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aardvarkio

325
Posts
9
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13
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A member registered Sep 14, 2022 · View creator page →

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Amazing work, so cinematic!

Nice work! Frogger with a snail is a really interesting concept, you have to be a lot more thoughtful with how you move.

That's so cool! Genuinely very well done. I could tell the pathing was pretty in depth under the hood, it looks really good in game.

Very fun! Cool to see a fellow typing game entry. I really like your unique take on the genre, adding the upgrade system was a nice touch!

Very cute, love the art and all the Ghibli references!

I had those same thoughts! It's difficult to decide the best way to do it. If it's too easy to farm parts it's not as satisfying. But maybe just increasing the likelihood of a mutation (maybe guarantee at least 1 mutation?) would make things go a lot faster, and would still require replaying races, which I think is ideal. Either way, nice work!

Question: how did you implement the car behavior during races? Did you use a navmesh? or use Path3Ds? Sometimes the cars realistic performed overtakes, which was really interesting, so I was curious what you used to make them follow the track

Very fun, such a simple and addictive gameplay loop! I achieved my 2 goals: obtain all upgrades, and eat a UFO. The one feature I really wish this game had is a distance tracker, so players could post how far they got and compete in the comments. Great game!

Gameplay is a bit simple, but UI is great and it's visually so impressive, the whole game feels so cohesive. Really high level of polish on this. Things like the critters shaking on hover are a small touch but really add a lot! Nice work!

Nice job, very cute concept and I like all of the character sprites!

(1 edit)

Hooked from the moment I saw the thumbnail. This game was great, I loved the fact that you used car sounds AND horse clopping sounds. 10/10 choice.

My one complaint: I'm typing this up as the Italy race runs in a different tab. I can't win it yet, but I have to keep racing it in order to get spare parts to make new cars... and the cars I'm making all have the same stat line (10/8/9/10). I have to run the whole Italy race just to try and roll again, which is a bit frustrating. I wish there was a faster way to get spare parts (even scrapping my stable of cars doesn't give any rerolls), maybe the ability to replay old tracks? This would also be fun because I'd get to DESTROY those old competitors.

Of course this complaint isn't a big deal, it's a jam game so perfect balance/pacing isn't expected. I've still been completely won over by the charm of this game!

EDIT: FINALLY


Very cool core concept, I loved seeing my little abomination jitter and spasm around the field after it was created.

The UI and music are great! Unfortunately during the game I kept dying to something I couldn't see. It's really hard to differentiate between the foreground and background elements. It seems like you were going for a parallax effect, but the background is moving really fast, and the end result is a bit disorienting. The quicktime event felt a bit unnecessary as well, and seemed kind of tacked on. Still I had fun playing for a bit, I think a runner where you can destroy obstacles is a neat idea! Just needs some tweaks to make it more playable. But the art/music and story were all great. Nice work :)

Very fun but surprisingly hard! I didn't get very far, I kept forgetting to spawn folders when the timer was up lol

I really liked all the QTEs, that was a cool implementation of that wildcard.

Who gave my hamster LSD????

Very fun game, I enjoyed the drifting. The music was very nice. Wasn't sure if there was an end but didn't really care, I kept zooming along for way longer than I thought I would. Nice work!

This has the bones of something really cool! There is a lot of framework set up here, this is genuinely really impressive for a jam entry. I think y'all have solid ideas of what would come next, additional upgrades + some of the refinements you mentioned in your comments below. One thing I would also suggest is adding some level of ambient light to your world environment:

From certain angles the character is just a silhouette and it makes some of the lighting really harsh. This is obviously a nitpick and not the kind of polish I would look for in a game jam game (look at my game lol, I only used ambient light + 1 directional light). I only mention this because it seems like y'all were going for a really cool nighttime atmosphere, and I think this would help you achieve that.

Great work!

This was fun, I really enjoyed the pigeon game! I appreciate the wholesome message at the end too.

Great work! I love all the animations! So cozy. Breaking the game with the free click upgrades was a fun little bonus surprise lol

Thanks! Thumbnail might honestly be my fav part. The in-game racoon was originally going to have more little emotes he would do, but I had no time and I'm certainly not an artist lol.

Thanks for playing!

I really like the visual style, it was a strong choice. And the music changing across areas is a nice touch. Nice work

So fun! Reminds me of Smash bros. smash the targets. I love the dive animation for the dog character

If you can make a typing game that will help me learn kana that would be so sick! I think there would be lots of people interested in a game like that

Yeah when I came up with the idea for hard mode I was like "it can't be that hard." Boy I was wrong lol. Thanks for the feedback and thanks for playing!

LOL I tried to warn everyone. It's pretty impossible. I would be shocked if someone could even crack 50% on hard...

Thanks for the feedback! I agree the word overlap is a bit frustrating. It was hard to balance making the words big enough to be readable and also not overlapping.

Thanks for playing!

You can't destroy anything that's not on screen. I noticed with some of the turns something will go off screen as I'm hitting Enter and it feels like your input is being eaten, which is not great. I imagine that's the input issue you are talking about. If I had more time I would definitely want to refine that. Thanks for playing!

Fun! Really unique metroidvania type game. The platforming was really challenging, especially while I only had the rocket jump!!

Fun concept, definitely hard to understand without a tutorial though. The video in the comments was really helpful, it ended up being pretty fun. Nice work!!

Nice work, fun interpretation of the prompt! The art style is very cohesive. Very polished for a first entry, congrats!

Looks really cool but had a hard time identifying ingredients. And the environment is super interesting, but it also feels odd that it doesn't really get put to use! You rendered so much interesting scenery, so it was odd when there was no way to interact with it. Really interesting vibe though, and nice visuals!

So fun! Loved experimenting with all the ingredients!

Nice, glad you enjoyed! It's definitely fun to just make a funky looking lil guy.

We definitely love adding silly dialogue to our games. Glad you enjoyed, thanks for playing!!

There are definitely some changes I'd make to the way the goals are set if we had more time. Thanks you for the support!

Thanks for playing! I'm so happy people are sharing their fave Creechos lol

Wow, amazing work! Controls and maybe jump height could use some tweaking to improve the experience, but I still really enjoyed. Sometimes instead of wall-jumping I would bonk the wall and be stunned; that was a bit frustrating. Still very impressive for a jam submission, great job

Such striking visuals! The way the vision cones were impacted by the terrain looked great

Very nice work! I like the level design! As others have said, checkpoints would be nice, but the game is not too long so it's not the end of the world. Also loved the character animations.

Don't talk to me or my son ever again:


Wow, very unique! The systems seem pretty deep and complicated, I feel like it would take me a long time to experience everything this game has to offer.

Clever reinterpretation of a classic puzzle to fit the theme! Clean implementation with satisfying puzzle design! Nice work

So fun to play, love a game where I can absolutely zoom at top speed. And such a dark ending (no spoilers). I think the connection to the theme is a bit weak, but I see what you were going for. Nice work!