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(+1)

Such a cool intro and premise, really well put together! I really liked the opening cutscene.

A few small notes: the wall climb/lean seemed to kick in a bit too quickly at times when I wasn’t expecting it, and maybe consider adding a bit of coyote time (or a bit more if it’s already there) for jumping. Also, a small nit-pick, I wasn’t a big fan of how the dust particles looked.

Overall, great job!

As for expanding on it, this could make for a really cool little roguelite. Definitely worth giving it some more thought!

(+1)

Thank you so much for the feedback!

It gives us strength.

We’re giving ourselves a week to think about it and decide whether to finish it or not. ^^

But one thing is for sure: as soon as I have the courage to reopen Godot, I’m fixing that jump that stops immediately against the walls.

It was on our to-do list, but we ran out of time