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MrDryerAtNight

78
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1
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A member registered Dec 10, 2020 · View creator page →

Creator of

Recent community posts

Thank you for playing! We had a lot of fun tuning the car and writing the dialogue! 

I was worried that the game has a rather aggressive learning curve, but I hope it was still fun for you! 

Thank you so much! Reworking the map to have less hide through zones probably would have been a good call, some of the police cars can be very sneaky on those roads. Adding the peek-through shader on the cops also is a solid idea. Thank you for the suggestions!

Thank you for playing! We always like adding silly dialogue to any of our games! The 3D car sprite was done by Aardvarkio and he did a fantastic job with it! I was worried that it would be too difficult, some of the collisions and police car spawns are rather aggressive, but I'm glad you had fun getting the hang of it.

Thank you for playing!!!!

Restarting from checkpoint (maybe old school flash style with r) would have been a great feature to add! Aardvarkio did a great job tuning the car to feel like good silly fun to drive!

Really big fan of the UI and the incremental nature of your game! Fits really well with the theme and is very fun to play! The KrakenVPN I did have to close and re-open to see what server the FBI shut down, but other than that it was a fun experience opening windows and setting up my servers to phish!

Thanks for playing!!! Sorry that the passengers can be a little mean!

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My buddy and I are game devs and we visited Washington DC recently and found your game at Fantom. We just recently sold a game in a physical format too and were stoked to see another indie dev taking back the physical space. I had some fun playing your game and think I beat everything! There was a moment I got really lost in the caves, lol. Keep it up, looking forward to the full release.

I feel like I can't trust you.

Thank you so much for downloading the game, it was a pleasure talking with you at ArtsGoggle! We'll be back next year!

I thought this was so funny! I enjoyed walking around and spamming dynamite as I snuck by, what a hilarious sight to see.

A typing rhythm game!!!! It was a lot more challenging to break my habit of not hitting space in the middle of words. Some of the words didn't spawn in. I liked the grading system! Thank you for making this game!

Nice, simple game. I enjoyed all the sound effects, and the way the movement felt! The unseen mechanic is pretty nice.

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I liked this game, the hand-drawn creatures look really nice. It reminds me of the good old days of flash games, I'm a big fan.


Thanks for playing! We had a lot of fun setting up all of the quest lines and having different interactions with them. I was very happy with doing the human-bug voice lines!

There is some different pieces of geometry that it is possible to get stuck on/in, the graveyard fence being the largest culprit(ironically?). We forgot to add it to the itch page, but there actually is a save feature in the game where you can create a save file from the menu, and then reload with your progress back into the hub world.

Thanks you so much for playing, glad you enjoyed our game!

Thank you so much for playing and watching! I'm glad you enjoyed all of our dialogue and funny jokes!

Missing the clear ending is a fully valid criticism, even just a UI element that shows quests complete or pebble completion % would have gone a long way!

Mhmmm... yes... Thank you for playing! Mhmm...

I did contribute to the dialogue, but the majority of some of the dialogue was written by @aardvarkio. You can thank him for those super radical teen ants!

Thank you for saying it is like Chibi-Robo! I wasn't even thinking about it when making this, but that is one of my favorite games of all time!

Kafka is a perfect inspiration in a Metamorphosis theme! Thanks for playing glad you enjoyed it and the voice acting! 

That fence is an absolute killer, so many people have gotten stuck in it. Hopefully it didn't set you too far back in progress. We forgot to write it to the game page, but there is a save function that let's you save your progress and reload back into the main world.

Thank you for playing! We were happy with going bizarre and weird and since we were able to build the framework in the first couple of days we spent most of the jam just filling it with more content!

Thanks for playing! @aardvarkio built out the dice game and it was one of the very first things we put in!

You're gonna make us blush! Thank you for playing!

I love to hear it! Thank you for playing! We had a lot of fun with the emotes and quest rewards and in a lot of cases we worked backwards from making those and then figuring out what quest we should write to reward it!

Hmmm yes.. Hmmm! Thank you so much, we had a lot of fun writing the dialogue! 

Delilah is a sweetheart <3! We had established a framework/core mechanics within the first 2 days after that we had an entire week to write dialogue and make content!

Hmm yes! Thank you so much, we had a lot of fun being goofy and weird, and just making whatever we thought was funny in the moment.

Delilah is an absolute treasure, she's the whole package!  Thank you for playing, the fleshiness of the pizza was not intentional!

Thank you so much! We would get random ideas about what sounded fun (or funny) to put in the game and just put them in. In many instances we worked backwards from making a mechanic and an emote and then asking what quest would use it or reward it!

Hmmm... Yes... Hmm Thank you so much for playing!

This was a fantastic game, wow!

I assumed there was only 6 classes based off of combinations of dice, but then realized the base makes a difference. I didn't experiment too much farther but are there 27 classes?!

I had a lot of fun building a rogue/enchanter hand, and then stoked when I found the bard. This was my hard run, and I defeated the final boss without ever needing to select a die. On my normal run, I just kept re-rolling until I could hit 50.

Really satisfying game to play, and all of the polish and UI feels really good and immersive. Absolutely great work!


This was a wonderful game, I enjoyed the vibe, controls and progression. Going from egg to bird to seamlessly unlock going over the hedge is a great transition!

I only got to about 2/3ish bar and then couldn't find any more worms.

Delightful experience!

The chill music in the background was nice, and the platforming felt good.

I got a good chuckle slingshotting the rabbit at the end!

Very well made polished game! Definitely captures that lighthearted vibe of the hole in wall type game shows!

I can see the direction that you were going, and I was able to get the opponent to 0 life.

I was curious what the back line was for. I couldn't seem to play cards into it, was this intended for support type cards?

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It should be tab like the pause menu UI.
I'll add a label to that interface though.
Edit: The label has now been added!


Thanks for playing!

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Thank you for playing! I hope you enjoyed it!

Really fun game! The gritty noir style and audio with the silly duck detective and other animals is an amazing contrast! Very well executed and fun to play!

The graphics and audio were beautiful and immersive. The platforming puzzles were fun to solve and use the theme wonderfully! Great work. As others have said, some of the movements felt like gotchas where I would know where to jump and set up the environment for it, but then I also needed to precisely jump at the last few pixels.

That was a lot of silly fun, I wasn't expecting the twist that I was the human ant going for the cheese.

The twist on the theme is wonderful! This is such a cute and laid back game. As others were saying little audio triggers would have made this game perfect, but even without, the gameplay loop is wonderful.

The humor and vibe were spot on and the voice acting and character interactions gave me a good chuckle!

I was confused by the chess at first until I realized that I could just move pieces around willy-nilly. Hilarious!

This was a fun puzzle game. Interesting use of the chess pieces to determine what moves to make.