Not as extreme as the original maze game.
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That's where the idea of reactivity comes in. When you accelerate in the opposite direction you are moving, you add an extra acceleration * reactivityPercent.
A clever short little game. Graphics are simple but they get the work done.
The energy core mechanic is a fairly unique gimmick which I don't think I've seen before. I liked the way your robot got weaker when you dropped it, though I do wish it would also make you run out of power after a while, to really nail the point in.
The art style is fantastic. It reminds me of something you'd find on an old arcade cabinet.
The gameplay is not too hard as long as you keep cleaning up the rooms quickly. The fire mechanic is a clever way to ensure the player doesn't just fire all the time, which would make the game too easy.
If I had a negative thing to say about the game, it would be that controls aren't explained in-game.
That was a really cool game. I really like the idea that you are picking upgrades for the saw instead of yourself.
The graphics are nice and consistent throughout. Everything looks like it belongs in the same game. Nice work!
My one complaint is that the player movement feels a bit stiff. A bit of acceleration+reactivity when starting and stopping would make it feel smoother.
It's a really cool concept., and the graphics and music is nice. I believe this would also work really well on a touch screen/mobile device.
I'm personally not a fan of the timer. I think the game works really well on its own without it.
Great platformer with a very unique mechanic. It got surprisingly difficult, almost Meat Boy level hard.
Graphics were really nice and polished.
One feature I think would improve the timing would be if the tone of the countdown changed the closer it got to 0, so you could tell how many ticks there are left from the audio alone. I kept having to look at the indicator in the levels with a longer timer which takes attention away from the level.
Still, amazingly good work!
I set out to make all the abilities in the game centered around the main weapon. If I had more times I would have added some more enemies which could only be defeated using certain abilities, like an enemy with a shield which could only be destroyed by exploding a mine inside it, or enemies which could only be hurt by hitting its top/bottom.
So very 80s. The art style is quite fantastic (especially the cloud effect). The controls are good for the most part, except that I wish you could jump on an a ledge from a stand-still. Overall still very cool!
Honestly, this went really badly compared to my usual rating in game jams, but considering I really half-assed the game I'm not surprised.
Regarding the voting system. There must be a better way of dealing with votes. There are just too many games and just picking games to play at random isn't very efficient.