Hi
Thanks for such detailed response!
Definitely need to add more variety to the levels themselves and enemies. The idea of milestone with achievements is very good too. The controls were mostly tested with the forward arrow and mouse, I thought it played fine. The control was left from the original idea, when I wanted to make the world behind the back to change unnoticeably, but the implementation did not work out very well. I didn't go for a particular rare disease, rather I wanted to show the difficulties of people with vision problems.
Andrew
Creator of
Recent community posts
"Also, participants votes do not always reflect the quality of a game, as everyone has different opinions and experiences. It gets even worse when there are no precautions against spamming 1 star votes on other games with different accounts."
Exactly, but either we use community votes and accept above, or we need a jury, which can also have its flaws.
Or you know another solutions?
Hi Ilias
I'm ok, ty, what about you?
For me, game jams are good to cheer up a bit when you're trying to get everything done in a small amount of time, or at least prioritize to get a finished project. Quick to try new things (techniques or design) or ideas and as another way to learn unity. Then think what can be made more convenient, unified, so that next time it will be easier to make a game.
Here's a pretty good post from a fan of game
jams https://idumpling.com/confessionsobservations-of-a-serial-game-jammer-after-40-j.... I agree almost entirely, except that I also try approaches at jams with writing code cleanly and conveniently to use later in my work.
I think for a game to be successful it has to stand out in some way, also when developing it's good to understand who will play it and take that into account when developing.
Good luck in development!
Andrew
Thanks for playing and propositions.
Yes, probably timer or decrease bird power with time it's an option, like quick help at last second. Although long fly don't guarantee to land on platform )
Looks from comments I need to do something with bird view ) Even though it hides the appearance of platforms.