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A member registered Jun 07, 2020 · View creator page →

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Honestly a really inventive and interesting idea!
The idea of racing against yourself might be less motivating for some.
The upgrades feel a bit underdeveloped in some cases (the repair one would serve more purpose if impact damage was I higher though).

All in all, I would love to see this taken to a fully realized "roguelite" car game!

Good job!

Pretty cool for such a short development time frame! As an improvment point, letting the player know when they've done something right could be a simple step to making it feel more exciting!

Either way, good job!

I appreciate the concept, and it looks like a lot of effort went into this!

Congratulations on finishing the jam!

Presentation is amazing! Really impressive given the time frame.

Good job and congratulations on finishing the jam!

First off, the visuals are really cool (though struggled to figure out what a "Mogus" was for a while).
I like the idea of customizing the dice according to the situation too.

If you are planning on updating the game going forward, I would suggest focusing on adding juice to the calculation phase since it can be slow and a bit uneventful.

In any case, congratulations on finishing the jam!

Looks lovely and plays lovely, but I kind of wish the timer wasn't there. Still, I enjoyed it!

Good work and congratulations on finishing the jam!

Not surprised I got hooked by this, it's an addictive formula. And in this case well packaged!

Stupid me couldn't figure out the soil at first, but other than that I feel the game is very user-friendly!

Good job and congratulations on finishing the jam!

Absolutely amazing. I love your take on the theme, it's a really cool concept.

Making the tools a bit snappier might make the game more user-friendly, though perhaps it would also lose some charm in the process.

Either way, good job and congratulations on finishing the jam!

Top marks for creativity, this game is different from most I've played this jam!

The music is not my cup of tea, but it does add to the overall package.
Something I think would immediately improve it by a lot is clearer hit indications on enemies.

Either way, good job and congratulations on finishing the jam!

Even though this game wears its inspirations on its sleeve (Slay the Spire, Inscryption), it manages to become its own thing!
I absolutely adore this game, and wouldn't mind having it available on my cellphone when I'm waiting for the bus!

Huge congratulations on finishing the jam and creating something this good!

I love the UI of this entry, it feels really intuitive! As for the gameplay, it gets a bit samey (apart from the usable items) but it was really fun up to a point.

Good job and congratulations on finishing the jam!

So well done! This entry is the most atmospheric one I've tried for sure.

One little point of improvement: Making it more clear how many "slot" the bar on the left has would make the choices I make more informed in terms of risk. Just a suggestion!

Good work and congratulations on finishing the jam!

1524! I was expecting it to spill over the edge at a certain point though!

Amazing how addictive that one little action became! Good work!

Congratulations on finishing the jam!

The presentation of this game was the highlight for me. Nothing wrong with the gameplay either, but the audio especially were just really excellent.

Good work and congratulations on finishing the jam!

Way better than I was expecting! Music and visuals are really cozy!

The jumps felt a bit too precise at times, considering how slippery the player character was.

Good work and congratulations on finishing the jam!

Really well put-together game! It looks quite impressive for 48 hours, good job!

The gameplays is fun and inventive as well!
My one gripe with the player is the difficulty of gauging the range of melee weapons, but I figured it out after a few hits!

Congratulations on finishing the jam!

My favorite visuals of the jam I think, it nails what I like about that kind of low-poly style.

The gameplay is also enjoyable, though even with the help overview it was a bit unclear what my best course of action was at times. 
Something else which could have made the game feel a bit more satisfying would be some kind of reward animation when you fill the meter, maybe!

All in all, good work and congratulations on finishing the jam!

The health UI is so fun and playful, I love it!

The main issue I have with the gameplay is that aiming is quite unforgiving, at least when playing with mouse and keyboard. It was also sometimes hard to tell if I hit an enemy.

Other than that I enjoyed the game! Good job and congratulations on finishing the jam!

I like the visuals and the way you built the levels with them in an abstract manner.

The gameplay itself is also enjoyable, though the rules of who goes first in combat was sometimes a bit unclear to me.

Good job and congratulations on finishing the jam!

Lovely game in its simplicity! A very relaxing experience overall.

The calculation phase did end up taking a long time towards the end (but that's because I focused on owning tons of barns), but other than that I enjoyed this a lot!

