I had a few bugs in the start, but loved the insertion of 2d handdrawn art into a 3d environment. The music goes very well and adds the right amount of ridiculousness to it.
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Dice Court's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #450 | 3.815 | 3.815 |
Overall | #520 | 3.691 | 3.691 |
Presentation | #593 | 3.926 | 3.926 |
Enjoyment | #907 | 3.333 | 3.333 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a casino clerk that has to check for rigged dice in a Papers, Please-like manner
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Really love this one!
After I understood the mechanics, I was very engaged, and played for a while.
If you ever expand, adding more twists and things to check like in "Papers Please" would make this even better.
I had a lot of trouble throwing the dice into the trash, a lot of times when I found a fake dice, the customer would leave because I had so much trouble getting the dice to the trash.
Still, incredible job on your entry!
I wish you could have a VR version of the game))
It would perfectly fit the game.
I would prefer timer more than shift, because I m just a stupid player and don't want to think too much and don't want to feel myself like at real work +)
But it's okay! I still enjoyed it.
The best thing is that you actually do a lot of things and need to design what to do next. Not all games have that because they regularly do simple games with 1 straight mechanic and tunnel gameplay. You kinda have a clear goal like in other games, but the gameplay itself feels different and much better than in other games! Good job!
The one thing I would change is the size of the text on tips. I have a pretty big monitor, but I still have problems to read them.
Overall pretty well-made game!
Hi there,
Thanks for your feedback! One of the first things we discussed in our team after creating the first build of the game, was that it could be great in VR, but for now, we are just trying to build the non-VR version, fix bugs, and add mechanics etc...
In terms of the text size, we understand that it has been a problem for many people. We are looking at implementing a system with smaller sticky notes in the world, that you can click on in order to bring them up larger on your screen to read. I think this would help to resolve this problem.
Thanks again for your feedback!
I threw the dice in the bin and it's not doing anything :( My client is doomed to wait for eternity.
Very cute game! Could easily be expanded with new rulesets, fake dice, and extra challenges!
I'd also recommend adding a timer for how long the shift lasts and maybe adding a time bonus for handling customers quickly (while correctly). I wish there was a notification when you missed a cheater and with a reason why, because I did miss some people but I wasn't sure who I missed
Side note for Sen: Is that "Adult" Vincent Adultman from Bojack Horseman? If so, lovely reference!
I really liked the concept and presentation! The game was nicely implemented and very fun to play. Really enjoyable!
Papers, please. Oh, sorry! Dices, please.
Btw, game is really cool, but in the first attempt, it's very difficult to determine how to accept someone, or how to track who is a "fake" and who is "real". But it gets better and better over time! Good job, dudes! :D
The mix of 2d and 3d is always nice to look at. In Games and Movies. Also a very cool and unique interpretation of the theme. I like the animated title screen/pre titlescreen animation/settings but i wish there was an option to turn it off as it's a bit annoying the 3rd time. Also in the first moments of gameplay its not clear how to "accept" someone. That could be clearer with some visuals (arrows) showing you what to do the first time.
I enjoyed your character art and your interpretation of the prompt! I was playing on a laptop so I think that messed with the resolution a bit and made the post-its hard to read. Nice game overall though!
Really cool! The art style is fun and I always love a blending of them, the 2d and 3d work well together here. I had some difficulty understanding what face of the dice was actually facing up though, a lot of the time it would come up at a diagonal position and I wasn't sure which side was the one that counted. Perhaps it was the one facing me? Other than that, I enjoyed my time. (⌒▽⌒)☆
Super cool use of the theme. Was very enjoyable though it had some controls issues (probably mostly due to playing it on the web, but some operations felt odd regardless (like inserting the die into the machine).
I played on the web version. It took me a while to understand how to properly navigate and play the game. Overall it was pretty unique experience, well done!
Visually impeccable, kudos! The mix of 3D with the amazing illustrations works really well!
I like the 3D take on Paper’s Please in theory, but in practice the collisions are finicky and made a lot of stuff unnecessarily hard.
I encountered a non-blocking bug where the day was over while I was inspecting a dice, and the next day I still had the dice and the money they tried to bribe me with, but the customer was gone. I also encountered a blocking bug when I trashed a dice, but the game did not detect it and I couldn’t skip to the next customer.
Also, WASD does not work for Azerty keyboards, and I’m pretty sure Godot allows you to specify physical keys instead of logical ones to try and bypass this issue.
Cool game! If I were to suggest one thing, it would be great if the dice could stay in the tray when it's handed back to the client (it would occasionally fly out because of the speed the tray is going at). Other than that, no complaints here.
The concept is cool, but I'm unsure how to catch the cheaters. Sometime the die will "snap" to a face when I put it in water but it was always a small number that came up. Also, I couldn't make the scanner work.
I really liked the drawings and mood of the game, good job !
When you throw the dice in the water, the face that snaps is the one floating (we did it like this for consistency). if there is a small number once or twice, it's not guaranteed it's not a cheater, but less likely. Also, for the xray, open the door, put the dice inside, close the door and press the red button.
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