Play game
The Castle of Darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #51 | 2.830 | 3.857 |
Accessibilty | #51 | 2.516 | 3.429 |
Graphics | #70 | 2.726 | 3.714 |
Overall | #72 | 2.606 | 3.551 |
Fun | #73 | 2.306 | 3.143 |
Theme | #74 | 2.830 | 3.857 |
Originality | #78 | 2.621 | 3.571 |
Controls | #79 | 2.411 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
All
Game Description
Enter the Haunted Castle of Darkness
How does your game tie into the theme?
You explore a Haunted Castle of Darkness. Don't Die.
Source(s)
N/A
Discord Username(s)
AnonymystLLC
Participation Level (GWJ Only)
21ish
Leave a comment
Log in with itch.io to leave a comment.
Comments
Cool game, would play Scary Fantasy Google Street View Gaslighting Simulator again.
But honestly, the visuals and the audio gave it a nice retro feeling. My only issue was - as for others - is that I did not have an option to move with the keyboard.
Nice work! I love that I "won?" I was a little worried about the "through the teeth" card leading to a whole bunch of games with things that were actually obnoxious (pleased this has not been the case) but you really delivered on that card! It's an interesting twist since the anti-guidance can leave ambiguity, verses "I found a blue lock, I need a blue key". My only "complaint" is that style controls feel clunky to me but and I really wanted to just W or up arrow (or better yet gamepad!) to move but it's not a real complaint because you implemented perfectly fine controls. Excellent work!
Nice work. I got a Myst or 7th Guest vibe from it. I liked the old school control scheme and atmosphere. What one can do with just a little nuance and holding back on special effects, etc. I couldn't get past the part with the crank and not looking to the left or looking to the left. I kept dying at the next shadowed area. Anyways, keep up the great work!
Thanks for playing and glad you liked it. Sounds like the missed the crank on the table in the room passed the room on the left door
Nice work! Always love seeing 3d entries for jams like this.
I like the point and click style and grid movement. I could definitely see an interesting horror game with mechanics like that, similar to how res evil would limit your movement with tank controls in order to make encounters more tense. The mechanics of lighting torches to protect / guide your path is also well done.
I wish there was a little more use of the haunted theme, and I think some more interaction with lighting the torches would go a long way.
Nice work!
Thanks for playing and glad you enjoyed it.
Yeah I wanted to keep it pretty simple and had limited time with actual level design, I did try to make background scary background noises as you went from light to dark