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GarbageBunny69

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A member registered Sep 13, 2019 · View creator page →

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In that case I was right :)

Very unfinished game but at least you managed to do something playable. I had a similar idea. Check my entry for this jam. It's a very basic prototype done in 8h before the jAM end. You game was playable but daaaamn the camera control was terrible. Super fast camera.

Platformer is always a good starting point. You can learn a lot. This prototype can be made in like a day if you are really bad. I'd expect more features even from your first project. Definitely try to do more. Finish the video/course/series you were watching and add more stuff. Godot is a very simple game engine and for sure you'll learn fast. Good luck

I totally hate this kind of games ... but I loved yours! :D 

Thanks for testing. As noted on the game page ... this is a very rough prototype made in 8h before the JAM end so ...

I have planned ways how to extend it into a full game but I had not time. I'll "finish" the game after the JAM :)

Thanks for testing. As noted on the game page ... this is a very rough prototype made in 8h before the JAM end so ...

I have planned ways how to extend it into a full game but I had not time. I'll "finish" the game after the JAM :)

Hi! Thanks for trying this fabulous mess :D

It's a very rough prototype. I had just 8h (before the end of JAM) to work on it, so, well, it looks and works as expected.

You understood the game pretty well. You even got the same ideas as I had ...
Making the humans slower is a simple NPC speed variable change. The point of collecting the potions was indeed to use the blood as your stamina/health. By collecting you should regain your health. You should also have the ability to sacrifice some of your health to dash forward which should be rewarding if you managed to dash on an NPC. Sadly this was out of my time.
On the game page you can see a list of planned features. I will definitely finish it after the game JAM so it is a simple infinite catching/dashing mini game.

Thanks for playing. <3

I have a new design in progress, full keyboard controls, pause menu, moving camera with the cube, bridges and falling platforms ... new levels are also coming. You can check it out on the 3 Gnomes Discord.

I have more plans with it. It's very simple game and it looks like people like it so I decided to work on it more :D

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This could be useful for you :)

Skill & Action Bar - RPG System Design - Godot 4
https://www.youtube.com/watch?v=XzqcWKQ_mz0

I agree. Sadly this was my first game and I was very busy so I spent like 4 days on it with little sleep. I wish I had more time for the sounds and more levels.
On the game page you can see a list of upcoming features. I already have some working. I'll release right after the voting ends ;)

Lovely! I'm glad you liked it.
I already have some changes that will allow you to use spacebar/enter to go to next level or enable auto start. When the voting ends I'll publish more levels and changes. Check the game page, you can see a list of new features coming soon.

Thank you!

I totally agree but sadly this is my first game and I was very busy. This all was made in like 4 days with little sleep. I wish I had more time for the sounds and more levels.
This is a prototype. On the game page you can see a list of upcoming features right after the voting ends ;)

I work 12h per day. If I have some free time I spend it with family or on my stuff. It's nothing against you. It's just that my time is limited and how I use it changes every day. Also, I am a solo programmer for like 12y so, I am used to work alone :D 

Thanks for the offer but no. I am very busy person with family. I have very little time to (try to) make games. My game for this JAM was done in like 4 days and I lost a lot of sleep for that :D

Very challenging gameplay. With a lot of jumping and timing you can make it through the levels. With some improvements this can be a great platformer game :)

Cool visuals. My laptop started heating my dinner.

The recharging logic was kinda boring. I spent some time by just holding E to charge 2 mins and then tried to look around. Except meeting some robot there was nothing interesting to do. 

Great design! The gameplay is not so good. Not seeing some timer or expiration is making this a guessing game. It has a lot of potential after more tweaking but right now it is a nice artwork but not so much of a gameplay.

The jump works only when you charge, that makes this game very hard. It is not so skill based. You have to keep spamming the spacebar/charge all the time. It feels more like a random luck to press the spacebar and the arrows in the right moment to get into some place close to where you wanted to get. With better control over your actions this would be a cool platformer.

Interesting idea but I kinda got bored. There is nothing to do between random events. The game looks nice but sadly there is no other interaction than clicking on two buttons. Interesting prototype.

You saved a lot of time by not having to model, texture and animate yet the game feels very unfinished. By saving so much time I'd expect to see a lot more. Better interactions, AI that does not just stop attacking and leave me after few seconds, keys somehow visible, not losing the sword when it's not drawn ... why do I even have to draw the sword and shield when after drawing them I just keep them out and spam the attack? The idea of the game is not bad but this is a very rough concept.

:D yeah, that escape was something I noticed after the upload. I kinda forgot that you can't just "quit" the browser :D

Thank you very much for your feedback! I don't like the idea about mirroring cubes but the activations and traps are kinda in my plan already. I wrote few of the future features on the game page. Check it out and play again after the voting is over as I plan to implement them soon.

Cute game with nice sounds. Not sure how well it fit in the theme. Also, the UI didn't scale so it was really tiny for me.

Very interesting game. The controls were a bit confusing, but I guess there were not many better options.

With better design it could be a good puzzle platformer.

Thank you! I'm glad you liked it. I have plans with it already. Some are described on the game page.

Interesting concept.

The light was gone right after I threw it, not sure if a bug or intended but I was unable to throw enough lights.
For me the game was too dark and the spheres were very fast. I could see the game expanded in the future.

Thanks! When the voting is over I'll do updates with more content and features. 

Thank you so much! Right when the voting ends I'll start publishing updates.

Very nice game. Missing an option to restart the level instead of quitting and restarting the whole game.

Interesting concept. It's fun to play. Very easy to control. I like this game. Good job.

Horrible graphics. You probably didn't use any pixel art optimizations. Here a little help: 

Very cool and graphically beautiful game! Nice shooter with a twist. Perhaps a bit too weak twist. Would be good to see the effect of the cheese better. I did not even know where the theme was until I checked the description here.

Got stuck on few places. No instructions made it very difficult to start without prior knowledge. Some intro or hints would be helpful. The idea is cool but the execution is not the best.

Interesting concept. Sadly right now it is just a standard shooter.

Very nice game. Cool design but horrible controls.

Overall I liked the game.

Yep, perhaps too little. I'll expand on it soon.

I totally agree with you. It's about the final score so the time counts but is not as important. I was working on the game and my 3y old son was trying it so he needed more time. I left it there like that. I'll definitely change the times for each level. Thanks for you comment and I'm glad you liked it.

Amazing concept, cool features and huge potential.

The second level got stuck from the beginning. They all piled up at one line and I could just beat them up.

Very good concept. Still work to do but great start.

The mouse controls were not so comfortable to use. It felt like the cursor was sliding.

1. My best is 165
2. You can keep holding the direction and it goes repeatedly. There is no input caching  so it checks if you hold it down or if you just pressed it
3. Just wait when I add holes, falling blocks, walking enemies and so on ... eventually ...

Thank you!

No performance issues on my side, nor in a browser, not even in a browser on a virtualized Windows. Strange. Thanks for the info.