Here is a screen recording, might help looking for the bug. https://youtu.be/hMtp1x9g7Ts for both itch and gd.games
BandongUltimate
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just played your game man, that has some potential for casual fun mini games! but need more experiment on the physics it’s too sensitive for me, also don’t be strict to the player with that landing spot lol give us the dopamine hit of reaching the goal without properly landing it. so we can say “Nailed it!”
the Cthulhu was done by my wife using procreate :D and for the animation and building destruction was made by me using Aseprite and Spine2d.
Really fun concept and great control mechanics here. The sounds and visuals get a good rating from me too.
For feedback, I’d suggest leaning more toward the classic “rage game” style (Like Happy wheel), where it doesn’t matter how you reach the goal as long as you get there.
Right now, I enjoy the idea a lot, but the very sensitive controls and strict landing requirements and no self recovery is killing the fun a bit for me.
The core idea is solid though! you’ve got something really cool here!
A pretty cool take on a precision platformer! The ghostwalk twist fits the jam theme really well for me. good ratings from me on gamedesign and visuals :D
For feedback, I know it’s a skillbased game, but please be mindful of the player experience too. Adding some checkpoints would really help, especially in a platformer where you only have 1 hit point. This is actually the one game I really wanted to finish, but having to restart from the very beginning every time made it tough. it stops being fun and starts feeling frustrating.
I wish I could give you more feedback, man, but my skill level just wasn’t enough to finish your game. Still, awesome idea and solid execution!
That’s a fun take on a survival game! I love the effort you put into the visuals good ratings from me on that. Also, really nice use of the jam theme.
For feedback, the morphing mechanic is your main twist compare to other Vampire Survivor game, but it doesn’t feel satisfying to use. The time limit is too short to actually enjoy it, and the transformation takes a whole second, which slows the character down and lets enemies catch up. A faster or more impactful morph would make the gameplay feel much smoother.
Overall, great effort! by the way my Top Score is 143 :D
That’s a really polished game while still hitting the theme of the jam good ratings from me. I never knew controlling traffic lights could be fun hahaha.
Simple is good! But if it’s too simple, it can get stale quickly and players might quit early. Being honest, your idea has a lot of potential to go crazy. Imagine humans trying to cross, lights malfunctioning and you having to fix them. there’s so much you could expand on. Sky’s the limit with this one! :D

