I’m glad to hear it, and thank you for playing it~! We’re planning to release an update shortly, with QoL features and later who knows
prti
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You actually mentioned the 2 bugs we know we have: looping audio and the end screen displaying as soon as the duck level loads (it should appear after you pass it) The aiming is a lil wonky - some levels needed swing camera and it made it slightly unintuitive to fire. When you hold the mouse near the top of the screen it the camera will look up with a delay and then you can shoot slightly higher :v Thank you for playing and giving thorough feedback!
A cute idea! Reminds me of the Dead Rising photo system. I absolutely adored your creature design. Only problem I ran into was that at high framerates my camera would spaz out and fly away making me unable to take pictures, using the launch argument “–fixed-fps 60” helped, it might be due to my monitor being high refresh rate though.
To anyone curious about the sounds, they are all from the Sonniss free sampler https://sonniss.com/gameaudiogdc/
The visual side is very good! I like your use of particle systems, the only problem is the occasional stutter when they get first added to the scene, but there’s a solution in the godot documentation https://docs.godotengine.org/en/stable/tutorials/performance/pipeline_compilations.html#pipeline-precompilation-instancing
Impressive for less than 2 days
Hello, a Godot generalist here.
I don’t have a specific PS1 experience, but here’s a game I did low poly graphics for: https://troglodyte97.itch.io/cozygamejam2024.
I know git and Godot pretty well so that should free some time on implementation if you decide to work together.
hmu if interested. (here or on discord: proti7)
Because of one more day to rate I could play again. The framerate really affects the speed of the gameplay. At 800 FPS I barely got to wave 10, while at 90 FPS I’ve had no problem with wave 30. Frame cap would be a basic fix that would help immensely. It is a gamejam though, so I get that not everything can be planned for. The graphic on the other hand are really pretty and everything is clear. I liked different abilities, and tarot was a nice panic button. For balancing I feel though that the cold snap could really use a buff.
Looking forward to what else you will cook!
I think the fact that the monster makes no sound until he’s literary next to you is terrifying. Teleportation was a cool gimmick, because of low visibility every time you use it you risk losing your orientation. Landmarks and the static map are a big helper though. My only complaint would be that sometimes you can teleport right next to the monster which results in instant game over.