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Pixo Philo Games

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A member registered Jul 29, 2025 · View creator page →

Creator of

Recent community posts

Thanks for the feedback!

We’re already working on improving the game to make it more “Friendly”.

The Rogue Lite aspect was designed so that each death, while certainly a fresh start, offers the promise of progress thanks to collected upgrades.

Thank you!

It’s really appreciated. Our sound designer is thrilled. He really put his heart and soul into the music.

The same thing happens when our graphic designer, Pixel Basta, tests it :/

He’s using Opera and I’m using Chrome.

Yes, I’m talking about the 3D phase. I can rotate the mouse just fine, but when I’m facing a window, I can spam space and/or E, but nothing happens… Even when there’s a creature at the window :/

May I ask which browser you are using?

Excellent reinterpretation of Minesweeper!

Very clever!

And very well executed too!

The idea of ​​being able to buy “protections” and bet on our deductions with seeds is impeccable!

Also, a very nice loading screen :)

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I love the concept!

I don’t usually like giving advice because we all know it’s complicated to do everything we had in mind, from scratch, within the given timeframe, but:

If you added a variable that makes the pace accelerate with each turn, that could be awesome!

Imagine that each turn your number of actions increases by 1, but the time to memorize them decreases (and the elevator animations are faster and more abrupt X) )

Anyway, great work!

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I love the idea of ​​having created a 1-level, 1-concept system!

Great job!

I don’t know how to grow corn :/

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I won! (in easy mode ^^)

It was difficult until I started attacking.

At that point, I became the danger ^^

I won!

Is it just me, or is there a trapped coin in level 3?

I use saws to kill humans, it works pretty well ^^

Even though it’s still a prototype, I like the idea of ​​being able to use the environment to fight your opponents =)

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Once night fell, I couldn’t do anything :/

None of the buttons worked.

However, I loved the concept!

Mixing 2D and 3D graphics and the game genre is really cool!

Thanks for playing! ^^ We did our best.

The level designer and I (the programmer) are way too used to platformers (Mikachu, the level designer, is playing Silk Song right now ^^’). On the last day, when we had some friends test it, we realized our game was really hard X)

We didn’t upgrade the character for fear of breaking the whole game, but we simplified most of the level designs and made sure to keep the cybernetic enhancements. So, if you beat the first level several times, you’ll get stronger and the game will be easier, allowing you to go further ;)

I’ve played more than 10 times but I always die here :/

Is there any way to win?

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And how do I reload the rifle?

Otherwise, I like the concept of a 2D Days Gone ^^

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I didn’t manage to beat the first level :’(

But I can see the work that went into it, and it’s a good start.

After spending some time improving each mechanic, you’ll have a great little game =)

Cool idea.

It’s a shame there’s no game over and no real objective.

I hope you enjoyed making it ^^

I made Daddy Death proud ^^

That’s great work! I hope you’ll continue.

You have a good hand with a brush =)

Ooowwwww…

It’s my fault!

I wasn’t jumping again when I landed on it!

It’s okay, I’ve finished the game ^^

(Perhaps you could explain this mechanic on the game’s page ;) unless you’d prefer it to remain a mystery to be solved ^^)

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Thank you so much for the feedback!

It gives us strength.

We’re giving ourselves a week to think about it and decide whether to finish it or not. ^^

But one thing is for sure: as soon as I have the courage to reopen Godot, I’m fixing that jump that stops immediately against the walls.

It was on our to-do list, but we ran out of time

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Oh… .gif don’t work…

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I think it’s a bug because from the start I tried jumping on the enemies (even the bats) but I don’t bounce :/

I keep falling…

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My best…

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Uhhh…

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It’s certainly not finished, but with more time it could be fantastic.

You’ve got a valuable concept here!

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“Good is win” > I won!

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“My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!”

Great concept! It’s so sad that it’s not in HTML! Keep it up!

Sorry I don’t find the end of the level.

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But it’s a well-made platformer.

It’s just a little unfair because of the camera’s range ^^’

I tried at least 10 times to get there X)

But in 3 days, it’s perfect!

I don’t like storms…

I managed to kill the boss on my first try!

I wasn’t expecting the second attack; I almost died, but I didn’t! ^^

The magic staff is way too overpowered <3

You guys are awesome. This is a great game: keep it up!

You guys are awesome. This is a great game: keep it up!

Wow, that’s awesome!

I love your style. Mixing perspectives like that is just perfect.

I got completely absorbed in it and loved what you told me; I got chills.

Your platformer is exactly what it should be. And your branching, precise, and clever storyline is intriguing and perfectly executed.

Congratulations. I’m jealous.

  • Joss Kri’e: Pixo Philo’s GD / Prog

PS: It’s such a shame the game isn’t in HTML format :’(

I’m not sure what I played… I’m not even sure it was a game… Keep the concept in mind, like a toy you can incorporate into something bigger later, it could be cool =)

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The graphics are stunning and the illustrations are superb.

I can’t finish the story because of a bug (and because I’m not a fan of vampire stories), but I love the idea of ​​a story told using multiple dialogue choices.

I hope you’ll continue! ^^

And about jumping next to a wall keeping us on the ground: it was on the list of things to fix, but we didn’t have time. It’s a side effect of jumping against a wall while in motion making us climb higher. As it stands, you should especially avoid getting too close to the wall at the start of the jump.

I hope you were able to reach the boss despite these problems :)

On the other hand, the lag, yes, I experienced it once on itch.io but couldn’t figure out why. I’ll have to investigate (anyway, it would have been too late for the jam ^^’).

Regarding the screen shaking, it seems to be due to the browser’s graphics acceleration (you have to enable it)… but it appears right from the start. I’ve tried several times and it’s never happened to me in the middle of a game.

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Thanks so much for the feedback.

As for the transformations, Pixel Basta (aka Yan Shosta) designed them all during the week. He’s really amazing! ^^