This has to be one of the best games of the Jam. I could imagine this scaling so good into a real game, maybe a ragegame lol but a very intertaining one. I like the context of the game and how you adjusted the visuals to match it
Kruko
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The game was fun but hard, it was really satisfying to hear the onKill SFX and seeing the deers flying. Also the aestethic of the UI fits the story very well. Maybe the spin could be a bit slower, I feel that beating past level 2 trying to play "legit" was way too hard so just tapping repeatedly was the easier way to win the 3 levels which I did
Fun game but it would have been cool if the combo actually did something to the score like giving a multiplier and then put a counter that says combo: X2 or something of that sort so doing huge combos give a great score boost. Visually surelly it was a bit empty but really like that it was not a dead by damage but instead by getting forced out of the ring. Different and I have not seen many games do that in this jam (specially the beybleda type games)
I like the concept but at the same time becomes kinda frustrating because it's either get more bullets to avoid having to roll like 6 times to finally be able to shoot or lower the need of rolling that much but make it more probable to kys after a mission. I wanted to play it more but became frustrating for what I said before. Maybe if rolling didn't require you to use your mouse or pauses the game (or slowed time) it wouldn't be that frustrating
Great game, really fun just not sure if it was bugged at the last level but I could walk in places with no tiles and to reach to goal the guy walked through a tree and a lake to get there. Also couldn't cross to some tiles, I guess it's a visual bug but all the other levels worked fine and were hard. Just would have been nice to rotate the camera to see the backside as sometimes I lost where I left the exit (maybe I could but I missed it?)

It's a interesing concept for a incremental game but I think it needed some more art or at least it to be more coherent. The super smooth bushes and objects contrast way too much with the low poly kids and the hyperrealistic skybox is way too realistic compared to everything on the scene. I did like that the menus were all in game space and the camera moved instead of a UI
Nice little game, overall good but a sound slider would have been good (it was a little too loud for me). Also it would be nice on winning to have the symbols animate and showing the winlines like in modern slotsmachines (I worked at a slot games company btw) I didn't notice that I was winning until I watched below because sometimes I guess in lower wins It did not have sound. Still really nice and loved the "Bonus" that felt like the features of the modern slotgames that offer a small minigame to give more rewards. Great job!
I think you overscoped WAY to much, I understand wanting to do a narrative experience with NPCs and a story, dialogues but this is a gamejam. You only have 7 days and sometimes just 2 or 4, there is no way to make something like that in such a small time. And probably because of that it super unpolished. Just after finishing the tutorial there are so many enemies outside and takes like 4 shoots with a 4x multiplier to kill 1. Then you can´t even change the sensibility of the mouse and its super low (at least for my config). If you would have focus on the spinning and maybe instead of a story just stages/levels to complete I probably would have tried to complete it but I just couldn't bring myself to keep playing. Hope this isn't so harsh but I have experienced the same. You might want to check Samsara (I think thats the name) a game from this gamejam that has a narrative but very polished and scoped correctly
I think the idea is kinda interesting but 30 minutes I think is way too much time and because the captcha minigame has a limited amount of fotos eventually you just keep doing the same thing over and over again and becomes kinda boring. Also the slots mechanics needed way more to be intertaining. Funny enough I worked at a company that made those games and things like the winlines, symbols animations and other animated parts like big wins celebrations make the slotgames interesting to watch atleast, its the only reason people play slots at casinos to be fair. But yeah probably if you had some more time you could have polished it way more. Still good works!
It's a nice little game but there are a lot of improvements that can be made. If the wheels will appear in the middle of the screen I would prefer the game to pause until it stops spinning than having the wheel semitransparent in the middle of the screen. A counter of enemies and current level would be much appretiated and obviously the art could be improved as it did not really give casino vibes
Completed it, didn't notice that you could stop when to stop the wheel and kept suiciding and spaming Z to select something fast lol
Nonetheless the game was amazing, discovering all the interactions with the different characters and remembering where to go was a blast. This is a must play from this gamejam






