This game gave me peace. Reminds me of another game called Seaman, just less creepy.
prti
Creator of
Recent community posts
Quest users can still stream from PC, but if it’s APK only, then only Android headsets can access it - even if they are in the majority. BTW you can also play WebXR from the Quest (albeit with worse performance). Most people interested in the jam will probably have the know how of their headsets though.
Hello, thank you for trying out my game ! Didn’t think of using a second screen like that, but when it came to designing the menus I thought - why not use the filesystem? I didn’t want it too easy, and didn’t want to do more work, so there’s no other way to look at the pictures. How were you moving, was the camera rotation jumping?
Thank you so much for putting up with it! I had a silly idea and decided to follow through with it. I had a couple more think in mind to make it a more polished experience. I’m afraid it might be too annoying to play for a full release, but I’ll probably at least release an update at some point. Thank you for kind words and have a great rest of the jam :)
I liked the snowball rolling the street. I didn’t understand the spinning light, but I guess you’re trying to escape from it. The level could use more lights as some areas are simply too dark to see what’s happening. But the concept is really cool, the snow effect on the ground is a nice touch as well.
Hello, unfortunately the game crashes after the second photo. But what is there is pretty! I dig the artstyle a lot.
Debug message
############################################################################################ ERROR in action number 1 of Key Release Event for <Space> Key for object obj_foto: Unable to find instance for object index 10 at gml_Object_obj_foto_KeyRelease_32 ############################################################################################
gml_Object_obj_foto_KeyRelease_32 (line -1)
I also dabble in Godot, and there’s some optimizations I can give tips on, but the Debug tab is really useful for things like this, but I can give some shots in the dark. Using functions like set_process() and set_physics_process() to disable unnecessary logic. Use collision layers for big Area3D nodes so they only collide with what they need. Have physics objects “process_mode = Node.PROCESS_MODE_DISABLED” in _ready() function. These are some things that helped in my random projects. If you’re up you can hmu on discord: proti7 we can troubleshoot the issue, but if you want to go about it alone then good luck and I hope you’ll narrow down the issue because it could be a really cool experience with some extra polish.
























