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Nova Sphere Laboratory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #20 | 4.100 | 4.300 |
Fun | #36 | 3.432 | 3.600 |
Accessibilty | #40 | 2.956 | 3.100 |
Overall | #42 | 3.432 | 3.600 |
Audio | #54 | 3.146 | 3.300 |
Controls | #54 | 3.337 | 3.500 |
Theme | #56 | 3.814 | 4.000 |
Originality | #88 | 3.242 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
N/A
Game Description
You play as an agent on a mission to investigate the destroyed Nova Sphere Laboratory. Your objectives are to retrieve a USB drive containing experimental data and classified documents.
How does your game tie into the theme?
It's dark and you have light
Source(s)
N/A
Discord Username(s)
shemodev
Participation Level (GWJ Only)
2
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Comments
Fun! Nice visuals, and a very well put together linear adventure. There were a lot of spots where you could potentially clip through the map or softlock yourself, but it wasn't hard to get back to where you left off
I'm glad you liked my game.
Great visuals and use of lighting! The movement and controls felt modern. The inventory system was very functional. The world was pretty immersive. I liked that the theme played a role in the mechanics, even if taken very literally. I really enjoyed this and intend to go back to it.
First playthrough, I got as far as getting the lab key, but fell through the floor running down the ramp from outside. There are other issues with meshes here and there. The gameplay did start feeling redundant, and some aspects hurt the immersion. But despite all that, I felt like I was playing an actual game.
Great work! I look forward to finishing this game and playing your next one :-)
Unfortunately, I didn’t have time to add everything I planned, which would have made the game less monotonous, so only the room-searching aspect remains. I’ll continue developing the game after the game jam. Thanks for your feedback.
I enjoyed playing this one quite well.
Pros:
Critiques:
I feel I might have been close to the key, but when I went back to the archives, the game crashed. It was my only objective left! I will have to try again later!
Overall I loved this game, and would love to see a longer version of it. I kept feeling like something was going to be chasing me, and maybe something still will, but until the game crashed it was all in my head. 🤣
Thank you for your feedback; I'm glad you enjoyed my game. I think I’ll be expanding it, so there's a good chance you'll see a longer version in the future.
I completed all the tasks and it was really cool. Your game has a great balance between storyline, tasks, exploration, documents, and honestly that's exactly what I want in an fps game like this, plus the fact that your game has an evident Half -Life vibe. I also made an FPS game but in reality it has camera issues for some players. But you can try, you never know, sometimes games aren't bugged at all. In any case, congratulations on your entry, it's a big one and one of my favorites at the moment.
Thanks for the great feedback! I’m glad you enjoyed the game and appreciated the atmosphere. I’ll definitely check out your FPS game.
It’s crazy the amount of content you were able to put in. I enjoyed the story and finding out the next pieces of the puzzle! Let’s just not talk about how long it took me to find the USB key :’)
You can accomplish a lot when you sacrifice healthy sleep ;)
I planned more than I could fit into the limited time, so I didn’t get to add some of the puzzles I had in mind.
I’m happy you enjoyed the game.
It doesn’t matter how long it took to find the USB drive—what matters is that you found it :D
Nice work, I enjoyed it though hit a few issues. There were some places I fell through the world, if you run outside, you still drain the torch looking at the map. I can't tell if your supposed to be able to outrun the service corridor door but I did, though it did me little good as I was nearly out of light. With some fixes and controller support, I'd definitely play more.
Yes, you can run through before the doors close (though poor timing might block you). Alternatively, you can enter the right corridor, crouch, and then move straight ahead to get past the camera. :)
I'm glad you enjoyed the game. Thanks for suggesting controller support; I'll be adding it in future updates.
Good game, the graphics are cool, the sensibility of the mouse was very high.
I found a funny collider glitch at the entrance.
Thank you for playing my game and for the feedback. Next time, I'll include more settings. I added them quickly at the end and didn't think to add an option to adjust mouse sensitivity. Thanks for the suggestion.
No problem, personally it was my first project in Godot that I made for this jam.
But your game was really cool :)
Very nice ! I couldn't finish the game on my first playthrough but i'll try again later ;)
Thank you for playing my game. I hope you manage to complete it someday :)