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prti

173
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A member registered Apr 28, 2019 · View creator page →

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A very fun platformer! I like the audio and the lil animations

That was cool! I like that you’ve got time to include animations and menus

It could be a bug, I did kinda speedran the testing phase so just gave everything generous margins. Thank you for giving it a try anyways!

Upgrades made for a nice twist. I was playing it until the game crashed at some point. But it was fun! image.png

Nice logic puzzle! Fits well with the theme.

A cool simulation to watch, wish there was more a way to interact tho!

That was cute! I like the VFX. Any jump can be your last, so gotta aim carefully.

Thank you for playing it ^^ I can’t neither write nor pick good songs, but I swapped it to a more jazzy one now.

I played alone, but was fun anyway. The level design is well done. It was bit unclear where I should go - edges of the screen opened some doors. Some indicator would be helpful!

That’s a really nice experience, even if I was mostly making rat physique potions :p. Balancing 3 attributes is just enough to make it challenging. I really liked the sound design - after some point I could react just to the audio cues.

Cool idea, managed to get to the end :)

Gregory is cute, I liked the 2 characters dynamic.

I like games with message, yet still I chose violence and blasted everyone.

Woah, that this game was made in just a week! I really like the different powers and different utilities of the characters. Sprites are very good, the characters in general were certainly nice to look at.

Not often you get to play as the nurse. I liked how you managed to combine so many elements together - had to worry about 4 patients, and your own energy, finding the most optimal route and combining patient’s needs. The artstyle and audio ain’t half bad either.

I didn’t expect to be touched like this, I think it’s a feeling everyone goes through at some point in their life. The game itself felt very polished.

Nice twist! Voice acting is nice to listen to as a bonus.

Duck is cute, bread is crunchy, I am happy.

Unfortunately the pause menu had to be gutted at the end, but hopefully we can add it and the other suggestions in an update.

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I like the contrast - good and evil, racing and kingdom, saving the king or else :) It’s a really neat concept! PS: I played on firefox, but there’s an option to add the fullscreen button for chrome if you go to ‘edit page’ menu on game’s itch page.

Very cool game concept, some audio would be nice - but not everything is possible in a gamejam. What is the lamp record btw?

The music was very serene, and two types of bullets added variety. I enjoyed it and got my score to 101 :)

Neatly executed and well polished game. The difficulty curve was well balanced as well.

Cute game! Light mechanic works really well for platformer type of game.

It’s crazy the amount of content you were able to put in. I enjoyed the story and finding out the next pieces of the puzzle! Let’s just not talk about how long it took me to find the USB key :’)

The secret was to turn the monitor brightness all the way up, stick your nose to the screen, and let the levels burn to your retinas. 10/10 please never again.

One of the most atmospheric games this jam, well done!

I liked it, I managed to learn the mechanics after some tries. Shooting lights middle of jump proved challenging but in a good way.

The chase made my heart race. I like the lore and the little interactions as well.

Very nice light and dark gameplay dynamic! Graphic was also nice so you should post some screenshots. I also liked the story, yet near the end it changed the language to French for some reason

Awesome pixel art!

I love the changing level design and had to pick up my jaw after the ending. One thing though - you can get stuck on the towers build from the pot plants.

Only took 14 deaths but I did it. It’s tough but I like the concept and the graphics.

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It was pretty cool! The game gave me a heart attack few times. I managed to get to the end. At first I tried to navigate blindly, but finding holes without lights felt tough. The audio really works well for the atmosphere, and the monster design is cute as well.

Pretty in depth platformer, and well executed as well! Combat is well balanced - and although color coding enemies is not great for accessibility, it gets the job done. I love the level design with secrets here and there.

Man, that was insane! Never thought I would be able to fight mechs blindly. At one spot there are beeping sounds, I thought that was the objective and initially tried to skip the enemy… entity. I like how the laser could be used for the navigation as well.
Overall very well done.

Different weapons felt all unique and fun to use, one thing I would add is enemy sounds as sometimes it’s hard to keep track of them behind you

I liked the objective variation and customization options that affected the gameplay. It’s an awesome mech simulator with neatly done aesthetics. I scaled down the resolution for even more nostalgia :)

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Thank you for checking us out and writing a comment ^^
It sounds like a bug, it should change noticeably. Does that happen both in web and desktop versions?

At the last second the bullet impact feedback system broke, so we had to cut it (still trying to figure out the issue). But thank you for valuable ideas, they would be great to include once we release the upgraded version. Also some better boss behavior for sure.