art fits really well with that whole “eldritch world” feeling and gives it a strong identity . It’s simple visually but has a cool mood that makes you want to keep going. I’d really appreciate it if you could rate my game too
The art style is really beautiful, it stands out right away and gives the game a strong identity. I also love that classic Resident Evil–style vibe, it brings that slower, tense feel that I really enjoy. Everything comes together in a really nice way. I’d really appreciate it if you could rate my game too
Really like the tense horror vibe, it makes you stay on edge the whole time. The idea of hiding and blocking paths while being hunted works really well and creates some cool moments. Knowing it’s your first game makes it even more impressive, you can feel the effort put into everything . I’d really appreciate it if you could rate my game too






























