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Violet Ace's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | #34 | 3.618 | 3.618 |
CONTROLS | #62 | 3.382 | 3.382 |
Overall | #78 | 3.306 | 3.306 |
SOUNDS / MUSIC | #81 | 3.364 | 3.364 |
USE OF THEME | #108 | 3.018 | 3.018 |
ART / VISUALS | #115 | 3.455 | 3.455 |
BOSS DESIGN | #120 | 3.000 | 3.000 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Exchange energy for guns and abilities in the Shop. Fight the boss for 30 seconds with your new abilities. Repeat until the boss is obliterated.
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
Great job with this giving you back and extra star on this one! It was well developed!
Hey there, I am trying to get other to re-submit their reviews for my game if possible...it was deleted and removed from the Jam on accident based on a technicality which was solved between the Jam Host and a particular asset used in the game...please if you have time, energy, and/or generosity to re-saved your ratings/reviews for the game. I am going through and re-saving yours given my browser kept your rating saved data on my end...but it looks like I lost all 73 reviews and ratings from my end.... :( best of luck to you in the Jam
Sorry for the inconvenience if you have a chance to rate/re-rate
That was really nice. I like the concept of fighting the boss for a moment, and then gearing up after the cooldown. But to make the game more insane, I would of made it that you had to change all of your weapons. To do that, I would give more choices and more currency.
Also, I think you have good basis for a full game.
This was really great. I got strong Luftrausers vibes from the art style and the palette.
Good! If I could change anything I would probably change the health bar and maybe make the bullets more interesting.
The game is good. The colours match, and the card and boss art are nice, but I really wish the exchange mechanic was more prevalent. Right now, it's more like a shop. Maybe the boss could have cards of its own, and the two of you traded cards during the fight?
Yep that was the original idea - although it was too ambitious for me and I had to pivot once I realized how much time I had left.
Thanks for playing though! I will checks yours out too.
I like your mechanic with cards and exchange system. Well done!
Short and quick to play, the patterns used in here were easy to understand and dodge (but I missed having a clear point of refence for the hitbox of the ship, something similar to Z Warp). Visually it looks neat too!
Great game! Loved the music that fits very well with the attack sfx, its like a music of its own. Good job!
not a fan of the boss it feels so radome you dont feel like you get the patern of the atc but loved the cards use this again it is the best part
Well done but i dont understand where the energy comes from and some energy waves seems a little crowdy.
Short, simple, but good bullethell!
Nice Job!
I would have liked it to be a little more dynamic and frenetic.
But its funny
This game is really fun. I love the overall gameplay and using cards to upgrade your player is a great idea. Good Job.
I really like the art, it complements well to the game. I love bullet hell games and this is nicely done!
Really fun, and I liked the deckbuilding aspect. I had some issues with the bullet hell gameplay; it's hard to tell how large the ship's actual hitbox is, and some of the bullet patterns seem impossible to dodge even with agility upgrades. I think adding ways to get more cards or earn more energy would be a great way to expand on the game loop.
Wow, your game is so fun to play. I love it.
Cool design!
Thats an ok space shooter, the exchange mecanic is a bit weak IMO
Sometimes boss shoots unavoidable bullets patterns :(
Cool visuals and color palette :)
I really liked this gameplay loop!!So much so, I wish it were a tad longer! I think this idea has legs and could definitely be fleshed out into a fully fledged mobile game or something
That was fun! Almost like a mini "rogue like galaga"! Like the idea, like the execution. If you are developing this further it would be cool to see some more different attacks from the boss that aren't just bullet formations, but for a gamejam this worked perfect.
very fun game, the 30 second countdown saved me so many times and the upgrade directly after. great use for the them. loved it