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MrDryerAtNight

25
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1
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A member registered Dec 10, 2020 · View creator page →

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Deception based multiplayer game with emergent social gameplay, sign me up!

This does seem ambitious but seeing your past work it does look like you know what you are getting yourself into.

I am curious, what are you using for networking/multiplayer capability? 

Best of luck!

This is hilarious! It reminds of an old flash game called Dead Drunk.

I look forward to playing your game, best of luck!

I am looking forward to the ship customization, it's a great element to add to a roguelite!

Best of luck!

I think the mechanic of seeing through sound is going to be incredibly interesting! I look forward to playing this!


Best of luck!

This sounds pretty cool, my friends and I are huge fans of these Jackbox style games!

I've wanted to make one of these for a long time myself, but was always a little unsure where to start. What library/extension are you planning on using for Unity for the networking?

Best of luck, I'll be looking forward to playing it!

This looks great, aesthetically pleasing narrative games are great!

We are also looking into doing a narrative driven game with different dialogues. I'm still pretty new to dialogue systems so I'm curious, are y'all homebrewing your own dialogue system or using a system like Ink?

Can't wait to play this, best of luck!

Y'all have got me excited! I can't wait to play around the abbey as a cute little cat!

This design document is absolutely fantastic, well reasoned, and well planned. There is no doubt this is all going to come together and be a great game! Best of luck, not that you're going to need it!

I like the concept of these cardboard fighters. Are they going to be flat, but have the thickness and corrugation of cardboard? Or are they 3D figures that look like an arts and crafts project?

Either way, I am excited to see this game and play it! Best of luck!

This sounds like the child of Hydro Thunder and Mario Kart and I'm all for it! Cannot wait to play it!

Best of luck, but from how well planned your design doc is, I'm not sure you are even going to need it!

I'm excited to play this game! Iterative games where a previous playthrough effects future ones are incredibly satisfying!

I am curious about a couple of things. What game engine are you using? Are you using something like Twine or Ink, or are you going through an engine like Unity or Godot? When you say text-based is it like Zork where you type everything in, or like a choose your own adventure?

Best of luck, this sounds like a fantastic game!

Your design document is fantastic and reasonable! I cannot wait to play this game as I have no doubt that you will be able to complete it!

I do have one question, I see that the core gameplay loop is gathering items and making sure your candle is lit. How are you planning on having the difficulty scale after each item acquired? 

Best of luck!

This is absolutely adorable! I'm a huge fan of games like Overcooked and PlateUp and so I can't wait to see how this will turn out!

Best of luck!

I'm a fan of your design pillars, this sounds like a really enjoyable game, and I look forward to reading some of the stories that it will tell!

Best of luck!

As a fan of old school 2D Zelda, I'm definitely a fan of this game.

I'm looking forward to seeing the ninja dog! Best of luck!

This looks like it's going to be a fun game, I like the design choice of using the nostalgic Microsoft UI elements as parts of the game!

I can't wait too see all of those hats!

We read it like this: Caps for Sale: Tsz, tsz, tsz!

This looks well thought out and the story looks silly and fun!

I'm sure y'all don't need any more inspiration, but if you do I would suggest checking out these games:

  1. The Pedestrian - Puzzle based game where you move through street signs
  2. Dreader - Horror maze game here on itch where you are sitting in front of a computer https://donitz.itch.io/dreader

Good work on being an efficient team, with all of your planning this game is going to turn out great!

As a fan of games with alternate mobility schemes, I'm definitely looking forward to playing! Count me in as a game tester when the prototype comes out!

This is incredibly well-planned, reasonable, and interesting! Best of luck, though it doesn't look like you are going to need it!

(Sorry for all of the exclamation points, this was just really exciting to read!)

This is incredibly adorable! I love the concept art of Cookie Bear, and his backstory too!

Your passion has really gotten me excited to play this game!

I am really interested in the flight mechanics that you are describing, and from the sounds of it you have enough experience to develop it.

One question I have is, what is the goal of the game?

  • Is the game purely a bird survival simulator, or is there a destination you are trying to get too?
  • There are a lot of mechanics involved with flight, and you even have detailed out the feather game. Is there achievements or goals that you are going to give the player to motivate them to engage more with these mechanics/minigames?

This looks well thought out, even if it seems a little ambitious in scope. Best of luck in implementing your vision! I'll be looking forward to playing it!

This is a really interesting concept for a game! It sounds like Scribblenauts with some fun combat!
Best of luck!