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aardvarkio

349
Posts
9
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13
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A member registered Sep 14, 2022 · View creator page →

Creator of

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I don't have a screenshot, but it was right after the first checkpoint, I dashed off the wall into the spikes. When I respawned, I was angled

I really liked the stitch game! The other game modes were fun as well, but the stitch game felt very unique. Lovely art as well of course. Nice work!!

I am died. This was fun! I wish it were easier to unlock all the horse skills. Nice work! I feel like we have a similar graphical style lol

I got stuck at a 45 degree angle at some point and couldn't jump. The platforming is pretty challenging at some points! I like your character design, and the tileset is really nice.

My high score was 74 kills. Sometimes the guys spawned in right on top of me and I died, but sometimes I got to kill 74 guys by throwing horses, so pretty good over all.

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I don't know what was happening. Love the Horse Cam. 10/10 no notes

Ok, very fun, took me 2 tries and... I technically didn't beat it. I used a Horse of Theseus strategy where I trained 3 very strong parts by swapping them between 2 horses. I also prioritized training learning early. So by day 19, I had the perfect horse with super high stats, plus the ability to teleport. I CLEARED the final race by a mile. No contest. But it only rewarded me $44 for first place !!!! So I didn't earn enough to feed mom for the last day (I ended with $360, I could have beaten a tier 1 or 2 race and won the game). It took me a really long time to get to that point, so I didn't want to do it all over to see the end screen :(

Despite the disappointment with the way my playthrough ended, this game was really fun. Kept me hooked the whole way through, really satisfying progression, and the time limit gives you strong motivation to beat the game. It's a shame there was no music or sound, but considering how much you packed in here it's understandable. Nice work!!!

Oh I misread the controls! I thought the dash was the attack, so I was dashing through the crowd of enemies and dying instantly. After attacking properly it's a lot more fun, and the lasers are a fun extra challenge. Nice work!

I am the hero. I am nice.

Glad I stuck around for the full experience! I have a feeling not all the commenters did... Great art, great sounds, great ending. Nice work!!

Amazing work, really satisfying and addictive. My PB is 37 kills! Really great presentation, loved the music and visuals. And of course that success sound effect, instant dopamine. Short and sweet!

Somehow I missed the first horse and wandered around the whole map (and outside the map lol) looking for it. Restarted and found it, then had fun blasting bugs into space. Very cute game, I love the dash animation

I can't seem to do anything without dying instantly and the attack doesn't seem to kill anything :(

But I like the monochrome, and the crunchy sound effects

Good music and visuals! It's a shame I can't seem to lose, and the music stops after 1 loop. Still, the controls feel really satisfying!

Thank you for making sure John Horse has a helmet.

If I could let this run in the background all day I would just to let John get more gold.

Fun! Controls are really smooth, and I like how cohesive the color palette is. It seems like it has to be played in fullscreen for the UI to display properly? Wasn't an issue for me, just wasn't sure if it was intended. Either way, nice work!

This is so satisfying to play! You could turn this into a really addicting mobile game, reminds me of some I played as a kid.

So satisfying and really made me want to grind out better and better times.

A simple runner platformer, but the gambling kept me coming back for more! Hmmm.... Do I have a problem?

I can never stop playing suika games, they are too addicting! Cute designs and clean UI, nice work :)

Omg if only you could have used the song in the game, then it would be an 11/10. What a time to be a horse indeed. Nice work!

I like how you implemented the camera to adhere to the limitation! I also really like the simple color palette. It's basic but cohesive. I tried really hard to jump off of the hurdles over the walls but I couldn't do it, so good job keeping me from breaking things. My best time was 13.37!

Very creative, and very fun! I technically didn't beat level 2 because my horse got decapitated in the last pinball pit, but I got to where I could see the finish line, so I think that counts. Nice work!!

10/10 game, all my friends enjoyed watching me play through on discord as well. I found out I could shrink the window, put it on the bottom half of my monitor, and stretch the reins outside the window to go SUPER fast. That was great. Really creative idea and interpretation of the limitation.

