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The Tale of the Knight of Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibilty | #37 | 3.091 | 3.091 |
Theme | #101 | 3.091 | 3.091 |
Audio | #108 | 2.364 | 2.364 |
Overall | #124 | 2.494 | 2.494 |
Graphics | #133 | 2.455 | 2.455 |
Originality | #136 | 2.455 | 2.455 |
Fun | #138 | 1.909 | 1.909 |
Controls | #146 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
Dynamic Perspective, Curses, What the Duck
Game Description
The Knight of Light must defeat the Dark Shades
How does your game tie into the theme?
Classic battle of Light vs. Dark with lighting involved.
Source(s)
N/A
Discord Username(s)
Anonymyst LLC
Participation Level (GWJ Only)
18
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Comments
Would have loved more feedback given to the player on this. At first I thought the knight would follow my mouse while I had the left mouse button held down The way you did it was fine where they just go to where you had clicked, but I would have liked if there was a reticule or circle in the spot they were headed.
Also, the targeting felt a little weird. I would click to target and I would just walk towards that spot. It kinda felt like I needed to be attacked first before I would attack back. Something here to show that we did target the enemy would be great.
This was a fun point and click mechanic, I got through about 15 rooms (levels) of the tiled zone. I didn't know whether I needed to keep going or if it was just generating more levels. The death scene was hilarious!
Thanks for playing and glad you liked the death scene. Yes it just repeating, wanted to make it more branching but ran out of time
This was fun and reminds me of retro games. I found that sometimes when I thought I had clicked on an enemy all I did was click on the ground so I would just die waiting for the attack to happen. I will definitely be coming back to this one to see if I can beat it!
Thanks for playing - glad you liked it, yeah the clicking control was a little tricky and clicking again resets the targeting...
the game is endless and didn't get the multiple paths setup due to time limitations. Hopefully on the mobile release
I was ready to quit after dying, but then God (which was a gigantic holy duck) pulled me back for more. I liked the dialogue bits at the beggining functioning like a quick tutorial and I liked the music
Thanks, glad you liked that animation - I wanted to do more (updates/additional attacking types etc...) but ran out of time...