Amazing work, so cinematic!
aardvarkio
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I had those same thoughts! It's difficult to decide the best way to do it. If it's too easy to farm parts it's not as satisfying. But maybe just increasing the likelihood of a mutation (maybe guarantee at least 1 mutation?) would make things go a lot faster, and would still require replaying races, which I think is ideal. Either way, nice work!
Question: how did you implement the car behavior during races? Did you use a navmesh? or use Path3Ds? Sometimes the cars realistic performed overtakes, which was really interesting, so I was curious what you used to make them follow the track
Hooked from the moment I saw the thumbnail. This game was great, I loved the fact that you used car sounds AND horse clopping sounds. 10/10 choice.
My one complaint: I'm typing this up as the Italy race runs in a different tab. I can't win it yet, but I have to keep racing it in order to get spare parts to make new cars... and the cars I'm making all have the same stat line (10/8/9/10). I have to run the whole Italy race just to try and roll again, which is a bit frustrating. I wish there was a faster way to get spare parts (even scrapping my stable of cars doesn't give any rerolls), maybe the ability to replay old tracks? This would also be fun because I'd get to DESTROY those old competitors.
Of course this complaint isn't a big deal, it's a jam game so perfect balance/pacing isn't expected. I've still been completely won over by the charm of this game!
EDIT: FINALLY

The UI and music are great! Unfortunately during the game I kept dying to something I couldn't see. It's really hard to differentiate between the foreground and background elements. It seems like you were going for a parallax effect, but the background is moving really fast, and the end result is a bit disorienting. The quicktime event felt a bit unnecessary as well, and seemed kind of tacked on. Still I had fun playing for a bit, I think a runner where you can destroy obstacles is a neat idea! Just needs some tweaks to make it more playable. But the art/music and story were all great. Nice work :)
This has the bones of something really cool! There is a lot of framework set up here, this is genuinely really impressive for a jam entry. I think y'all have solid ideas of what would come next, additional upgrades + some of the refinements you mentioned in your comments below. One thing I would also suggest is adding some level of ambient light to your world environment:
From certain angles the character is just a silhouette and it makes some of the lighting really harsh. This is obviously a nitpick and not the kind of polish I would look for in a game jam game (look at my game lol, I only used ambient light + 1 directional light). I only mention this because it seems like y'all were going for a really cool nighttime atmosphere, and I think this would help you achieve that.
Great work!
You can't destroy anything that's not on screen. I noticed with some of the turns something will go off screen as I'm hitting Enter and it feels like your input is being eaten, which is not great. I imagine that's the input issue you are talking about. If I had more time I would definitely want to refine that. Thanks for playing!
Looks really cool but had a hard time identifying ingredients. And the environment is super interesting, but it also feels odd that it doesn't really get put to use! You rendered so much interesting scenery, so it was odd when there was no way to interact with it. Really interesting vibe though, and nice visuals!















