Fun! Nice visuals, and a very well put together linear adventure. There were a lot of spots where you could potentially clip through the map or softlock yourself, but it wasn't hard to get back to where you left off
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Nova Sphere Laboratory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #20 | 4.100 | 4.300 |
Fun | #36 | 3.432 | 3.600 |
Accessibilty | #40 | 2.956 | 3.100 |
Overall | #42 | 3.432 | 3.600 |
Audio | #54 | 3.146 | 3.300 |
Controls | #54 | 3.337 | 3.500 |
Theme | #56 | 3.814 | 4.000 |
Originality | #88 | 3.242 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
N/A
Game Description
You play as an agent on a mission to investigate the destroyed Nova Sphere Laboratory. Your objectives are to retrieve a USB drive containing experimental data and classified documents.
How does your game tie into the theme?
It's dark and you have light
Source(s)
N/A
Discord Username(s)
shemodev
Participation Level (GWJ Only)
2
Comments
Great visuals and use of lighting! The movement and controls felt modern. The inventory system was very functional. The world was pretty immersive. I liked that the theme played a role in the mechanics, even if taken very literally. I really enjoyed this and intend to go back to it.
First playthrough, I got as far as getting the lab key, but fell through the floor running down the ramp from outside. There are other issues with meshes here and there. The gameplay did start feeling redundant, and some aspects hurt the immersion. But despite all that, I felt like I was playing an actual game.
Great work! I look forward to finishing this game and playing your next one :-)
I enjoyed playing this one quite well.
Pros:
- Seems quite well polished, great work especially in 9 days
- I liked that some of the mini-challenges forces you to experiment with moving
- That motion camera... Creepy and I love it.
Critiques:
- Would be nice to see some adjustments for mouse sensitivity
I feel I might have been close to the key, but when I went back to the archives, the game crashed. It was my only objective left! I will have to try again later!
Overall I loved this game, and would love to see a longer version of it. I kept feeling like something was going to be chasing me, and maybe something still will, but until the game crashed it was all in my head. 🤣
I completed all the tasks and it was really cool. Your game has a great balance between storyline, tasks, exploration, documents, and honestly that's exactly what I want in an fps game like this, plus the fact that your game has an evident Half -Life vibe. I also made an FPS game but in reality it has camera issues for some players. But you can try, you never know, sometimes games aren't bugged at all. In any case, congratulations on your entry, it's a big one and one of my favorites at the moment.
It’s crazy the amount of content you were able to put in. I enjoyed the story and finding out the next pieces of the puzzle! Let’s just not talk about how long it took me to find the USB key :’)
Nice work, I enjoyed it though hit a few issues. There were some places I fell through the world, if you run outside, you still drain the torch looking at the map. I can't tell if your supposed to be able to outrun the service corridor door but I did, though it did me little good as I was nearly out of light. With some fixes and controller support, I'd definitely play more.
Yes, you can run through before the doors close (though poor timing might block you). Alternatively, you can enter the right corridor, crouch, and then move straight ahead to get past the camera. :)
I'm glad you enjoyed the game. Thanks for suggesting controller support; I'll be adding it in future updates.
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