Karnathel is a HP bag, but the music is very catchy ! GG
Misterclap
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There's a lot of work here, I suppose. The inspiration for Metal Slug is obvious and very cool, the limited-ammo rifle is interesting and frustrating design choice because it slows down the dynamics. I had a few physics bugs, but nothing discouraging. Unfortunately, I couldn't get ammo in the second level , so I gave up after dozens of deaths. Very nice entry your game is solid.
I understand your point of view, especially with my 15 ratings. I'm at the bottom of the pile like many others. Perhaps a system that would force participants to vote for a minimum number of games would be interesting to test but I don't think that's possible here. Jams are always great to do but I agree that the results can sometimes be not very fair compared to the enormous commitment of some jamers.
I event don't know that 3D on GD should be fancy like this. Excellent work, audio is very good too. I made a similar game for a Godot Jam last year, maybe you can try it if you have time after the jam. GG !! https://misterclap.itch.io/maze-of-torment
I completed all the tasks and it was really cool. Your game has a great balance between storyline, tasks, exploration, documents, and honestly that's exactly what I want in an fps game like this, plus the fact that your game has an evident Half -Life vibe. I also made an FPS game but in reality it has camera issues for some players. But you can try, you never know, sometimes games aren't bugged at all. In any case, congratulations on your entry, it's a big one and one of my favorites at the moment.