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Andrew

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A member registered Apr 13, 2015 · View creator page →

Creator of

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Hi
Thanks for such detailed response!
Definitely need to add more variety to the levels themselves and enemies. The idea of milestone with achievements is very good too. The controls were mostly tested with the forward arrow and mouse, I thought it played fine. The control was left from the original idea, when I wanted to make the world behind the back to change unnoticeably, but the implementation did not work out very well. I didn't go for a particular rare disease, rather I wanted to show the difficulties of people with vision problems.

It's an option, but this should be in rules before jam started, as some of the winners can be disappointed.
Usually good to have few places by community votes and few nominations from judges.

"Also, participants votes do not always reflect the quality of a game, as everyone has different opinions and experiences. It gets even worse when there are no precautions against spamming 1 star votes on other games with different accounts."
Exactly, but either we use community votes and accept above, or we need a jury, which can also have its flaws.
Or you know another solutions?

That's not the right wording.
If the participants voted that way, then maybe.

It's pretty simple, but plays well, addictive and pretty solid, so it's all subjective.

Yes, but remember that's all only my opinion, reality can differs and you can have own purpose and benefits from jams )

Hi Ilias

I'm ok, ty, what about you?

For me, game jams are good to cheer up a bit when you're trying to get everything done in a small amount of time, or at least prioritize to get a finished project. Quick to try new things (techniques or design) or ideas and as another way to learn unity. Then think what can be made more convenient, unified, so that next time it will be easier to make a game.

Here's a pretty good post from a fan of game
jams https://idumpling.com/confessionsobservations-of-a-serial-game-jammer-after-40-j.... I agree almost entirely, except that I also try approaches at jams with writing code cleanly and conveniently to use later in my work.

I think for a game to be successful it has to stand out in some way, also when developing it's good to understand who will play it and take that into account when developing.

Good luck in development!
Andrew

(1 edit)

Thanks for playing and propositions.
Yes, probably timer or decrease bird power with time it's an option, like quick help at last second. Although long fly don't guarantee to land on platform )
Looks from comments I need to do something with bird view ) Even though it hides the appearance of platforms.

Thanks for playing!
Probably better for bird to fly away.

Yeah, it's an option, thanks!

Thanks for playing and suggestions!

Yeah, I saw offset, but looks on average it's shifted from aim a bit. Like almost everytime bullets fly above aim.

Interesting game, but need tune difficulty a bit

Nice game, maybe add AI to play solo

Interesting gladiator simulator

If not possible then it's ok.
Actually there something in playing without pointer. Maybe make in separate (easy) mode.

Hook makes every game better!

Interesting cosmic delivery and companion usage.

Old good beatem up!
Maybe only need a bit of camera impovement.

Great experience and fun game!
On some levels I can't find myself at all, can player be out of screen or sort of?

Fun graphics and cool idea with different levels

Interesting idea, maybe can be developed more. Nice idea with pin

Quite simple, but really very fun game. Companion helps a lot.
Maybe you can add some sort of upgrades?

Pretty interesting strategy, was fun to play.

Been busy, only managed to make a game for a couple days.

Thanks for feedback!
Bird need to be big to carry on )

Great game for one week, and cool companion usage.

Yes, multiplayer adds x10 to difficulty in development

Thanks for playing and feedback!
When I tested bird not blocking much, maybe need to make more tests.
And yeah, there definetely need some additional features.

Cool idea and implementation, maybe there can be placed like unlocking gun towers? Aim looks like shifted a bit.

Thanks for feedback.
Not so late join but have above 2 days when I can do something )

If you will update game minimap can be helpful

A bit of ) Does it really look bad?
Partially it's because road genrated base on player speed, and if you generate many at once they can be not actual, although I have idea to move them a bit depends on speed.

Interesting idea and visual, but maybe polish a bit controls, for more comfortable play.

Thanks for feedback. I use Unity and few models.
Meshes not merged ) Crow followed by code, but yeah, I want to make that he fly away on fall, but yeah have only above 2 days to make it.

Not bad!

Thanks for playing and feedback. Yes basically inspired by peggle-like games, want to make similar easy fun.
Thanks for suggestion about Unity, will check this, few times  also have deal with this issue, pretty annoing.

Tense game. It would be good to duplicate the control on WASD. I thought there was another level where you have to jump up to find a teleport

Interesting idea. Reminds me old good quests

Fun game!
I liked the voice over and the theme. Despite the visual simplicity, it was quite atmospheric