Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Misterclap

266
Posts
1
Topics
3
Followers
4
Following
A member registered May 29, 2023 · View creator page →

Creator of

Recent community posts

Thank you Shemo. I suppose that you did not have some annoying bug and that make me happy  Can you ask since how long do  you use Godot ? 

(2 edits)

I completed all the tasks and it was really cool. Your game has a great balance between storyline, tasks, exploration, documents, and honestly that's exactly what I want in an fps game like this, plus the fact that your game has an evident Half -Life vibe. I also made an FPS game but in reality it has camera issues for some players. But you can try, you never know, sometimes games aren't bugged at all. In any case, congratulations on your entry, it's a big one and one of my favorites at the moment.

I played for more than five minutes but restarted the game twice and reached level 5 I think but completely randomly. Most of the time I'm a very chaotic player haha. But I'm going to try this game again to maintain some sort of gamer dignity . :D

At least you have been able to explore a little bit the dungeon.  Thank you for the feedback.

Thank you ! Finally a jammer that didn't has a mouse issue or chaotic collision. I'm glad to read that. Yeah at first I wanted to implement an enemy entitie or a real fearing stuff but time ....I was trapped to debug it becasue that was messy. 

I had the same probleme of a sort a phantom wind that is pushed me to the right and makes control very chaotic. I really would liked to finish it ! PS: My game is also broken haha so I give you e decent note. 

Haha very cool !! I think you have found the first "out of bounds" zone. Maybe this oob will bait some speedrunners. Thank you to making time to set up the game for playing it and thanks for the screenshot :D

I didn't finish it but that was interesting. In fact I'm not sure how the gameplay works but the jazz music loop give me some curiosity. I loved how the character walks, like a moonwalker. 

Super good mechanics and obviously perfect references. I didn't expect a Vampire Survivor like game at launch but that was a good surprise. Bravo ! 

Very intersting game. I tryed many time but I was all time trapped in a infinite loop. Maybe the speed of mommy duck can be a little more faster or her hitbox. But I understand that you want to make this game challenging. Otherwise the game is very fun with the catchy music. Nice one !!! 

Incredible ! Funny with a real progression of the difficulty but not undoable. I loved the sprites and the soft music. Maybe some juicy SFX could be make this game very addictive. GG ! 

(1 edit)

Ah mais vous êtes des fr, j'avais pas capté les pseudos. Encore bravo parce que les sprites sont déments. 

Wow I didn't expect to much when I saw the funny art and it was trully fun for me. Like in a Vampire Survivor games you add good and significative skill updates. I made a build with "poisson" and "armor piercing" wich seemed  very powefull to me. GG and good luck with the jam !

Simple but fun. The rotation of the ship should be more dynamic and meteors should not be able to appear right behind the ship, otherwise the game works well.

I know that, this is very annoying for me because that never happened to me but thanks for your feedback. 

Thanks for encouragmeents ! The mouse focus problem is very strange I don't understand if I missed an option before exporting my game. I test the game on differents browsers and I never lost my mouse focus. In the game code I use this line "Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)" that normaly hide the windows cursor and focus the mouse control. I presume the HTML export is not fully comptatible with this feature, I mean for some users.

(4 edits)

I beat it ! ! That was  a great experience and it brings me a lot of Playstation nostalgia feels. Congrats ! your team was very prolific to create all this stuff and the bonus at the end was very interesting. You deserve a very good score for this jam. 

(2 edits)

Haha I see. And now you cannot recovery your lack of sleep because you have to play games, and review them ... but hopfully this part is less time-consuming and gives no headache. As a 4 months Godot user (GDevelop before)  I was completly trapped in my own maze during the development of my game (I know that 3D was a bit pretentious for my skills) , but it's a logic and a essential way to approche engine game when we are not familliar with coding but that was tough. Thank you for sharing your labor with me. ;)

Loved the art, you have a very good skill. All in this one make this game very attractive. I really would have liked to finish on my first try and some checkpoints could have helped me. I will restart it later for sure.

Ok I suppose if the mouse is out of frame you can lost the control and you have to reset the game. Normally in the full screen mode this can't happen. 

Lot of work there. Art is very cute and polished and so the sound design. I had some freeze issues like you mentioned in the description but only at the beginning. I can't understand how you managed your time to build : options, intro"duck"tion, tutorial and all the stuff in your game but that's impressive.

Yes I know I speed run the world map building and I choose to use CSG Mesh. But it's my first 3d game on godot so.. It makes job but it is pretty messy. Did you play it on fullscreen mode ?

I have to admit that I had not enough time to manage some control options. But you should be able to control the camera like me and the other players. Did you set the fullscreen ?

Thank you for your feedback and sorry for the glytche, the debug part was tough.  

Very original, I loved the concept. More levels would have been nice for a longer experience. Good choice for overall colors and the soft music.

As a classic video game amator, beat'em all is always enjoyable for me. Music is good, and artwork fit the game well. Maybe there is too many enemies otherwise it's cool ! 

Excellent fruits ! 

That is very beautiful for a 2 days game jam. Gameplay is smoothy and peaceful. I would have loved some kind of score or distance progression. GG ! 

I know for the difficutly and I'm also disapointed. BUT.. I already made a new build with cool changes in that way, I mean more challenging. TY for your feedback !!! 

You litteraly putted 2 buttons as a characters, haha ! But it seems you forgot to deactivate the "jump" action but the game is good. 

I love this kind of game, very simple gameplay but got the potential to make crazy levels.  Remind me "The World's Hardest game" that I beated long time ago. 

Fun and smart !:D

That is a very good game. A little bit frustrating because control are limited but you made a solid design for this game and the music fit it well. GG dev ! 

Cute little (mouse destructor) game . GG ! :D

Continue to make jam, you will learn in the hard way but in the good way ! Good luck for this one. :)

Solid concept that unfortunatly not works as well but I have to admit , a 2 days jam is very tough. 

Solid concept that unfortunatly not works as well but I have to admit , a 2 days jam is very tough. 

Fun game that fits perfectly into the theme. The sliding move can be ignored to complete the game but I guess you don't have much time. gg ! 

Cute little smiling ball but the physics is pretty hard.