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Smoothie Tycoon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #467 | 3.609 | 3.609 |
Presentation | #506 | 3.984 | 3.984 |
Overall | #758 | 3.557 | 3.557 |
Creativity | #2175 | 3.078 | 3.078 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each shop purchase is a random selection of items
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Not surprised I got hooked by this, it's an addictive formula. And in this case well packaged!
Stupid me couldn't figure out the soil at first, but other than that I feel the game is very user-friendly!
Good job and congratulations on finishing the jam!
Thanks for playing, I'm so glad to hear it hooked you! Other people have mentioned soil being confusing too, I'll have to tweak that somehow. I'm relieved that you found everything else user friendly. Did you have any suggestions?
Really nice and cute game, really fun to play! Good job!
Thanks! Did you have any suggestions?
10:30 first run 7:11 second run
this game is actually very fun, liked it so much!! awesome job
there is actually a way to lose, and i managed to do it: you can lose if you run out of ice and money when making the first smoothie
Very nice score, what was your tactic?
It's interesting you managed to lose! There are several safeguards in place to prevent that, for example when you purchase the basic fruit basket, it always ensures you have enough ingredients to make the first smoothie. How did you manage to get around it?
Really cool and creative game! The transition from the beginning to end game is a bit jarring, and it would have been really nice if you could purchase addition tracks to combine things in so you could manage things a bit more and really build up to complete automation. A fantastic game overall, excellent work!
Thanks for playing! I completely agree about the end game being a bit jarring. Being able to purchase additional crafting tracks is a fantastic idea! I'll definitely add something like that. Were there any other suggestions?
That was a really fun and refreshing game! (pun intended) When I found out there's a timer, of course I had to play it again and again until I'm happy with my time: 8:30. I'm hoping you extend this game to have ascensions and other things you usually see in idle games.
Hi! I'm so glad to hear you had fun and gave it a second go. 8.30 is a really good score, nice work! What was your tactic?
What are ascensions? And what other things is it missing? I haven't played many idle games
I've had the displeasure of working at a smoothie shop and this captures the nicer parts of it.
I truly enjoyed the cute art style and the humor of some recipes. Maybe ice could've been a separate item button?
Regardless, very fun. Awesome work!
Thanks for playing! I'm surprised to hear that the smoothie shop job was not fun, although it is customer service so... I agree ice was a bit of a weird one, but I wanted all of the items to be put under a select few basic categories.
Other than that, did you have any other suggestions?
Very fun! Classic idle clicker loop. I agree with a previous commenter, having to change to the recipes tab is a little annoying, I would have preferred to just always see it somewhere.
Thanks for playing, I'm glad you had fun. Do you have any suggestions?
I'm not sure where it would fit best, the immediate thing that comes to mind is to just have the buy/recipe tabs split 50/50 on the right, but I don't know if that would make it too small. You could also have it along the bottom of the screen maybe? I don't think it's a super big deal, once you do each recipe a few times you don't need to reference it as much any long.
Really nice game! I had so much fun playing it. Good job!
Thanks! Did you have any suggestions?
Pretty cool idea. Nice to see something not explicitly dice related.
I think it could do with a little balancing - I just spammed the first 2 drinks over and over. I also hurt my finger from clicking my mouse so fast, so maybe a sell maximum button would have been useful.
Overall though, really good fun to play :)
I can imagine your finger hurting after that! If you only ever make the first 2 drinks you won't get to reach the automation part which is where the fun really starts! The final drink is a lot more profitable to automate.
I agree it needs a sell maximum button, oversight on my part.
Other than that, did you have any suggestions?
Having the recipes on a separate page is a bit annoying when you constantly need to refer to them. Idk how you could go about fixing that, but I would say they need to be always seen. Perhaps hovering on an ingredient shows what recipes it is part of.
That's an interesting point! No one has brought that up yet. I supposed the panel could split down the middle? Thanks for pointing it out, was there anything else?
You might also want to look at balancing what items each purchase gives you. For example, the basic fruit one gives you bananas, but I couldn't do anything with them for quite a while. I didn't know when I would actually be using them so I ended up collecting 100s of them. If there was a way of seeing how they were going to be used, it might have given me an objetive to work towards. This could be done, for example, by showing all recipes from the start, but only revealing the ingredients you have so far. A recipe that was say 'banana, ice and sprinkles' would show up as 'Banana, ice and ???' until you get sprinkles for the first time.
Idk if that made sense, but thats maybe how I'd do it.
Thanks for the suggestion! The problem is, you can buy any ingredient right at the start of the game, so if all the recipes only required knowing what the ingredient was to reveal themselves, you could skip making them all and jump straight to the most profitable one and win a lot faster. That said, that's where the fun begins so maybe that would be the best approach
Good point. You definitely need the progression of unlocking and making each recipe. Idk exactly how I would balance it then, but I think somehow you should be able to see when you'll actually be able to use an ingredient.
It definitely needs some work, I agree. Thank you so much for the suggestions. Do you have any other ideas?
Not of the top of my head.
Let me know if you release any updates post-jam, I'd love to see any.
Will do! Do you have steam?
