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save the potato's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #29 | 2.667 | 2.667 |
Gameplay/Design | #44 | 1.333 | 1.333 |
Audio | #45 | 1.333 | 1.333 |
Graphics | #46 | 1.333 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
overall gameplay and design
What did you update?
added a new mechanic, 2 new levels and a new engine build for the game
Name of updated upload (if downloadable)
save the potato
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Comments
Hey! I don't want to be too harsh on this game since it's quite an amazing achievement to create anything playable within 1.5 hours, but I've got to be honest with you, there's a long way for this game to go before I would consider spending money on it.
Before we get into possible improvements, my first advice is: Definitely do keep working on this project, but don't do it in the hope you'll make any money from it. The reason that working on it is worth the time is that practice is the only way to improve. Right now, it seems like you have a good grasp of how to start with a game, but you don't seem to be very good at polishing and finishing a game. Which is a very hard thing that I'm not very good at, either. That's why we practice.
Okay then. Right now the thing this game needs isn't more levels, but polishing the stuff that is already there. Which doesn't mean you shouldn't add more levels eventually. It just means there are more pressing matters you need to focus on.
Let's start with the fundamental design: This game needs a hook. Not every game needs to be completely unique and novel, but right now, there's just not much there. You need to find some spin on your core mechanic that sets it apart from, say, a maze drawn on a piece of paper. Maybe you can tell some sort of interesting story? Why is your main character a potato? Maybe it's a hot potato and you only have a certain time to get it to the exit of a level before someone burns their hands? Maybe evil Knives roam the levels that try to turn your potato into fries? Think about what you can do that is fun and unique.
Before that, you should probably also work a bit on the gameplay itself. As it seems to be newer, I'll focus on the GDevelop version.
Please don't let this big wall of text demotivate you! You can definitely be proud of what you've accomplished already. I just don't think you are at a point in your developer journey yet where you should expect to be able to make any money from your games. But if you keep on working on your skills, you might be one day!
Pretty cool for such a short development time frame! As an improvment point, letting the player know when they've done something right could be a simple step to making it feel more exciting!
Either way, good job!
the online browser verson