Wow, this was a really good game! Glad there was a 2nd version in case the first one crashed. As I’ve mentioned having a ‘useless’ building that would mostly be for extra weight might be interesting.
Great entry!
Ohh really interesting game, although a bit difficult to manage. I’d recommend grouping some elements together to keep the focus of the screen on 1 point. For example, put the timer in the middle, and the cards vertically in the middle, that way the player has one line on where to look.
Great job for the 2 day jam!
Fun mechanic and really good looking style! At some point the game stopped spawning enemies for me, but I think I was already near the end anyway?
In the future I would like to be able to fast forward text by clicking and then the 2nd click be skip, that way I can control how fast I read instead of having to wait. Solid entry!
Fun game, interesting mechanic with the element system, but it could’ve been made more visible as I didn’t quite see it until a couple matches in! Really liked the design of the characters but there was a clear winner for me (giraffe o’clock).
Other than that, some improvements I would like to see in a future iterations:
Overall, great entry!
This was quite an interesting game! Trying to remember where I placed cards was a nice touch!
I'd recommend maybe shuffling the deck and showing the cards for a quick second at the start of an encounter.
Choosing the card first felt a bit unfair, as you'd never know which card the other would use, making it kind of like a junk card where you'd lose a point.
Nice entry!
Very cute game! Could easily be expanded with new rulesets, fake dice, and extra challenges!
I'd also recommend adding a timer for how long the shift lasts and maybe adding a time bonus for handling customers quickly (while correctly). I wish there was a notification when you missed a cheater and with a reason why, because I did miss some people but I wasn't sure who I missed
Side note for Sen: Is that "Adult" Vincent Adultman from Bojack Horseman? If so, lovely reference!
I love the design and concept of this game!
buuut there is one big flaw I think: because the destination changes every time you shoot it takes away most of the control of the player. As an example: I could try and shoot my ball into hole 1, if I miss the destination could become 3. So I have to get the ball into 3, but if I miss again? Who knows what the goal could be, this could be an infinite loop with only one good strategy: Wait at a hole until it gets picked, which is a lot less fun right?
To fix this issue this might be a fun solution: Give the holes more variation and pick a hole at the start of a level, this way each level has 6 possible goals for the player making the game replayable (to some extent)
Either way, nice entry!
really loved this one! Nice to see some people from Ludum as well!
Really liked the concept, it was easy, cute, and well executed! The voice lines were really nice and helped the game feel a bit alive!
It wasn't clear to me at the start how the dices worked, I thought you had to guess what number they would land on but I think it ended up being that you had to kill them on that number (if I am wrong about that I played it completely wrong so lmk ^^)
I got to wave 12 which was completely insane, the number of enemies was a bit overwhelming lmao. Especially the ones that exploded were very chaotic and made it a bit unclear what was happening sometimes.
Great entry!