Feels really polished! Insane that you were able to finish this within 4 hours of the game jam :) My one and only point of criticism would be that the theme could have been more deeply incorporated but that is a very minor complaint. Overall the game is great!
Thanks! It actually took 14 hours, I just made the page early in case there were server issues!
I agree the theme could have been better implemented. Other than that, did you have any suggestions?
I think the existing mechanics function really well so I'd just expand upon them: more recipes, more things you can buy, more items a.s.o.
A feature which would be nice is to be able to "auto fill" a recipe if you have made it before, would reduce the amount of time spent drag & dropping ingredients back and forth.
Autofill is a great idea! Perhaps if you clicked the recipe from the recipe book it could fill it in! Was there anything else?
Wonderful game! I'd love to see this get expanded into a full release with more idle options! The art is super clean and polished and it was cool to see the soil versions of each ingredient
Thanks for playing! I'd love to expand this too. Did you have any suggestions?
Really nice and fun idle game! The feeling of automating everything is really great!
Not sure how it fits the theme but it was fun anyway! Congrats!
Thanks for playing, I'm glad you had fun! The theme was intended to be implemented as dice rolls on what fruit you get with each purchase. Did you have any suggestions?
Addicted :(. Port this to mobile and I would buy it immediately. Such charming and cute arts, with engaging gameplay and funny jokes. The only things I can complain about is that the menu seems like it's cut off a bit, and for some reason the game doesn't register my mouse scroll, but aside from that, fantastic work! Can't wait to see some hardcore speedrunner optimize the fun out of this game lol.
Thanks! Those are some very kind words, I'd love to make a proper game out of it.
You can scroll the menu with the arrow keys if your mouse is over it btw
Did you have any suggestions?
It's too hot I wan't a Sweet Crush here pls
Alright I'll just head over to the ice tree.
Great game! I can easily be addicted to games like this... Haven't seen any other idle clickers in the jam yet!
Thanks! Do you have any suggestions?
Perfect idle-based game! i love idle/incremental games :D
Glad you enjoyed it, thanks for playing! Did you have any suggestions?
Nice idle game ! The part when you can plant anything made me laugh. I had a hard time figuring out how the autobuyer worked (more of an autoseller, really), but that’s probably just me. An option to trash unwanted stock to make room would be nice too.
Not sure it matches the theme that well, though. :D
With regards to the theme, it was meant to be a dice roll which fruits you got from the shop but I never had time to do any kind of animation for that.
You're correct, it should have been called an autoseller, but I realised that after I'd made the art and it was too late to change it.
I'd have loved to add trash, that was on the todo list, but instead I opted to simply make it so you have enough spaces to store all items in the game as I ran out of time.
How could I have made the auto seller more clear?
And did you have any suggestions?
For the autoseller, maybe just spawn a small cursor near the emplacement for smoothies, Cookie-clicker style ? I spent some time trying to drag it to various places before realizing it was already working. :p
Ah that's fair yeah. Perhaps some better signposting!
Our browser version seems to be cut off and we didn't really feel the theme of dice, but we really enjoyed the concept!
Thanks for playing, what do you mean by cut off?
Neat game, definately the first idle clicker I've come across so far. Love the presentation, and it was very satisfying to watch and hear all the little pulses when I had a full inventory set up. Having a short timer before the tool tips come up would've made the screen a bit less cluttered at the end there.
Thanks for playing, I'm glad you enjoyed the endgame. Timer on the tooltips is an interesting idea. I was considering making it so you could disable them if you wanted as well.
Other than that, did you have any other suggestions?
Well the shift click would've been nice, but that's been mentioned already : p
Maybe a tooltip that showed you the percentage chances of obtaining each item in the ingredients bundles? (or even just a list of possible items you could get.) Wouldn't really make a difference gameplay wise, but I guess it might've made the jam theme resonate more and it's just one of those things I subconciously expected to be there.
Shift click for sure! The odds of each item drops are all equal, but you're right, it would have definitely made the theme clearer.
I agree it should have been mentioned which fruits come from where, but a little detail is that if you look at the colours on each shop item, they are made from the fruits it contains!
This is really helpful, was there anything else?
Yeah, I did actually notice the colour co-ordination on the shop items; a very nice detail!
Oh, another tinyfrustration point was when I first started mass producing stuff using the autoclicker and the trees, there was a point were I had a big surplus of all the ingredients except honey. After the honey ran out, the next time it spawned it would be in an item slot instead of in the recipe slot where I had left it. I imagine this already small detail would be even less noticeable with the shift click, but since your asking!
Also just to ramble some more about what I was talking about earlier with showing the possible contents of the fruit box : when I first got a banana out of the starter box, I immediately started thinking "Oooh, I wonder what that's for?" Because of that anticipation, it was a lot more exciting/satisfying to see that banana recipe finally show up - almost as if I had solved some kinda puzzle just by thinking about it. I feel like that same effect would be leveraged by being able to see the contents of the boxes. But hey, maybe that's just the way I think!
Nice game, the most efficient was the first cocktail though! good work.
Thanks for playing, did you have any suggestions? Other than balance the pricing better