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A jam submission

Steel DuskView game page

Submitted by ln404 (@ln404t), Eyed Mushroom — 1 hour, 5 minutes before the deadline
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Steel Dusk's itch.io page

Results

CriteriaRankScore*Raw Score
ART / VISUALS#164.3444.344
USE OF THEME#453.5313.531
Overall#523.4903.490
BOSS DESIGN#693.3443.344
CONTROLS#703.3443.344
SOUNDS / MUSIC#913.3133.313
FUN#1133.0633.063

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
You can exchange your health and sword power

Did your team create the vast majority of art and music during the game jam?
Everything except music

Did your game use PlusMusic?
-

Did your game use Playroom?
-

Did your game use generative AI art?
No

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+1)

The art style and enemy design is great. I feel like the enemies need some more wind up animations before the attacks, just so it's not so luck base sometimes (like when spawning projectiles).  Sometimes the filters make it difficult to read, and that could be a problem with longer texts. The world feels alive and well established, I would love to immerse myself more in it.  Overall I would said is a really polished experience. Good luck!

Submitted(+1)

Art is very pretty and bosses were nice. I just felt that exchanging health for damage wasn't really worth it compared to healing yourself. Some attacks of the bosses were hard to see and you could spam attack on some of them destroying the proyectiles and damaging him at the same time. However they were difficult and didn't felt unfair. This was a really good game

Submitted(+1)

Great VFX and overall art style. Bosses are good but need a little tweaking because of the strange wind up before the attacks and inability to dodge through some of the combinations of attacks (bugs sometimes were spamming lasers + black holes + spin in a very awkward positions).

Exchange mechanic feels unimportant and straight up half baked. Whole idea of exchanging you health for sword damage is not working right, because you are already gaining damage by hitting the bosses, and they doesnt hesitate to hit you even harder, so you always need to heal if you want to end a fight quickly.

But besides that, it's a great entry and i really enjoyed it!

Submitted(+1)

Nice vfx and art-style!

Submitted(+1)

Fun game, cool exchange mechanics, the visuals - my respect, but the bosses have few animations to indicate when to attack, making it hard to know when to step up and land a few hits. Otherwise the game is cool, great job!

Submitted(+1)

It was a fun game to play! I really loved it! Make sure to check our game as well! Great job !

Submitted(+1)

Amazing Visuals! Well Done!

Submitted(+1)

Fun game. Theme interpretation is really good.

Just a small gripe with the middle boss, he spawns green plants and it's a bit hard too see them since the level already has some green moss, so I was confused why I was taking damage.

Submitted(+1)

pretty neat one ! good job!

Submitted(+1)

Five stars for this gem ! Congrat.

Submitted (1 edit) (+1)

The art is really good. This game has really good music too. Your take on the theme results in some very interesting gameplay. Good Job.

Submitted(+1)

Your game sounds exciting. There are very detailed images, which I like.

Submitted(+1)

Wow! The visuals are great, and gameplay is satisfying. It's kinda hard to beat but once I got hang of it I somehow manage to survive longer XD

Submitted(+1)

I think this is the best looking that i've played so far, amazing job! The boss designs and the mechanics were all very cool, though the bosses were quite hard I was only able to beat the right one all the way through, felt like alot of the attacks came from nowhere while I was just trying to get some stabs in. Regardless the game is superbly polished, amazing submission.

Submitted(+1)

The art and art style are incredible, really great-looking game. The game felt quite difficult, and it felt like some of the attacks for some bosses came out with little-to-no ‘tell’ or warning, which made it tough.

I like the core mechanic of exchanging damage for healing and vice versa a lot. Nice job!

Developer

Thank you! Your game is one of my fav so far!!!

Submitted

Really good job, The bosses were difficult, but nothing that couldn't be beaten after several attempts and the mechanic of exchanging the life is very creative.

Submitted(+1)

Love the art direction on this. Good mechanic for theme too.

Submitted(+1)

Great art and atmosphere! I really loved the lightning. The exchange mechanic is great too, amazing job creating a  beautiful game.

Submitted(+1)

Got through two bosses, definitely after many attempts. I think your artwork is incredible! There's a clear and engaging theme to each boss as well. Really enjoyed playing. 

Submitted(+1)

Really polished and the art was insanely good. The overall atmosphere was put together so well. The bosses were very tough and sometimes it was difficult to see what was going on especially in the Oracle fight with the vines.

Developer

Yeap! We would work more on telegraphing attacks after the jam! Thank u! Glad u like it!

Viewing comments 26 to 7 of 26 · Next page · Last page