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Avecta

320
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A member registered Feb 19, 2019 · View creator page →

Creator of

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Awesome to see more for this project. It’s one of the games that sparked me to start creating my own games and experiences.

Oh yes forgot to add in my post. Thank you for the checkpoint system it was a real life saver!

It all goes so well until it doesn’t LoL! Fun little shooter game and the TNT was very helpful. You should randomize the pitch a little bit in your sounds, try it out

Such a unique idea, really why game jams are so awesome. Great work on the art and overall vibe and feel of the game.

Oh wow that was great, such a vibe just walking through the city was fun. The people dodging keeps it interesting but sadly I could not find all the coffee. But I thoroughly enjoyed it. Well done!

Thanks so much! Really glad you enjoyed the villager reactions and atmosphere. And thank you for the feedback, it is a bit vague as to what to do. The loop is supposed to be you talk to everyone every day till a quest trigger then rinse and repeat. Thanks for playing my game, really appreciate it

I should have done my home work! Well done with the rainy feeling

You’re definitely not dumb at all! Navigating the town and knowing where to head next can get a bit confusing, so that’s super helpful feedback. In hindsight the loop of talk to everyone everyday till a quest triggers is never really explained. Really appreciate the kind words :)

I like the idea and concept but the jumping and volume was a bit much. I have also learned that I’m not a great detective LoL

Thank you! Awesome to hear you liked the dialogue and concept! Thanks for pointing out the audio glitches. One of quite a few items I would have liked to polish a bit more. Thanks a ton for taking the time to play and drop a comment!

Liked the music, had a nice bop to it. And I must admit I got carried away with slicing things up. Was really well done, and the pressure of the hunger and then you rush and eat something bad is fun.

I remember watching your dev logs / tutorials and thanks for those! And I am super excited to see what you do when making it more of a game

It’s always just awesome to see a pack start off and grow

Another awesome drop, would be really cool to have zombie versions of some of the enemies from the platform-shooter pack as well.

Love it!!

This will be so useful for adding life to my village (:

So so slick and smooth, we need more!! Amazing job :D

I’ve become such a fan of your style and this is another banger

Looks great and I’ve been so excited for the dungeon pack. Awesome work!!

This looks really really cool, need to think of an idea for this

Such a interesting read! Thanks for all the insights

Oh now this is epic! Can you maybe next add talking animations or such so you can interact with it? Such a cool idea to add

Those look so cool! Great idea :D

Wow this collection packs really turning into something cool. Really need to think of a cool project for them :D

Another amazing drop! Not surprised in the slightest, keep up the amazing work XD

The bow is probably a bit over powered, but not that I was complaining. Was able to escape with the boat in the end :) Liked how you could destroy the bushes and boxes as well, had me smashing everything for some extra hearts at one point. The stamina system also adds a nice touch to stop spamming attack or sprint

The controls felt a bit clunky ( not sure if that’s the right word, but not smooth) to me, and the health UI would sometimes be in the way when jumping. But I can see what you were going for and I liked the combat with the damage numbers.

Such a fun platformer, can see you put so much effort into it. Sorry to hear about the storm. I also couldn’t find the exit though even after a few tries. The tight camera angle is a bit of a double edged sword, it creates a tense feeling but sometimes can lead to what feels like an unfair death. But overall really great job! Oh and I also like the level decorations and background effects

That was actually the original plan, to have a health system so you had to chose between taking a health hit or a score hit. And then you would use your score at intervals to buy upgrades. But time got the better of me sadly

Took me a while to figure it out, but had me restarting the levels to try different approaches. Really fun concept!

It’s all just a learning process :)

I liked the bamboo concept, and I’ve also had to upload games without audio before, so been there, done that. The control setup felt a bit awkward for me. Maybe allow up/W to also be jump, so the player’s right hand can be used just for pressing L and K.

The movement is a bit stiff, and it was hard to hit the zombies, but for a first jam game, well done. Good luck on the rest of your game jam journey!

A good, solid, old-fashioned platformer with some banger music! Great use of the assets as well.

Just a few minor notes for constructive criticism: when the player jumps and the camera follows, you can’t see the floor anymore, so it’s hard to know where you’re going to land. Also, maybe add a little bounce after landing on an enemy to really get a cool pogo effect going.

But overall, it’s a really fun and cool game, and again, the music — chef’s kiss!

As a base concept, I really like it. There’s a lot to explore and build on here. I didn’t see this pack while looking through the assets, so that was a good find and a great idea for how to use it.

The twist of playing as the rat was really cool and unique. If you keep working on it, being the rat could open up some interesting gameplay ideas, like slipping through small cracks in the wall as shortcuts and things like that.

Also, such a good thumbnail by the way!

Wow, just so much polish! Everything was so well done and put together. I knew the moment I saw that menu screen with settings that this was going to be good, and it did not disappoint.

The character felt great to control, and the levels were structured really well. The only small bit of constructive criticism I can offer is that collecting the coins didn’t feel very impactful, and the bullet sound for the first gun gets a bit repetitive.

But those are minor things considering how much you got done in such a short time. Really well done, best game of the jam I’ve played so far!

A very unique idea, with some polish and tweaking, it could be a lot of fun! It’s very fast-paced, and it was only on my second run that I really clicked with what to do.

If you make the assembling process more engaging and maybe rotate in other characters, that alone would add a lot. Really cool use of the assets and how they can be pulled apart!

This actually gave me an idea for a game I might make — a Guess Who–style game.

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I really enjoyed trying to figure out the puzzle of it all! It might’ve been because I played in full screen, but sometimes when I tried to change the seed type, it would also click the field behind the button.

I wasn’t very good at this game, but to be fair, I’m not great at Minesweeper either, so that’s more on me than the game!

Didn’t click at first what to do or look for, but figured it out. Such a creepy creepy touch kudos! It doesn’t say anything in the description but scrolling the mouse to get a closer look really helped. Great job on getting all the aspects and tools and things done in such a short time, it’s really impressive

Yeah sadly there were too many smaller things I got stuck on. The idea was to also have a health system so you would have to chose to take a score hit or a health hit from the enemies and then I had plans for abilities and upgrades you could get as the level went on. A leader board would have been a really good idea thanks for the thoughtful feedback!

Did not see that coming, DAMN! Talk about a twist! I love sea turtles, and your game had a really cool message too. Very well done!

Saving your turtle buddies was a nice touch, although I would’ve liked it if the turtle turned around when moving to the left.

All in all, I think that twist is going to stick with me for a while, even if I wasn’t great at it!