I really liked this game. Quite a unique idea that's simple. I love how you turned a game that you can slow down (nothing is actually pressuring you to jump), but has a lot of tension (the longer you use your flashlight, the shorter overall potential distance you can go). And everything I felt was packaged up nicely. Nice UI, a cohesive art style, the music fit. Nice job.
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Ducking Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #18 | 4.375 | 4.375 |
Originality | #33 | 3.875 | 3.875 |
Controls | #33 | 3.438 | 3.438 |
Overall | #39 | 3.446 | 3.446 |
Fun | #49 | 3.313 | 3.313 |
Graphics | #58 | 3.500 | 3.500 |
Accessibilty | #63 | 2.813 | 2.813 |
Audio | #84 | 2.813 | 2.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
What the Duck
Game Description
You are a duck, you search in dark. Only one charge of your light per game
How does your game tie into the theme?
I took the theme "Light and Dark" very literally. You have a flash light. If you turn it on it starts consuming the battery, if you turn it off you see nothing, just darkness. Your task is to explore as many levels as you can on one charge.
Source(s)
N/A
Discord Username(s)
marekzeman91
Participation Level (GWJ Only)
1
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