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I got clicked's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #57 | 3.250 | 3.786 |
Originality & Innovation | #80 | 1.962 | 2.286 |
Fun & Game Design | #81 | 1.717 | 2.000 |
Overall | #81 | 1.864 | 2.171 |
Graphics | #85 | 1.533 | 1.786 |
Audio | #92 | 0.858 | 1.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
gd.games URL
https://gd.games/shlokxe/i-got-clicked
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Comments
Fun 2, Audio 1, Graphics 2, Originality 3, Theme 3
Fun 2, Audio 1, Graphics 2, Originality 3, Theme 3
This game is simple but neat! I like that the buttons have some "weight" to them so they'll keep sliding after you let go of left/right. I did notice that the objects seem to fall in the same place every time, though, so you can pretty much just squat where the hearts drop and never have to worry about getting hit by a crate. Some sound would help it feel a lot more lively, and I wouldn't mind a more exciting background as well. Still, not bad for 48 hours!
You litteraly putted 2 buttons as a characters, haha ! But it seems you forgot to deactivate the "jump" action but the game is good.
Good job, some bugs that I think Deepysingh800 explained well enough.
Could have been cool to see some way to mess with the opponent, perhaps some powerupps that push or slow down or something.
Even in the updated gd.games version there's no lose screen, no sound, and the blue button doesn't disappear when it dies (also if the buttons don't like being clicked shouldn't the crates be mouse cursors instead?) Other than that it's a basic avoider/catcher game, but cool that it has online and offline multiplayer!