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Kruko

26
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4
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A member registered Jun 07, 2022 · View creator page →

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It's a good game, just would have prefered in-game tutorial and melee attack felt slow. At the end I would prefer to throw my weapons run, pick them and repeat. Still I really like the cutscenes and the boss design.

Game is really cool. The altought it was only 1 boss it's a very good and polished. The exchange mechanic and the fact that the boss and minions could get hit by their own attacks makes it more interesting. Visuals are fiting and pretty. Amazing game!

I figured out the face thing after reading the description and was a interesting experience. Art was pretty

Thanks glad you liked it!

Art is very pretty and bosses were nice. I just felt that exchanging health for damage wasn't really worth it compared to healing yourself. Some attacks of the bosses were hard to see and you could spam attack on some of them destroying the proyectiles and damaging him at the same time. However they were difficult and didn't felt unfair. This was a really good game

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Sorry but I just couldn't play this. A W wouldn't work and  going up was Z and left was Q which made no sense. Arrowkeys worked but you need to use the mouse to aim and space to dodge and this is literally impossible for my hand. If it was WASD It should have been fine

Fun game

The idea is really cool, however I felt that the fire things lasted way to long and the mayority of the fight was to wait until its gone so I could hit the crystal

This game was sick it was really cool in every aspect. Animation look really cool and fit the aesthetic so well. Boss designt was really good and forced you to keep moving constantly. This is the best game of the jam that I've played

Thanks for the feedback, and you're right I think I also left the default texture size in substance painter to 2048 x 2048

Thanks playing and happy to know the upgrades system was fun.

Some inspiration actually came from it

Fun idea, with sfx would be really cool. And I don't know if I missed something but at a moment It said "no cards" and I couldn't attack the boss for some time.

Great game! Camera felt a little weird

Happy to know that you liked the style and yes sound overall is meh. I just put most of it in the last 2 days

Very unique game and the boss design is cool

This was a pretty good souls-like. Art looks good and the overall gameplay feels good. I just think that the I-frames should start a little sooner as some moves sometimes were hitting me when the character was clearly already at the roll animation

The game looks so good and the concept of the game is very original. I just felt that the game wasn't that hard

Thanks for the feedback :)

Thanks for the feedback! There was actually a map but it doesn't work completly as intended and I didn't mention anywere at all so I understand if many have missed it. However even with that map navigation can be really hard. I'm happy that you liked the armor recovery system altought as you said probably should make it a bit easier.

Thanks for the feedback! You're right It was kinda a desperation move before deadline I should just screenshot the intro and put it as the cover art. I'm aware how aimless this game can be, this is probably what needs the most improvement overall as of now it's mostly completing "events" found in the dungeon to get keys for a single door.

Overall the game feels really good. I really like the visuals with the music and the mix between 2D and 3D is really well done. My only complains are as others have said the camera movement and some minor details in mechanics:

Maybe the dash could have some cooldown, at least with every enemy except the final boss I could spam dash to the left while shooting in circles avoiding every attack.

Regarding the final boss, I feel like it's such a big power spike in difficulty compared to the other bosses that were in my opinion way to easy, at least for me.

Exploring definetly was the best part of the game. I feel that I could play it for hours with a bigger map and some kind of minimap to know where I am.

Thanks for the feedback! It's true that sound is clunky as it's what I spend less time on, it really helps to know which sounds should be tuned down. Regarding the starting area, I would really like to expand it with its own enemies and boss so it can introduce the core mechanics better. It's something I'll be working on in the near future.

The concept is interesting, however I found some jumps to be too precise. Eventually it became a little repetitive, it might be a combination between the constant tiles and hazards. Couldn't figure out how to beat the boss, I might have missed something.

Thanks for the feedback! It's true, altough I wanted it to be punishing, I didn't have enough time to test how punishing it can really be at the early stages. This really helps to balance it later.

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Thanks for the feedback, it helps a lot! Yeah this game takes so much inspiration from souls-like games so it's meant to be slow however some enemies do have some quick attacks, probably it can be better balanced and you're right about the jump, it should be higher.