Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

prti

242
Posts
1
Topics
19
Followers
10
Following
A member registered Apr 28, 2019 · View creator page →

Creator of

Recent community posts

I’m glad to hear it, and thank you for playing it~! We’re planning to release an update shortly, with QoL features and later who knows

That was a very cozy experience, I like how you can press E multiple times to fill the world with flowers.

That was so cool! I like how bouncy the movement feels. The animations are very well done - intro especially making this one of the prettiest games this jam

I love the sound design, but those are some big bees so they must be heavy. I got rated blue fish, I hope that’s good

You actually mentioned the 2 bugs we know we have: looping audio and the end screen displaying as soon as the duck level loads (it should appear after you pass it) The aiming is a lil wonky - some levels needed swing camera and it made it slightly unintuitive to fire. When you hold the mouse near the top of the screen it the camera will look up with a delay and then you can shoot slightly higher :v Thank you for playing and giving thorough feedback!

Random exotic flowers were super cute. Btw did you scale the collision shapes? I got stuck a couple of times and had to use the pause menu’s reset player position.

Some hints were pretty clever! When I saw the shadow of the butterfly I was like wow.

Those were some clever puzzles! The mixing mechanic was a nice surprise for sure

A cute idea! Reminds me of the Dead Rising photo system. I absolutely adored your creature design. Only problem I ran into was that at high framerates my camera would spaz out and fly away making me unable to take pictures, using the launch argument “–fixed-fps 60” helped, it might be due to my monitor being high refresh rate though.

That was absolutely adorable, I like how many mini games you were able to put in

Hope you will continue working on it, what you’ve got there looks very interesting so far! I esp like the sound design

Oh God, I was fearing it might be a little too tricky to get through but figured it’s fine. There’s a bug in the last level displaying the ending early - it should be after defeating the duck. I’m glad you enjoyed it though just sorry for your mouse!

This one was really cozy. I liked the risk reward on (double) checking the recipe, making the salad and watering your garden. Was there a day night cycle planned? I’ve noticed you can go back to sleep to advance days and check your earnings

There was a nice back and forth dynamic, I like the concept of this game. It was also nice that you can see the upgrades - the anchor was pretty funny. Just the items had a tendency to jump out of the boat, but other than that I enjoyed it!

Very nice experience, I had a few Naked Gun type fights using chairs as cover. I’m glad there was the controller support as it made aiming easier

Thank you for checking it out! The scoring system maybe was a little too isoteric, need to invest in some play testers in the future. But had fun putting this silly idea to work.

The combo multiplier made for some unique strategies, was fun maxing out the stats. The characters give that feeling of flipbook animations.

I like how absurdly large swords you can make, character hat designs were pretty sweet as well. My only wish would be an option to discard unwanted items

To anyone curious about the sounds, they are all from the Sonniss free sampler https://sonniss.com/gameaudiogdc/

Very meaty game, I like your use of shaders and audio fits very well.

Souvenirs The visual side is very good! I like your use of particle systems, the only problem is the occasional stutter when they get first added to the scene, but there’s a solution in the godot documentation https://docs.godotengine.org/en/stable/tutorials/performance/pipeline_compilations.html#pipeline-precompilation-instancing
Impressive for less than 2 days

Yo the gameplay was sick - the time reversal was a pretty ingenious idea. My only complaint was not being able to redo the last seconds but only so much you can do in such little time. After some attempts my score got to 80.

It was pretty easy once I figured how to juke the bears. I thought the 3rd level lacks a door, but after some exploring I found the finish line. A fun lil game.

A fun little experience. I enjoyed some dialogue options. “There was an ‘us’?” was my favorite.

Man, I had to take a break from the computer after playing this. Well done.

Pretty surreal but a pretty cool experience - Bum was my favorite character, with the Rock as a close second. I went to try all the endings and some of them were funny to read

Hey thank you for playing! The sounds are third party, but implementing them did take nearly as much time as the visual stuff (I upgraded the description with the attributions now). I planned to animate the dog, but figured it’s good enough as it is. Overall it was a fun small project to make.

(1 edit)

Hello, a Godot generalist here.

I don’t have a specific PS1 experience, but here’s a game I did low poly graphics for: https://troglodyte97.itch.io/cozygamejam2024.
I know git and Godot pretty well so that should free some time on implementation if you decide to work together.

hmu if interested. (here or on discord: proti7)

(1 edit)

Because of one more day to rate I could play again. The framerate really affects the speed of the gameplay. At 800 FPS I barely got to wave 10, while at 90 FPS I’ve had no problem with wave 30. Frame cap would be a basic fix that would help immensely. It is a gamejam though, so I get that not everything can be planned for. The graphic on the other hand are really pretty and everything is clear. I liked different abilities, and tarot was a nice panic button. For balancing I feel though that the cold snap could really use a buff.
Looking forward to what else you will cook!

I think the fact that the monster makes no sound until he’s literary next to you is terrifying. Teleportation was a cool gimmick, because of low visibility every time you use it you risk losing your orientation. Landmarks and the static map are a big helper though. My only complaint would be that sometimes you can teleport right next to the monster which results in instant game over.

it’s understandable, gotta put compromises somewhere to make it on time! I won’t be back before the ratings over though but I want to play it again after :)

The audiovisuals are great - it all feels so lively. I really like how many mechanics you put there, every level has a gimmick - maybe that’s why the game’s so short? Overall though great experience.

Okay, that gave me idea. I’ve tried a few things - the game was running at 44fps before, but with some tweaks I got it to hit 90 and now it’s working correctly. Sweet!

I’m not home so I only got my windows 11 laptop. Tried relaunching, redownloading but always the same result :?

After I click start there’s a castle and a wizard. Am I supposed to click something else? The tarot button spawns a sigil on the ground but I feel like there are supposed to be enemies to fight or something

At first I didn’t know how to clear instruments, as I couldn’t read the page description as the text is white. But harmonized the songs sounded pretty good!

Did you have to make the song so fire, I turned on the game on my phone just to listen some more

I threw myself off the stage more than the enemies, but enemy pushing mechanic was very enjoyable. Art is simple but clean, just wish the projectiles were more attention grabbing. Great job!

Wow, this doesn’t feel like a jam game but a full (yet short) release. Kudos

Quite cinematic experience. I liked the stealth mechanic, enemies seemed to react to your footsteps and then track you down.