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A jam submission

Camera ManView game page

Camera Man - Point and Click Hacking Adventure for GWJ72
Submitted by aardvarkio, MrDryerAtNight, cosmicnomad12 — 7 minutes, 57 seconds before the deadline
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Camera Man's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#94.3334.333
Graphics#283.9173.917
Fun#383.4173.417
Accessibilty#442.9172.917
Overall#473.3573.357
Audio#603.0833.083
Controls#673.1673.167
Theme#1292.6672.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.2

Wildcards Used
Dynamic Perspective

Game Description
In this game you play as a hacker who has infiltrated a top secret research facility. Having gained access to the camera network, you will have to use a combination of point and click movement and camera-swapping to navigate the labyrinthine complex.

How does your game tie into the theme?
You are in a dark and spooky research facility, but you have access to lights that you can turn on and off to light your way. Sort of a stretch to be honest but we really leaned into the wildcard to make up for it!!

Source(s)
N/A

Discord Username(s)
@aardvarkio, @mrdryeratnight, @cosmicNomad

Participation Level (GWJ Only)
3

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Comments

Submitted

Very interesting take on the theme. I got almost all the cameras unlocked. Have to say the change of perspective is more disorienting than I expected. Definitely will be back to beat this one.

Nice submission

Submitted

Oooo a spooky game hehe. I like the sound effects for the walking and clicking makes it feel more extra spooky. Oh no I found a zombie wait a minute: image.png haha nice

This building has so many random computers everywhere haha wonder what’s that about.

Took me like 15 min to get past the hallway MA / MC area I couldn’t see that there was more hallway at the end.

Oh thank goodness the death scene doesn’t reset me all the way.

Finally made it! image.png

I love the bonus room interesting to see.

I think showing some indication of where to go or where were areas that were accessible would be good (I couldn’t tell if some hallways were hallways or just walls)

Overall an interesting concept and pretty well executed! Great work!

Submitted

Great game! Didn't manage to beat it, I kept getting flustered at the end being chased... but I am like that with all games that have a chase scene.

Pros:

  • Great feel overall to the game
  • Controls were pretty straight forwards - easy point and click
  • Suspense music was spot on
  • Loved that your SFX Volume has SFX Preview

Critiques:

  • Having more audio incorporated... maybe sounds of cameras moving or so?
  • Having an easier way to open/close the cameras menu would help immensely. I kept dying to the thing in the halls because my mouse hand would not go fast enough 
  • Didn't really feel how the light/dark aspect played into the game.. I saw there were lights, but am not recognizing a connection with the game for them, especially since the player is blind.
Developer

Thank you so much for playing!

I'm a fiend for audio, and every game we make I want to incorporate even more sound effects and audio. In future games we hope to have even more ambience and interaction sounds.

We have received a good amount of feedback about the ease of access to the camera menu and we fully agree. It would have been a great QOL improvement to be able to open/close the camera menu with something as simple as space bar. It will definitely be something that we keep in mind going forward into future games.

The light theme got away from us. We were very excited about the camera wildcard that we spent most of our time making that work. We had goals of making the cameras and rooms light functionality interact with the monster and even having camera filter options to switch between different light modes to identify different threats. 

Submitted (4 edits) (+1)

I beat it ! ! That was  a great experience and it brings me a lot of Playstation nostalgia feels. Congrats ! your team was very prolific to create all this stuff and the bonus at the end was very interesting. You deserve a very good score for this jam. 

Developer

Thank you so much! Great job getting away from the monster! I'm appreciative that you had so much fun and it was able to be nostalgic!

Submitted(+1)

I liked the idea of your game but i was met with a very annoying bug that made the character go back and foward every time i clicked somewhere for the player to go. I got lost towards the end of the game and couldn't figure out where to go, maybe it was my fault but i think the right path isn't very clear in the end.

Developer

Thanks for playing the game! We found that as one of the many bugs that the game has after release. Our character's hitbox sometimes registers as a point that the navmesh tries to path to making for some frustrating sections where you need to direct her away from the point you want to move to before moving to the next point.
The getting lost part was a somewhat intentional design choice. We wanted to make a game where you had to figure out where you are in relation to the cameras. That said, there are definitely times that we failed to make the mechanic interesting or rewarding.

Submitted(+1)

Navigation (or click ?) on web version is quite buggy so it's difficult to tell the character to go somewhere, nice storyline tho !

Developer

Thanks for playing! 

We found a lot of bugs as well and we ran out of time to fix them. One of those bugs I think is what you are talking about, sometimes clicking near the character will register a point next to the character rather than through them.

Submitted(+1)

The chase made my heart race. I like the lore and the little interactions as well.

Developer(+1)

Thanks, glad it was effective! The interactions were a fun touch to add, we love pointless dialogue boxes around here.

Submitted(+1)

Had a really fun time with this and plan on spending more time with it to see the end after rating everything else. The character being able to stare at you through the camera is creepy (to me) but I liked that as well. Sometimes I would get “lost” and have no clue what room I was in when I moved cameras, but that is probably a me issue not a game issue.

I do feel like it would have a bit better game play flow if you could back out of the camera menu with a key press and that this could easily be expanded into a really solid game!

Developer

Thanks for the feedback, glad you enjoyed! The "getting lost" aspect was sort of intended... our goal was to make the camera system a little bit cumbersome to navigate but not too frustrating. We may not have threaded that needle lol.

I think binding a key to open/close the camera menu is a great idea that we probably should have thought of. There are a lot of additional features that would improve QoL with the menu that I've thought of since the jam ended. Glad you see the potential!

Submitted (1 edit) (+1)

The WEB version of the game didn't work properly. Couldn't do anything. Menu didn't work. Character didn't load.

Mac version worked fine. Fairly interesting. Couldn't see the theme much.

Developer

Sorry to hear the web version didn't work, this is our first time doing a web build so we weren't sure how much we needed to test with different browser versions etc. The game is definitely a bit slow in the web build regardless. Would you mind telling me what browser you are on for future reference?

Also, yeah we were very loose with the main theme. Originally we intended to have some more light interactions baked into the gameplay, but it just didn't come to fruition. We were more focused on the camera wildcard lol

Submitted

Well, the browsers go only into 3 categories:

- Chromium based on Blink (Chromium, Chrome, Opera, Edge, Vivaldi, Brave, ...)
- Chromium based on Webkit (Safari)
- Gecko (Firefox)

I am a web developer and when I export game for web I test Safari, Firefox and Chrome. In most cases the game works in all or is not working well in Safari or Firefox. Chrome is the only one always up to date.

Submitted(+1)

Really fun idea! The mechanics were surprisingly engaging, and it was a nifty take on the theme. It would have been cool if the theme was taken slightly further though, like if the monster wouldn’t enter areas of light. Had a great time!

Developer

Thanks for the feedback! Yeah we definitely didn't get to incorporate the main theme as much as we originally intended, we were more excited about the camera wildcard to be honest. We had intended to incorporate something like what you described, where the monster would be stunned if you flash a light on them. But somewhere towards the end of development we were running out of time for level design, and ended up with just the one chase sequence, and thought it would be too much all at once for the end sequence.