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Flyber

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A member registered Jan 26, 2018 · View creator page →

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I understand your frustration, friend. I also got a lot of abuse from the machine. Maybe with a 1v1 multiplayer mode with dice roll strength control, it would be more intuitive.

I don't know what your comparison is to blackjack because I've never played it. I understand you didn't bother to play the game before commenting. Because there is a leaderboard.

Fantastic work, I liked how the UI works, it's very beautiful, (a little confusing) the animations are very satisfactory and mixed with the sound effects it was very pleasant

Wonderful comment, you really understood my idea, man. I noticed that after I let the dice be rolled from a higher height, the game's difficulty increased. I think a post-jam update would be to add some kind of "Dice Roll Strength," which would give the player more control. Yes, I also get very frustrated with the AI that keeps jumping, but I configured it to do that myself; it really is smarter than me. That said, I wanted to implement 1v1 multiplayer with a weekly ranking. I think it's an idea with a future. I hope we play this version together. Thanks for the comment, friend.

Gameplay is fun to play, I confess that I kept pressing restart several times because I found it very enjoyable to see the cup filling up with data haha

Yes, the game was all designed with the player's relaxing experience in mind, as in the example of the jam I played: Think Infinite Craft. My goal, besides turning this game into a real RPG skill tree system, is to make people help each other discover all +100 spells. You can see the community's tips by clicking on the icons below. If you don't find what you're looking for, send a tip and the system will generate an exclusive tip for you. As voting time is running out, I uploaded a PDF with all the base combinations (in the game you can make the same element with more than one combination, totaling +5,000). Here's the PDF: https://drive.google.com/file/d/1rdyQPQXxybSKs4OWmT9VcJMzh1wgp2II/view?usp=shari...

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I really wanted to have implemented the magic system and visual effects within the game, but keeping in mind that I had a week to deliver a complete project, I focused on doing what would be realistic but well done, but my proposal is not just that, I have in mind to transform this into a magic system for a complete RPG, I already have a project in progress and this system was what was missing. Take a look at my GDD later and you will understand.

For those who are creating new elements and generating their narrative through elevenlabs, my game had a small cache problem (ignoring creations already discovered and generated by elevenlabs only in the browser), this has already been fixed in a new version (I can't update until the voting period ends) it doesn't affect anything in your gameplay however when trying to generate the voice of new elements and the voice doesn't come out, my credits in ElevenLabs ran out LOL

As we are in the final stretch of voting, I saw that some people were lost when it came to creating new spells, so here is a PDF with the complete list of all the base combinations: https://drive.google.com/file/d/1rdyQPQXxybSKs4OWmT9VcJMzh1wgp2II/view?usp=shari...

Man, this has potential, like a lot, I saw you talk about the mechanics of vampire survival, I think the concept is interesting, I know it's fashionable to do vampire survival, but in this context I didn't see anything similar, ps it reminded me of the suitcase from Resident Evil 4, if you have more references I would really like lol

Aesthetically very elegant, I almost gave up on the menu trying to find planet 01, but I didn't regret finding it, a very pleasant experience, nice sound effects to listen to

Adorei a arte, imagino que um jogo completo como esse seria muito bonito, invista nele, melhore a jogabilidade, sou desenvolvedor de construtos também, te entendo perfeitamente, parabéns pela submissão muito criativa

I loved the art, I imagine a complete game like this would be very beautiful, invest in it, improve the gameplay, I'm a construct developer too, I understand you perfectly, congratulations on your very creative submission

I really liked it, I played it for a long time, I hope you update it after jam

The idea is cool, i liked

The idea is very good, I love text RPG, but I thought there were too many barriers for the player to start playing (Create account > Confirm Email > Create Server > F5 on the page to list the server), but I really think this has potential for a bigger game, I missed sound effects too, I would be more immersed in my session, good submission, congratulations, I had fun exploring this apocalyptic city

What a fun game to play, really cool that you can run it straight from itch.io (it just takes a while to load), really fun overall

I loved the sound effects, at first I had difficulty understanding them, but after playing for a while I couldn't stop, I liked the particles

Thank you so much for your feedback. Dude, the disappearing enemies and the swords were a mistake I made when making map objects hide when they weren't visible on camera. Some went unnoticed.

- Since GameJam is entirely focused on scene composition, I always end up focusing on delivering the scene with as much detail as possible. I say this because this is the third GameJam I've participated in.

- I don't add too many visual details (objective indicators) precisely so the player can explore independently without cluttering the interface.

- The girl talking was the best AI could give me, lol.

- Aside from these details, even though it wasn't necessary, I created a very robust gameplay system without weapons. I've never worked with something so complex in Unity before. I really hope this becomes a larger project in the future. I loved being one 🐸

Yes

I really enjoyed the game, the character designs are really amazing, I also enjoyed the level design, the gameplay is very clean, you have a good feeling of freedom to move around the map, neat work, good job by the team!

God forgive me, I kept throwing the presents in the air without mercy so I could read the dialogues hahaha, your concept is really cool, I liked mixing one object with another and forming several different things, at first I thought they had to be the same objects but no, which made a lot of sense as I was accumulating objects, my game crashed after a while but I played it again and again, great work

Thank you very much, the login system was necessary because I imagined (and it really happened) that people would send spam messages with unpleasant messages, and I couldn't let that get out of control, but I hope you had fun, the more people playing the more dynamic the messages become, I hope you come back to the game to check your answers and plants.

Thanks <3

Thank you very much

Thank you very much, It was very difficult to balance between working and making the game, I only had time on the weekends, I had this thought in my head that the game needed more things, but I decided to push to make the game as rounded as possible, I've already made this mistake of trying to implement a lot of things and nothing turning out right, but I'll definitely add more content after the jam ends.

Thank you very much, I hope to release this game for PC and Mobile

an exceptional exploration experience, I loved exploring and discovering, because it is an open and vast map you think there is little to explore but it is the opposite, the more I looked the more I discovered new things on the map, well worked on the details, I only had a silly bug in the camera when I went to pick up some trash on the floor I had the camera activated and it got bugged when it returned to the character but then it returned to normal when interacting with something again, overall a great job!

Thank you very much for the feedback, I invite you to log into the game again to see if your messages have been answered, it's really cool

Very promising, I liked the fact that there are so many interactions inside the car, the gameplay is very clean, the "enemies" didn't leave me alone despite making very little noise, but this mechanic of locking and stopping everything is fun and tense, I think the objectives could be clearer, maybe some waypoints, overall a great game.

I hope you play my submission too <3

thanks

Very original idea, I really liked it, I was scared by my own voice and saw how bad of a singer I am, but I had a lot of fun playing your game, great job!

I hope you can take a look and rate mine too

I'm going to prepare a build for Mac, would you test it for me?

Thank you, when I was making the models the character's one reminded me a lot, then the rest was all inspired by Zelda

Thank you very much for your feedback, the bullets persist if you try again it was intentional, I was finding the game very difficult (Maybe I'm really bad at my own game haha), the dodge not being invulnerable was that initially the character would roll to dodge, I thought to myself, "a bullet wouldn't miss in real life if I did a somersault", but the animation of it all was really ugly so I took it off with the rush of menus, achievements and leaderboards that I I had to finish, I ended up forgetting

Thank you very much for your feedback, I will add a visual effect before the enemy spawns to avoid these bugs