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Kruko

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A member registered Jun 07, 2022 · View creator page →

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This has to be one of the best games of the Jam. I could imagine this scaling so good into a real game, maybe a ragegame lol but a very intertaining one. I like the context of the game and how you adjusted the visuals to match it

It's your first game, it's understandable but still well done for a first time

Never expected this quality, everything feels so polished because of the introduction, voice acting, and the little cinematics. This was a great experience!

Your are totally right, I was too fixated in making the game hard but maybe it didn't really needed to be. Adding a locking function to the crank or putting it as an option might improve a lot the game. I'll keep it in mind for a afterjam update

The game was fun but hard, it was really satisfying to hear the onKill SFX and seeing the deers flying. Also the aestethic of the UI fits the story very well. Maybe the spin could be a bit slower, I feel that beating past level 2 trying to play "legit" was way too hard so just tapping repeatedly was the easier way to win the 3 levels which I did

I think the idea was amazing but disappointed by the content. Probably with more content and more polish this probably would have been on of my favorites from this jam

Fun game but it would have been cool if the combo actually did something to the score like giving a multiplier and then put a counter that says combo: X2 or something of that sort so doing huge combos give a great score boost. Visually surelly it was a bit empty but really like that it was not a dead by damage but instead by getting forced out of the ring. Different and I have not seen many games do that in this jam (specially the beybleda type games)

I like the concept but at the same time becomes kinda frustrating because it's either get more bullets to avoid having to roll like 6 times to finally be able to shoot or lower the need of rolling that much but make it more probable to kys after a mission. I wanted to play it more but became frustrating for what I said before. Maybe if rolling didn't require you to use your mouse or pauses the game (or slowed time) it wouldn't be that frustrating

Great game! The car felt clunky to control but I think it's intentional. The customization felt  great and I love what you did for the tutorial. Just had some performance issues but very few

Fun little game, would have been nice to have just something more (upgrades, new enemies or a extra mechanic) to make the game a little less repetitive or more variation between runs. Overall great job!

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Great game, really fun just not sure if it was bugged at the last level but I could walk in places with no tiles and to reach to goal the guy walked through a tree and a lake to get there. Also couldn't cross to some tiles, I guess it's a visual bug but all the other levels worked fine and were hard. Just  would have been nice to rotate the camera to see the backside as sometimes I lost where I left the exit (maybe I could but I missed it?)


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Short but fun experience, was a little stuck trying to connect the cables because I didn't know they would connect themselves. It was just annoying that you couldn't rotate the camera with the carts and sometimes when I put them close enough to the cables I would grab the cart instead of the cable

Sure keep it up!

Love the audio and the concept is very original. Also the enemies being fotos of you? or someone else is hilarious but very serious mafia things indeed

Can't really think how but there surely must be a way inform the player about what keys are changing without looking down at the controls UI element. It's a interesting concept but I felt that the spin to win theme wasn't really that present. Still beat it

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It's a interesing concept for a incremental game but I think it needed some more art or at least it to be more coherent. The super smooth bushes and objects contrast way too much with the low poly kids and the hyperrealistic skybox is way too realistic compared to everything on the scene. I did like that the menus were all in game space and the camera moved instead of a UI

Really cool, specially because what I've seen the most in the shooter genre in this jam is the 360 to shoot or spin to shoot (left to right) but this is different and feels better to play honestly. Love the cowboy asthetic I just would have liked if for healing you chug a whisky or something lol

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Nice little game, overall good but a sound slider would have been good (it was a little too loud for me). Also it would be nice on winning to have the symbols animate and showing the winlines like in modern slotsmachines (I worked at a slot games company btw) I didn't notice that I was winning until I watched below because sometimes I guess in lower wins It did not have sound. Still really nice and loved the "Bonus" that felt like the features of the modern slotgames that offer a small minigame to give more rewards. Great job!

This game is crack

I think you overscoped WAY to much, I understand wanting to do a narrative experience with NPCs and a story, dialogues but this is a gamejam. You only have 7 days and sometimes just 2 or 4, there is no way to make something like that in such a small time. And probably  because of that it super unpolished. Just after finishing the tutorial there are so many enemies outside and takes like 4 shoots with a 4x multiplier to kill 1. Then you can´t even change the sensibility of the mouse and its super low (at least for my config). If you would have focus on the spinning and maybe instead of a story just stages/levels to complete I probably would have tried to complete it but I just couldn't bring myself to keep playing. Hope this isn't so harsh but I have experienced the same. You might want to check Samsara (I think thats the name) a game from this gamejam that has a narrative but very polished and scoped correctly

I think the idea is kinda interesting but 30 minutes I think is way too much time and because the captcha minigame has a limited amount of fotos eventually you just keep doing the same thing over and over again and becomes kinda boring. Also the slots mechanics needed way more to be intertaining. Funny enough I worked at a company that made those games and things like the winlines, symbols animations and other animated parts like big wins celebrations make the slotgames interesting to watch atleast, its the only reason people play slots at casinos to be fair. But yeah probably if you had some more time you could have polished it way more. Still good works!

Cute game, don't have much to say overall really good, just the menus and some parts lacked art but outside of that I think it was excellent. A proper portrait for your game would have helped a lot, doesn't look that appealing if I am being honest

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This game is peak, it's super hard maybe some jumps could have less precise jumps but still beat it after dying a ton in the last level. Great work you did a lot with a single mechanic and the progression of the difficulty felt appropiate

It's a nice little game but there are a lot of improvements that can be made. If the wheels will appear in the middle of the screen I would prefer the game to pause until it stops spinning than having the wheel semitransparent in the middle of the screen. A counter of enemies and current level would be much appretiated and obviously the art could be improved as it did not really give casino vibes

Was a decent challenge, the controls are a little confusing but in a good way. It would have been cool to see some more obstacles towards the end or maybe new patrons of them as the balls only appeared from one side

This is one of the games of all time

This game is great really had to think and retry some levels. Completed the whole thing. It's a simple mechanic implemented perfectly. It just lacked that spy movies type music

Also I love the cyborg-pidgeon sprite

Simple game but funny concept. The artstyle is nice would have been nice some more SFX for example when the fire starts appearing or even maybe some screenshake for the insanely fast spinning going on

Completed it, didn't notice that you could stop when to stop the wheel and kept suiciding and spaming Z to select something fast lol

Nonetheless the game was amazing, discovering all the interactions with the different characters and remembering where to go was a blast. This is a must play from this gamejam

It's a nice premise the art was really good and a very serious theme

Don't worry is just me wanting to punish the player if they move their mouse outside the green area. It gets stuck because you need to hover your mouse on top of the yellow handle to start shooting again

Really fun and the artstyle is charming. Feels like it could be a real game because it's soo polished

the wheel not turning was planned I am just mean and wanted to force people to spin the thing inside the green circle

mostly web version but I've had issues on others and it was even worse with hitsound and deadsound of enemies

I love this game, the character and enemies look really cool combat is simple but does the job. The ultimate also was pretty cool, you could probably have made the ultimate the whole combat and I wouldn't complain

Simple but super polished, loved it and played until the end, I didn't even wanted to stop I keept picking the legendary upgrades until I could reach the goal in 1 second

As a non native english speaker had to google real quick what "spin the story" meant to understand but glad that I did. Really original and fun concept

For me the best about the game was the art, the screen effect with the aesthetic fits perfect, it's like playing in Atari

It's pretty decent but maybe better art or more enemy variety might have helped a lot. Feels like it should have levels/stages. Right now is mostly just a room filled with the same enemy and you can camp the entrance and kill most of them without moving