Nice video too! The brightness was a bit dark. I'll make a brightness slider for the next game.
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Honestly, this went really badly compared to my usual rating in game jams, but considering I really half-assed the game I'm not surprised.
Regarding the voting system. There must be a better way of dealing with votes. There are just too many games and just picking games to play at random isn't very efficient.
Another great concept. I didn't understand why I kept losing at first, because I didn't read the "how to play". I wish it was communicated in the game in some way that you're supposed to aim for 1 enemy at a time. Either way the concept has potesh.
Cool abstract little game. I was originally confused as I thought the black dots were the enemies, but once I got a hang of it I got some 700 in top score.
A bit laggy on my old laptop but I guess that's the Unity physics.
This is my fourth jam I think. It went like previous jams. Started about 10-12 hours into the jam due to sleeping :), then I had nothing to show for about 8 hours and piece by piece a game came together.