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A jam submission

Cold WeldView game page

​A relaxing, abstract, voxel-style puzzle platformer about a rather cheerful space-cube.
Submitted by Sean (@cow_trix) — 2 hours, 2 minutes before the deadline
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CriteriaRankScore*Raw Score

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This game is about joining blocks together to solve puzzles.

Did your team create the vast majority of the art during the 48 hours?


We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?


We used pre-existing audio

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I really like this cube based puzzle games and this had some clever level design. The only complaint I have is the controls. And this is an issue for all these type of isometric puzzle games where when you hit up on the keyboard, the player goes up left, and ect.. Maybe an indicator of which way the player is facing (Which direction is always up for the player) would help result in less cheap deaths of falling off the map due to forgetting how the movement controls are setup. Other than that, super solid level design!

I played it here:


It was interesting to play. Great idea and good mechanics! Good job!

Please check my game as well ;)


This is a really interesting puzzle game that adds new elements very nicely. My only feedback would be to add an ability to rotate the camera so you can see more clearly where you're going.


Really cool puzzle game only real issue was that I was having troubles with the controls being a bit confusing but otherwise good game. I especially liked how the game looks I love the 3d isometric art style you went with.


really cool presentation! frustrating sometimes due to how the camera works (e.g. "which key do i press to go in this direction?" and "i can't see my character"), but otherwise a lot to love here


OMG really nice puzzle game! If you get used to the control you will like it!


I really liked the mechanic of combining blocks, I just wish there was a freelook.


This was a really well-done puzzler, I liked how you connected to other blocks but the camera was a bit weird to see at times.


i like the controls screen.  the game felt really cool to operate and the style was well-thought-out.  awesome.


Extremely clever game mechanic. I wish the game was much longer as it was just getting really interesting before the ending.

In case you ever make this into a full game, you should also make it possible to "peek" around with the camera without rotating, as sometimes the vision is blocked.


good could use with away to controll the camera


Great presentation and original concept!


Beautiful! I love the presentation. I had a lot of difficulties with the controls. I felt like I often knew exactly what to do in the abstract, just couldn't execute it consistently. Maybe some kind of 'coyote time' could be really useful, as a way to protect me when I've made just one move wrong and fallen off the side at the last second. 


Pretty challenging and clever, and with a cool presentation. The tilted perspective and controls gave me a lot of trouble, even when I turned my keyboard I kept pressing the wrong directions. I was eventually able to get to the solution, though.

I think it would be fun to explore the idea of some cube connections that aren't reset when moving to the next level, so over time your starting shape gets bigger and more complicated.