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A jam submission

Shift WorldView game page

Find a way out in a world where everything changes
Submitted by Andrew — 2 hours, 50 minutes before the deadline
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Shift World's itch.io page

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Alone

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1

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Comments

Submitted

I was looking through all the games since the end of the jam is drawing near, and I realized I accidentally skipped your game when I first played through them all. Here's some feedback!


The art style is well done, and I appreciate the visual filters when you are afflicted by a side effect. The twisted tiles and bee stings could make things a challenge. However, I also found the controls themselves a challenge. Most games have the left and right keys move your character left and right rather than moving your camera left and right. It took me a few deaths to even realize why I was moving strange and falling, and even after, it felt clunky and slow. It could work with edits, but without a way to adjust camera sensitivity, it just felt cumbersome. The random level generation was also cool, but it felt like I was getting the same flavor of randomness fed to me over and over. Sure, the levels were different, but other than being bigger and having more flying guys, but they all felt the same. If you plan on continuing the project, I'd recommend adding some possible combat mechanics or some other mechanics to add some flavor to the levels. You could also include milestone levels (maybe every 5th or 10th level) in order to incentivize players to keep completing levels. Overall, great game! Chroma Bees are my favorite : )

Just curious, what rare illness is it based on. Something bee related?

Developer

Hi
Thanks for such detailed response!
Definitely need to add more variety to the levels themselves and enemies. The idea of milestone with achievements is very good too. The controls were mostly tested with the forward arrow and mouse, I thought it played fine. The control was left from the original idea, when I wanted to make the world behind the back to change unnoticeably, but the implementation did not work out very well. I didn't go for a particular rare disease, rather I wanted to show the difficulties of people with vision problems.