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Dice Court's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #450 | 3.815 | 3.815 |
Overall | #520 | 3.691 | 3.691 |
Presentation | #593 | 3.926 | 3.926 |
Enjoyment | #907 | 3.333 | 3.333 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a casino clerk that has to check for rigged dice in a Papers, Please-like manner
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I had a few bugs in the start, but loved the insertion of 2d handdrawn art into a 3d environment. The music goes very well and adds the right amount of ridiculousness to it.
Really love this one!
After I understood the mechanics, I was very engaged, and played for a while.
If you ever expand, adding more twists and things to check like in "Papers Please" would make this even better.
I had a lot of trouble throwing the dice into the trash, a lot of times when I found a fake dice, the customer would leave because I had so much trouble getting the dice to the trash.
Still, incredible job on your entry!
The trashcan bug was fixed in a later build and we'll upload it after the jam is done. Also, yeah, we had some talks about adding more subtle mechanics in future builds as well
I wish you could have a VR version of the game))
It would perfectly fit the game.
I would prefer timer more than shift, because I m just a stupid player and don't want to think too much and don't want to feel myself like at real work +)
But it's okay! I still enjoyed it.
The best thing is that you actually do a lot of things and need to design what to do next. Not all games have that because they regularly do simple games with 1 straight mechanic and tunnel gameplay. You kinda have a clear goal like in other games, but the gameplay itself feels different and much better than in other games! Good job!
The one thing I would change is the size of the text on tips. I have a pretty big monitor, but I still have problems to read them.
Overall pretty well-made game!
Hi there,
Thanks for your feedback! One of the first things we discussed in our team after creating the first build of the game, was that it could be great in VR, but for now, we are just trying to build the non-VR version, fix bugs, and add mechanics etc...
In terms of the text size, we understand that it has been a problem for many people. We are looking at implementing a system with smaller sticky notes in the world, that you can click on in order to bring them up larger on your screen to read. I think this would help to resolve this problem.
Thanks again for your feedback!
I threw the dice in the bin and it's not doing anything :( My client is doomed to wait for eternity.
Thanks so much for the feedback!
We are currently collecting bugs to patch in the next release of the game, thanks for raising these issues.
Well, let me know when it's out :) It's really fun.
Very cute game! Could easily be expanded with new rulesets, fake dice, and extra challenges!
I'd also recommend adding a timer for how long the shift lasts and maybe adding a time bonus for handling customers quickly (while correctly). I wish there was a notification when you missed a cheater and with a reason why, because I did miss some people but I wasn't sure who I missed
Side note for Sen: Is that "Adult" Vincent Adultman from Bojack Horseman? If so, lovely reference!
That’s what the clock for! Shift lasts from 18:00 till 00:00, we’ll add a tutorial, where you can learn these things ingame
ah fair enough, I wasn't too sure when the shift ended so I stopped looking at the clock, but having that be said somewhere would add a lot!
I really liked the concept and presentation! The game was nicely implemented and very fun to play. Really enjoyable!
Thanks for your feedback, I am glad you enjoyed it!
Papers, please. Oh, sorry! Dices, please.
Btw, game is really cool, but in the first attempt, it's very difficult to determine how to accept someone, or how to track who is a "fake" and who is "real". But it gets better and better over time! Good job, dudes! :D
Thanks for playing! We have plans to build a better tutorial in the next version of the game. I am glad you think it is cool!
The mix of 2d and 3d is always nice to look at. In Games and Movies. Also a very cool and unique interpretation of the theme. I like the animated title screen/pre titlescreen animation/settings but i wish there was an option to turn it off as it's a bit annoying the 3rd time. Also in the first moments of gameplay its not clear how to "accept" someone. That could be clearer with some visuals (arrows) showing you what to do the first time.
Thanks for the feedback! The intro can be skipped by pressing enter or space. In regards to mechanics, yeah we should have a tutorial but we didn't have much time to implement that.
I meant not just the intro but the animations between the title screen and the settings menu :)
will speed them up!
Thanks for playing! I'm really happy that you liked the art style and blend of 2D and 3D assets. We have plans to build a better tutorial in the next version of the game, and highlights or arrows are a good suggestion.
I enjoyed your character art and your interpretation of the prompt! I was playing on a laptop so I think that messed with the resolution a bit and made the post-its hard to read. Nice game overall though!
Yeah, the sharpening is not so good because we exported for GLES-2, which has less graphical stuff, but runs better on browser.
Really cool! The art style is fun and I always love a blending of them, the 2d and 3d work well together here. I had some difficulty understanding what face of the dice was actually facing up though, a lot of the time it would come up at a diagonal position and I wasn't sure which side was the one that counted. Perhaps it was the one facing me? Other than that, I enjoyed my time. (⌒▽⌒)☆
Thanks! I’m sure we’ll rework water tank mechanic in upcoming updates after the jam, it seemed quite not obvious to me too :D
Super cool use of the theme. Was very enjoyable though it had some controls issues (probably mostly due to playing it on the web, but some operations felt odd regardless (like inserting the die into the machine).
Thanks, liked your game too, similar idea :D
High five!
i fu**ng hate guy with sharp nose
ratio
contr-ratio
amogus
based
agreed xeno poshel v zhopu
On the web version, i cannot move my eyesight if i am in a fullscreen mode. Interesting immersion. Well done.
I played on the web version. It took me a while to understand how to properly navigate and play the game. Overall it was pretty unique experience, well done!
Love the dice detective spin
Visually impeccable, kudos! The mix of 3D with the amazing illustrations works really well!
I like the 3D take on Paper’s Please in theory, but in practice the collisions are finicky and made a lot of stuff unnecessarily hard.
I encountered a non-blocking bug where the day was over while I was inspecting a dice, and the next day I still had the dice and the money they tried to bribe me with, but the customer was gone. I also encountered a blocking bug when I trashed a dice, but the game did not detect it and I couldn’t skip to the next customer.
Also, WASD does not work for Azerty keyboards, and I’m pretty sure Godot allows you to specify physical keys instead of logical ones to try and bypass this issue.
Thanks so much for the feedback!
I'm glad you like the concept, I think with more refinement the collisions and physics add another element of interaction to the game to make it more engaging.
We are currently collecting bugs to patch in the next release of the game, thanks for raising these issues.
Cool game! If I were to suggest one thing, it would be great if the dice could stay in the tray when it's handed back to the client (it would occasionally fly out because of the speed the tray is going at). Other than that, no complaints here.
Thanks, will do!
The concept is cool, but I'm unsure how to catch the cheaters. Sometime the die will "snap" to a face when I put it in water but it was always a small number that came up. Also, I couldn't make the scanner work.
I really liked the drawings and mood of the game, good job !
When you throw the dice in the water, the face that snaps is the one floating (we did it like this for consistency). if there is a small number once or twice, it's not guaranteed it's not a cheater, but less likely. Also, for the xray, open the door, put the dice inside, close the door and press the red button.
Really cool
Cool concept! The kids in a trench coat made me laugh.