Play game
Tripod Tim's Takeoff's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality & Innovation | #5 | 3.875 | 3.875 |
Theme | #13 | 3.917 | 3.917 |
Fun & Game Design | #15 | 3.500 | 3.500 |
Overall | #15 | 3.383 | 3.383 |
Graphics | #32 | 3.000 | 3.000 |
Audio | #36 | 2.625 | 2.625 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
gd.games URL
https://gd.games/dps800/tripod-tims-takeoff
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really fun once you get the hang of it. Would be cool to have something like an infinite ammo mode so you can focus more on the jumping part without the worry about your ammo. Also liked the funky creature designs.
Yeah a practice/free mode would be fun!
Are the levels descending random because I got stuck to a looong gap I couldn't cross at around 950 meters? Fun idea anyway.
Yes the rest of the level is semi-randomly generated after the first 4 platforms, but from a lot of play testing I made sure every platform is crossable (even the super long gaps) if you are good at conserving your ammo and arm length (you can shoot downwards to push yourself upwards with the recoil, your gun hand is also your main movement tool too. Your grabbing arm gets shorter the more you climb with it unless you find uncommon hand pickups!)
Cool game. I would never have thought about making a tripod shooting, monster defeated robot game. I like it! Maybe if you work on this game a little longer, you could add a more interesting background
This was an interesting idea! Good job!
This game is simple but super sweet! I had a lotta fun playing this.
Very clever, great idea for moving up. I wasn't able to get high enough, I guess, as I didn't see any enemies. But yeah, fun game, well done.
Quite fun the background is too busy
My Rating:
Fun: X X X X X, Sound: X X X X -, Looks: X X X - -, Idea: X X X X X, Theme: X X X X X
I love this game! It's so fun and the mechanics are great!😄
I really like this concept. Its super creative.
The only issue I have with the current build is that the gun stops tracking the mouse if the player is at the edge of the screen. It makes it so you can't move back towards the middle very easily.
Nicely Done pal, I can see the game’s potential!
The idea of the game is great and funny. Nice art too. But the background and the platforms... Uf!
You need to be careful at shooting enemies because of the retroimpulse... And the only thing using shooting as impulse is that it´s difficult to change the modes quickly enough.
I like a lot this game!
I love the idea of the game.
Really cool game, nice art. Maybe add a few particules ?
Thank you! Yeah some more particles besides those white pixel ones I added for everything at the last second wouldn't hurt.
The hand gun is such a nice idea, and the creatures design is cool.
I would just change the background for a less noisy pattern
Nice work! Agree with othe rcomment about slow camera scroll but it was fun, managed to shoot myself off the shelf. Fits well with theme!
Maybe I'll make the camera scroll faster or with the player in a post-jam update, but even in the game's current version the camera scrolls faster the higher you go!
This is great.. the camera scrolls way too slow.. if it were me id make the camera follow the player up so that you can go as fast as you want but not down so you can still fall off the screen.. fix that and this could be a great fun and unique mobile game..
Thank you! If I make the camera move with the player, I'm gonna also have to make the spawning better so you wont outrun it lol
I'm not sure what method you used to make the level.. but if you create a extern layout or a few external layout and then spawn a new one on when you reach the top of it. You can just manually play the enemies and ammo..
I can't reach the next plateform... several times, too bad
You're not suppose to go to every platform with JUST the open hand, you're supposed to mainly shoot downwards to blast yourself upwards with the recoil to them (and if you read more of the controls, you'll know that your arm length gets SHORTER the more you use the open hand without getting hand pickups, so you have to balance how much you use both hands!)
hey ! ok, i replay it and it's nice. BUT ! for dummies like me who don't always read description, you should tell it in your game, one way or an other. beside that it's fun !
I did tell it in the game, when you first start the game on the ground there are a few lines of text, and one of them says "Shoot downwards to blast upwards!". The player should at least try shooting downwards because of this...
i'm speaking about "your arm length gets SHORTER the more you use the open hand without getting hand pickups, so you have to balance how much you use both hands"
for the shot down, my bad, i wasn't quick enought too read before having time pressure...
Yes! I love the idea of reaching for each Platform,
the scrolling part is really slow for me, would really help if the camera would just go up every time you reach the next floor or just simply follow the Player, so i don't need to wait for the game to scroll high enough just to go up.
and experience this multiple times too, some floor can't be reach
Thanks! You're not supposed to use the open hand to reach to EVERY platform, it's more of a back-up/second tool. You're expected to mainly shoot downwards to launch yourself to other platforms ("Shoot downwards to blast upwards!"). The more you use the open hand, the shorter it gets (until you find some hand pickups to extend it!)
now that make sense 😂 now i look like a fool, thanks ill give another try.