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MrDryerAtNight

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A member registered Dec 10, 2020 · View creator page →

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Another game inspired by the Call of Duty days of 360 no-scopes! 

I enjoyed the time trial aspect of this, and glad to see a different implementation of what is a great approach to the theme! 

Very well done.

I beat the second mission in about 30 seconds and got an s-rank. Felt good about that.

Really nicely polished game! Getting the choice of how we want to ramp up the difficulty gives us a great sense of player agency, and the main mechanic felt good to use.

I really like the look, feel, and theming of this game. Yee-haw!

I agree with the other commenters. The gameplay mechanic you made is incredibly interesting and I would love to see it explored more. As it is right now though, it does feel like there could be room to add more player agency.

Turns out I'm an elite spinner, lol!

Seriously though, this is an excellent jam game. Simple concept with a wonderful execution and beautiful amount of polish. All of the drop in reactions with different meme poses really won me over while I was playing.

Great work!

Incredibly polished incremental game... Great work on the progression, sounds, and art... It really all came together, and now I'm cured of my boredom.

I enjoyed this, it was a nice incremental game. 

I enjoyed that the game had the rig need to cool down, and there was an upgrade to cool down faster, but I feel that an upgrade to prevent the buildup would have been impactful. Especially with the automation generating heat alongside me. If there was an upgrade for the automation not to generate as much heat, then I wouldn't feel bad about keeping it on.

Great work!

This is amazing! Between the gameplay, the upgrades, and all of the polish, this was an absolute treat to play!

This was a wonderful submission. I enjoyed that literally every unit was spinning, including the soldiers (poor guys stood no chance).

Great work!

As a Certified Slay the Spire Enjoyer™I'm a huge fan of this game! The sprites and audio looked and sounded great. Mechanically the game was sound, it was easy to read the cards and played well!

That said, I found myself increasingly frustrated by the empty space in the play wheel. It felt weird to set up a turn just for the game to politely tell me "no". Was there a design reason for this empty space, is the player too powerful without it? 

I also found that for almost all of level 1 wheel there was almost no incentive to block because even with the empty space, since my health was higher and my average dps per turn was higher I only had to play attack cards since my  health would regen between combats.

It was fun, I enjoy the prop hunt aspect of this!

This is incredibly cute, great work!

I enjoyed the game, plate spinning mechanics I always find fun to play with!

Great work with all of the art and assets, it looks and sound good!

The only thing I could offer up is that I think the steering wheel is a tiny bit too sensitive. 

Okay, I'm popping off now, the game is very fun! I think I just missed the tiny red x when I was trying to click around before. The microphone cursor is really cool, but hard to read where I was clicking at times.

I don't know if it makes me a degenerate gambler/cheater... but once I started being able to punch the other contestants I found that failing the quicktime event would actually leave them stunned for the rest of the round instead of momentarily. And yes, once I learned that I did it every round, lol.

I beat Mr Duckenson at his own game and got my freedom.

I need some help.

What am I supposed to do when the pop-up appears?
I've tried clicking it (everywhere), typing ok, pressing escape, enter. I'm at a loss.

I'm a certified typing games enjoyer so I do want to complete this before I rate it.

First jam entry!! Great work, keep it up! It was fun to play! I hope y'all keep going and making more because it's really fun to do game jams and see what you can make.

This one I'll categorize as my fault a little, there are times where I skim through the directions on the itch page and jump straight into the game. I didn't realize that you would die if you go to fast, so I fought with that mechanic for probably a little too long, and thought I was experiencing a clipping error. I thought the gauge was a speed bar, indicating I couldn't go any faster.  In future games putting UI and explanation into the game can reduce these types of errors, even something as simple as a skull icon on the gauge.

I hope y'all keep making more games!

I'm a huge fan of the tube concept. It took me a second to get the hang of it, but once I realized how the different units moved through the tube I really like it. Wonderful take on the theme!

Overall, well polished too! Audio, visuals, and gameplay all came together!

