here’s one more from GMTK, really shows it off - https://gmtk.itch.io/platformer-toolkit
LGWV
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yeah the movement is pretty choppy, I originally had the sprites transition between the grids with a tween. I couldn’t get it to work correctly with how I made the movement system, caused issues with the rays and shadow system. Similar issues with the movement onto where enemies currently stand, but still something I want to fix after scoring.
great job, especially for a first! Seems like you kept a reasonable scope and executed it well. As a minor note, a great addition would be coyote time - its a game changer for fast platforms like this - https://kidscancode.org/godot_recipes/4.x/2d/coyote_time/index.html
The attacks are definitely a little weird. I ended up doing an implementation where the player’s attack register when within a certain area around the enemy. Because of that, attacks don’t even require the correct orientation towards the enemy lol. Next time I’ll probably try something a bit different there, I just had issues figuring out how to pass a signal between instanced nodes
If I had to guess, its due to my implementation of it being weird. Currently, when you do your first jump it activates a jump cooldown for ~0.2 seconds. After that cooldown, you can double jump. When you double jump, it takes your velocity.y -= DOUBLE_JUMP_FORCE. Because of that, the double jump ends up noticeably more powerful when done early in the jump vs later when gravity starts taking effect.
Once the judging period is over I may test resetting the velocity.y when double jump is activated, then do the calculations. Should make it more predictable.
Thanks for checking it out!
That’s a really fair point on the text box placement, I’ll definitely change that after the rating period is over (have been working on an update since the submissions ended in order to get it to the state that I envisioned)
Regarding the accusation, its definitely a bit rough in its current state and the contested nature of its history didn’t help matters lol.
Accusation Info
Historically (but wildly contested), Rasputin was poisoned from the wine & cake, but was unaffected. As a result, he was shot instead. I tried to hint at this by having some text describe death by cyanide and how it differed from the body / crime scene, but I originally planned to have some way of “testing” the poison to prove that it wasn’t the final cause of death.
Regarding the accusation, the correct combination would be that the group of nobles killed Rasputin using the revolver due to his the fear of his influence. To solve it, you need to access the cellar, then find the revolver and letters at / in the desk. After that, you can “accuse” while talking with the killers and a correct selection should cause an end screen