Congratulations on winning! I bursted out laughing when I got to the upside down pawns in australia, fantastic game!
Coco
Creator of
Recent community posts
Eyyy! It worked! Thank you for pointing that out, I did not get that from the instructions on the game page. Having different art on the outside circles and central circle within the game would have probably led me in the right direction, or at least having some text within the game itself.
Anyways it was a really fun and beautiful game, and now my character is free from their blood god!
Add some screen shots / gifs to your itch page, this is exactly the type of game I like to play but I wouldn't know that from glancing at the submission, almost missed this one!
I think the art style and audio are great, I think the gameplay was a little bit too simple with just 1 button type, adding a second or third track to make it a little more traditional rhythm game would have helped alot. Also a little juicier feedback for getting perfect scores and especially streaks of perfect scores would have brought this game to the next level and made it super addicting!
It's definitely partly my personal taste, but this is my favorite art direction out of all the games I've played so far this jam! I was probably doing something wrong, but I couldn't seem to drop items on the runes, I tried dragging multiple different items into any of the runes that lit up, and none worked.
Visually I loved the shader effects going on, more people need to do this! I think adding some screen shake and a fleshy sound effect for when enemies get hit with the sword would have brought the juiciness to the next level.
Anyways great submission, looked and felt great!
That was really innovative, I don't think I've seen a game exactly like this before. I wish I could hover over the icons on the enemy to remind myself of what they did, and a little more tutorialization would have been great, for example:
- introducing an enemy with just one ability
- next one having a different one
- next one having both
Would have loved to see something like that. Regardless it was fun to play and like I said very cool and innovative combat system, would love to see it expanded!
I don't care that it's unoptimal, I'm obsessed at collecting creatures for my zoo and only feeding them pizza!
Super fun, really clean graphics, my only issue is that the music sections were a bit too hard. I think disabling the background music for those sections would have helped, as well as maybe making them a note or two shorter, but aside from that fantastic submission!
If you want to play something juicy, feel free to try ours!
https://trev3lyan.itch.io/whererealitiesrot
Let me just say that throwing my empty shotgun at furniture inside wonderland at 4 am was not in my bingo cards, but I sure am glad I got to do it!
I absolutely love the concept, the gameplay with the different guns was actually super fun, narrative was great, writing was funny, sound design was punchy, fantastic game, had me hooked from beginning to end.
Only thing I would improve on is the middle started getting a little repetative gameplay wise, but apart from that it was an absolute blast to play
I got stuck in the scene with the city on the background and the hand at the bottom moving back and forth. I tried clicking pretty much everywhere on the screen, as well as dragging the mouse around to mimic the motion the other hand is doing, and nothing seemed to progress me forward.
I'm probably missing something obvious, but would have been nice to have basic instructions on what I'm supposed to do in the description
This one was great! Who ever did the vfx and UI animations I love you, I wish more games focused on it as much as you guys did!
Boss design was fantastic overall, each boss telegraphed their attacks clearly and was well thought out.
I liked the different attacks the player got, but I wish there would have been more time to play with each attack before it being taken away from you. Would have loved to see something like 3 charges of an attack after every spin.
Also I respect being given 2 control schemes, but why can I not attack with my mouse? Maybe I just play different styles of games but I would have loved to have space for jump and mouse to attack, anything else feels weird to me personally.
Overall fantastic submission, great job!
That was really fun! Also love your intro video.
I wish that the multiple waves of projectiles on first was spaced further apart, the spot to stand in was impossibly tiny. Also I felt like there were many points with the wide attacks where I would use my dash to dodge the first attack, and then there was nothing I could do to dodge the second attack. Maybe add more dashes or make the attacks a bit easier to dodge?
The spinning disc and all of the audio revolving it was fantastic, overall solid submission!
This was an incredibly good concept! Though I almost gave up on it instantly since I was trying to drag a gun onto the ship without adding a block for it first, and thought the game wasn't working, I'd love to see just a simple breakdown of "place down a block for a weapon, place weapon in block, launch, kill things, repeat" either in game or at least in description.
- Unlocking new upgrades as you go, and building up your ship was incredibly satisfying.
- Effects and sounds were all on point, only thing missing was screen shake
- I think it was a bit too hard, most waves I spent half of the wave just dodging things since I barely had time to shoot. Would love to see enemy speeds slowed down 30-50%
Overall great gameplay experience, exceptional idea, and fantastic aesthetics / audio. Would recommend.
I actually really liked this one! Here's some feedback, hopefully you can find it helpful!
- The most fun i had was when I hurled a spear across screen and hit someone, but since enemies generally came in rows of 3, i usually just found myself running underneath the row, and shooting straight up. To encourage players to play the "more fun way" I'd recommend splitting enemy spawns across the screen instead of having them in rows, and having more enemies that each take less hits to kill. This would encourage players to run around more, and hurl spears constantly, which is fun!
- I think the first wave was really long, I was super surprised when the first upgrade menu showed up! I'd personally shorten the length of the waves especially the first one, more upgrades is more fun, and the faster it starts getting challenging the better!
- For game feel I'd recommend screenshake for when enemies die, and for them to leave splatters of blood on the ground where they died. I liked the on hit blood splatters, just a bit more effects and this could be incredibly satisfying.
- I REALLY liked the fact you had a volume slider on the front page, I have to start implementing those.






