Absolute banger. I love the portal animation!

Amazing work, so cinematic!

Nice work! Frogger with a snail is a really interesting concept, you have to be a lot more thoughtful with how you move.

That's so cool! Genuinely very well done. I could tell the pathing was pretty in depth under the hood, it looks really good in game.

Very fun! Cool to see a fellow typing game entry. I really like your unique take on the genre, adding the upgrade system was a nice touch!

Very cute, love the art and all the Ghibli references!

I had those same thoughts! It's difficult to decide the best way to do it. If it's too easy to farm parts it's not as satisfying. But maybe just increasing the likelihood of a mutation (maybe guarantee at least 1 mutation?) would make things go a lot faster, and would still require replaying races, which I think is ideal. Either way, nice work!

Question: how did you implement the car behavior during races? Did you use a navmesh? or use Path3Ds? Sometimes the cars realistic performed overtakes, which was really interesting, so I was curious what you used to make them follow the track

Very fun, such a simple and addictive gameplay loop! I achieved my 2 goals: obtain all upgrades, and eat a UFO. The one feature I really wish this game had is a distance tracker, so players could post how far they got and compete in the comments. Great game!

Gameplay is a bit simple, but UI is great and it's visually so impressive, the whole game feels so cohesive. Really high level of polish on this. Things like the critters shaking on hover are a small touch but really add a lot! Nice work!

Nice job, very cute concept and I like all of the character sprites!

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Hooked from the moment I saw the thumbnail. This game was great, I loved the fact that you used car sounds AND horse clopping sounds. 10/10 choice.

My one complaint: I'm typing this up as the Italy race runs in a different tab. I can't win it yet, but I have to keep racing it in order to get spare parts to make new cars... and the cars I'm making all have the same stat line (10/8/9/10). I have to run the whole Italy race just to try and roll again, which is a bit frustrating. I wish there was a faster way to get spare parts (even scrapping my stable of cars doesn't give any rerolls), maybe the ability to replay old tracks? This would also be fun because I'd get to DESTROY those old competitors.

Of course this complaint isn't a big deal, it's a jam game so perfect balance/pacing isn't expected. I've still been completely won over by the charm of this game!

EDIT: FINALLY


Very cool core concept, I loved seeing my little abomination jitter and spasm around the field after it was created.

The UI and music are great! Unfortunately during the game I kept dying to something I couldn't see. It's really hard to differentiate between the foreground and background elements. It seems like you were going for a parallax effect, but the background is moving really fast, and the end result is a bit disorienting. The quicktime event felt a bit unnecessary as well, and seemed kind of tacked on. Still I had fun playing for a bit, I think a runner where you can destroy obstacles is a neat idea! Just needs some tweaks to make it more playable. But the art/music and story were all great. Nice work :)

Very fun but surprisingly hard! I didn't get very far, I kept forgetting to spawn folders when the timer was up lol

I really liked all the QTEs, that was a cool implementation of that wildcard.

Who gave my hamster LSD????

Very fun game, I enjoyed the drifting. The music was very nice. Wasn't sure if there was an end but didn't really care, I kept zooming along for way longer than I thought I would. Nice work!

This has the bones of something really cool! There is a lot of framework set up here, this is genuinely really impressive for a jam entry. I think y'all have solid ideas of what would come next, additional upgrades + some of the refinements you mentioned in your comments below. One thing I would also suggest is adding some level of ambient light to your world environment:

From certain angles the character is just a silhouette and it makes some of the lighting really harsh. This is obviously a nitpick and not the kind of polish I would look for in a game jam game (look at my game lol, I only used ambient light + 1 directional light). I only mention this because it seems like y'all were going for a really cool nighttime atmosphere, and I think this would help you achieve that.

Great work!

This was fun, I really enjoyed the pigeon game! I appreciate the wholesome message at the end too.