Really complete-feeling experience from this game!

I think the UI for choosing stat allocations is a bit unclear, but that's about all I can think of in terms of improvements.

The presentation feels polished and well thought out.

Good work and congratulations on finishing the jam!

A pleasant experience! The UI wasn't altogether clear from the start, but other than that the game was a cool opportunity to just sit back and relax.

Good job and congratulations on finishing the jam!

Nice clean game conceit, cute visuals, and an engaging system.

The difficulty did ramp up quite quickly in my opinion, but otherwise I liked it!

Mathing the die result to the underlying tile seems like a very common theme this jam, but so far I think yours is the best implementation of this concept.

The visuals as well are lovely and perfectly measured to achieve what is asked of them in terms of informing the player.

Good job and congratulations on finishing the jam!

Not sure I'm doing it right, my player is not getting any weaponry. 

One thing of note as I was jumping around the level: Many of the jumps require very precise timing, which I think could be a bit frustrating as you're scrambling to make it to the new orb location or enemies. I don't know that it adds to the core of the game, so it might be an idea to make those jumps slightly easier to accomplish.


Congratulations on finishing the jam!

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Not bad, you avoided the trope of RPGMaker games feeling a too long-winded for game jams. Good job!

While the opening does explain how it fits the theme, I think it could have been incorporated better by maybe showing a tournament ladder after each fight.

Additionally, it didn't seem like the shop served much purpose (though for some strategies maybe it does).

Congratulations on finishing the jam!

Thanks for giving the game a go and for the feedback! 

Yeah, the controls are what I would look over first if given more time. I feel alright about the gamepad setup, but the keyboard/mouse layout is confusing at best.
The camera was a bit of a struggle. I originally wanted a fully static top-down view, but it wasn't exciting enough so I changed it on a whim late in the project.

 
Oh well, lessons learned!

This game has potential! A thing which could improve it is a bit more instruction at the start, or maybe some contextual information about what results would help you based on your current positioning.

All in all good effort, congratulations on finishing the jam!

While it becomes a bit hard a few levels in, I had a lot of fun with the game!

Congratulations on finishing the jam!

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Wow! So far, this is my absolute favorite of the jam! Gameplay which rewards thinking ahead, empowering progression, atmospheric presentation... The game feels very complete!

My one tiny gripe is that movement when not in combat can be quite tedious when low on movement dice.


Amazing effort, and huge congratulations on making something this cool!

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Very impressive amount of content and complexity for a 48 hours project, but I'm not sure how it fits the theme?


Either way good work and congratulations on finishing the jam!

Interesting game, I love the reactions of the roller character!

It might just be me but the play space seemed a bit tight though.

Either way congratulations on finishing the jam!

Thanks for trying the game! 
My last task of the jam was to look over the control scheme again, unfortunately I ran out of time before I was able to! Indeed the current build is best played just using the left hand (or a gamepad).

As for the multiplier, that one caught me by surprise! It should only be a visual bug though, not affecting the actual score.

Cute little puzzler! After figuring out the different visual cues I had fun for quite a few levels!

Congratulations on finishing the jam!

Addictive little game for sure! I had the bad luck to encounter a bug which prohibited WASD from working, but apart from that I enjoyed this a lot!

One thing that could be improved is the health information. I had a hard time feeling like I knew how I was doing on that front, and then suddenly died unexpectedly.

Congratulations on finishing the jam!

Really cool game! You managed to achieve an actual sense of pacing with the different stages of planning.
The visuals are also pretty cool, UI included!

Congratulations on creating something quite cool!

I think the idea is solid, but the complexity would probably be there even if the player didn't move so slowly.

Good effort and congratulations on finishing!

I can relate to the music issue, particularly as a solo dev! I myself ended up just picking something old of mine!

Lovely idea, with some real enjoyment of discovery with the weapon stealing move!
I like the structure, reminiscent of Wario Ware games, but overall it was quite difficult (for me at least)!

Extremely impressive presentation for 48 hours, it looks very cool!

The gameplay feels quite traditional, like an older tactics game with part of the formula exposed.

It feels very robust. From my play session there was no jank in the interactions at all.