High ratings from me the visuals and theme blend really well with the gameplay. I really enjoyed this game! The first thing that came to mind was Metal Gear.
The only thing I didn’t like is that the sensors can see you through obstacles. It pulls me out of the sneaky experience when they can detect you even with something between you and them. Also, a short pause after the drones explode would help,I died multiple times because I started moving while the camera was still adjusting.
But overall, great job on the level design! :D
That was cute! It gives such a cozy feeling. I love how you handled the UI :D it’s clean, not messy, and fits the style and theme of the game really well.
For feedback, try not to use “Pressed” on buttons; using “Clicked” or “Only once” works much better. Also, for a game like this, the charm really comes from the animations in the interactions, with the short dev time thats impressive :D
Good job on the effort! keep grinding! :D High Ratings on the Graphics!
Good job on the effort! I really like the art style. If you plan to continue this idea, maybe try adding a twist instead of relying purely on RNG for the Rock/Paper/Scissors outcome.
Funny enough, I had a similar idea in a previous jam hahaha my twist was that enemies moved differently, and it was up to the player to figure out whether they were about to use R, P, or S.
You’ve got a solid starting point here!
heres my take on RPS game https://gd.games/rayatencio/jangkeno-reaper
Good job on the effort you put into this!
For feedback, try to avoid mixing too many assets that don’t match. it can give the game a “low effort” vibe even if the idea is good. I also appreciate the voice acting, but be mindful of the player experience: some people just want to play and may not care about the story, so adding a skip option would help a lot.
And for a platformer, checkpoints are really important. Going back to stage 1 after dying in stage 2 feels too punishing and makes the game harder than it needs to be.
Overall, solid effort keep improving!
Good job hitting the theme of the jam by possessing enemies as a ghost. that part was really nice.
For improvements, you could polish the visuals by making the sprites flip when moving in different directions, and adding some game juice (screen shake, effects) plus sound effects would help a lot.
For gameplay, be mindful of the player experience. You don’t need to make things harder just to look hard for example, spamming the Space bar that much just to possess an enemy isn’t fun, it’s just tiring. A single press or a short hold would feel a lot better.
Overall though, great concept and good effort!
Lol that was a funny game! The visuals might not be the strongest, but the game loop and design are actually a really solid arcade setup. High rating from me on theme and fun factor :D
I know we only had 9 days, but with this idea you’ve got, I can see it going crazy if you add power-ups or perks. This has a lot of potential to become super fun!
Cool foundation for a shoot ’em up! A few things that could make it more fun: reduce the bullet spam since the screen gets covered fast, and lower enemy health so they’re not bullet sponges. Some obstacles or power ups would also help break the pacing and keep players engaged. Good start!
by the way the ending is kinda let down, hahahah i know we don’t have enough time, but on your next project please try to end the game properly.
Pvc02? Hard to read lol
High ratings from me bugs aside, the game was fantastic and artistic at the same time. It took me a while to finish it,i don’t know how your team pull this off in 9 days!, and the whole vibe actually made me miss playing classic Castlevania. Great job to your team!
I did struggle a bit with the font or maybe the size, so I ended up screenshotting the ending to read it better.
For feedback, getting hit feels a bit strange there’s very little feedback, so it’s hard to notice when damage happens. Other than that, I can’t really think of anything major. Great work overall!
Enjoyed your short game, man! I didn’t really pay much attention to the story lol, but the game mechanics and level design were genuinely fun. You nailed the theme really well high ratings from me on that part also the theme of the jam. Good job to your team!
For feedback, I agree with the other comments that the visuals could use some improvement. But honestly, with only 9 days of development, it’s totally understandable. :D
Enjoyed your short game, man! I didn’t really pay much attention to the story lol, but the game mechanics and level design were genuinely fun. You nailed the theme really well high ratings from me on that part also the theme of the jam. Good job to your team!
For feedback, I agree with the other comments that the visuals could use some improvement. But honestly, with only 9 days of development, it’s totally understandable. :D
Yeah! That’s a perfect browser game if you ask me the theme, the colors, and the simple gameplay all work really well. Browser players will definitely enjoy this.
For me, the only thing missing is some powerups and a few crazier effects to hype up the dopamine and keep players hooked. Meta progression could go wild on this one too!
Great work!
I love monster games, and I really love the work you have here! especially that intro, it was awesome!
For gameplay feedback, I agree with the other comments that the beginning controls aren’t very clear. It took me a few tries to realize you need to fix your own monitor when it goes offline. Once I understood that, the gameplay loop was actually pretty nice. The only issue is that this kind of game loop can get a bit stale after a few rounds, but for a 9-day dev period, you already have a good amount of content here.
Good job to your team!!!! :D
That’s a really artistic take on the theme I like it a lot. The visual choices fit the “losing your mind” vibe perfectly. Story-wise, I enjoyed it, and it actually feels pretty deep when you think about it.
For the actual platforming, the level design fits the theme well, but the last platformer section feels a bit flat compared to the rest. Still, considering the 9day development time, it’s very impressive overall. Great work!
GDversion

I played it and found the VR headset after a few tries. The mood at the beginning is really creepy especially with the sound design which I liked a lot. But the creepiness fades once you actually see the enemy, and there isn’t much feedback when you get caught. The enemy itself doesn’t add any mood to the game it’s not scary, just something to avoid because it ends the game.
Maybe checking out a few more scary first-person games could give you inspiration for building tension and reactions.
Overall though, for a week long game jam, you did really well especially for a 3D game.

I can definitely see the appeal of this rage-style 3D puzzle game it’s really satisfying to finally beat a level.
For feedback, I don’t mind restarting from checkpoints, but the remaining time from the previous bot gets carried over. On the very first one, I had to wait those 4 seconds again and again before I could move on, which slowed things down. Other than that, the level design is really clever. Good work!