Did you ever want to play a strange otherworldly game that revolves around 360 no-scoping robots?

https://mrdryeratnight.itch.io/spin-gun

Did you ever want to play a strange otherworldly game that revolves around 360 no-scoping robots?
https://mrdryeratnight.itch.io/spin-gun

Thank you for playing! We had a lot of fun tuning the car and writing the dialogue! 

I was worried that the game has a rather aggressive learning curve, but I hope it was still fun for you! 

Thank you so much! Reworking the map to have less hide through zones probably would have been a good call, some of the police cars can be very sneaky on those roads. Adding the peek-through shader on the cops also is a solid idea. Thank you for the suggestions!

Thank you for playing! We always like adding silly dialogue to any of our games! The 3D car sprite was done by Aardvarkio and he did a fantastic job with it! I was worried that it would be too difficult, some of the collisions and police car spawns are rather aggressive, but I'm glad you had fun getting the hang of it.

Thank you for playing!!!!

Restarting from checkpoint (maybe old school flash style with r) would have been a great feature to add! Aardvarkio did a great job tuning the car to feel like good silly fun to drive!

Really big fan of the UI and the incremental nature of your game! Fits really well with the theme and is very fun to play! The KrakenVPN I did have to close and re-open to see what server the FBI shut down, but other than that it was a fun experience opening windows and setting up my servers to phish!

Thanks for playing!!! Sorry that the passengers can be a little mean!

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My buddy and I are game devs and we visited Washington DC recently and found your game at Fantom. We just recently sold a game in a physical format too and were stoked to see another indie dev taking back the physical space. I had some fun playing your game and think I beat everything! There was a moment I got really lost in the caves, lol. Keep it up, looking forward to the full release.

I feel like I can't trust you.

Thank you so much for downloading the game, it was a pleasure talking with you at ArtsGoggle! We'll be back next year!

I thought this was so funny! I enjoyed walking around and spamming dynamite as I snuck by, what a hilarious sight to see.

A typing rhythm game!!!! It was a lot more challenging to break my habit of not hitting space in the middle of words. Some of the words didn't spawn in. I liked the grading system! Thank you for making this game!

Nice, simple game. I enjoyed all the sound effects, and the way the movement felt! The unseen mechanic is pretty nice.

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I liked this game, the hand-drawn creatures look really nice. It reminds me of the good old days of flash games, I'm a big fan.


Thanks for playing! We had a lot of fun setting up all of the quest lines and having different interactions with them. I was very happy with doing the human-bug voice lines!

There is some different pieces of geometry that it is possible to get stuck on/in, the graveyard fence being the largest culprit(ironically?). We forgot to add it to the itch page, but there actually is a save feature in the game where you can create a save file from the menu, and then reload with your progress back into the hub world.

Thanks you so much for playing, glad you enjoyed our game!

Thank you so much for playing and watching! I'm glad you enjoyed all of our dialogue and funny jokes!

Missing the clear ending is a fully valid criticism, even just a UI element that shows quests complete or pebble completion % would have gone a long way!

Mhmmm... yes... Thank you for playing! Mhmm...

I did contribute to the dialogue, but the majority of some of the dialogue was written by @aardvarkio. You can thank him for those super radical teen ants!

Thank you for saying it is like Chibi-Robo! I wasn't even thinking about it when making this, but that is one of my favorite games of all time!

Kafka is a perfect inspiration in a Metamorphosis theme! Thanks for playing glad you enjoyed it and the voice acting! 

That fence is an absolute killer, so many people have gotten stuck in it. Hopefully it didn't set you too far back in progress. We forgot to write it to the game page, but there is a save function that let's you save your progress and reload back into the main world.

Thank you for playing! We were happy with going bizarre and weird and since we were able to build the framework in the first couple of days we spent most of the jam just filling it with more content!

Thanks for playing! @aardvarkio built out the dice game and it was one of the very first things we put in!

You're gonna make us blush! Thank you for playing!

I love to hear it! Thank you for playing! We had a lot of fun with the emotes and quest rewards and in a lot of cases we worked backwards from making those and then figuring out what quest we should write to reward it!