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A jam submission

BladeXchangeView game page

Exchange Weapons With Over 100 Bosses
Submitted by Hawke Gaming — 27 minutes, 18 seconds before the deadline
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BladeXchange's itch.io page

Results

CriteriaRankScore*Raw Score
CONTROLS#303.6673.667
FUN#443.5563.556
Overall#1213.1023.102
USE OF THEME#1312.8892.889
SOUNDS / MUSIC#1343.0003.000
BOSS DESIGN#1682.7222.722
ART / VISUALS#2202.7782.778

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
Parry boss attacks with E to Exchange weapons. You won't defeat all of them, destroy as many as you can!

Did your team create the vast majority of art and music during the game jam?
Music is royalty free, but everything else is made from scratch

Did your game use PlusMusic?
Nope

Did your game use Playroom?
Nah

Did your game use generative AI art?
No

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Comments

Submitted(+1)

The controls felt a bit weird at first, but after you realize the kind of game it is, it all comes together nicely. This game really puts emphasis on the RUSH part of Boss Rush, you just power your way through them as fast as you can while parrying to exchange weapons. The game has a nice arcade atmosphere, and has some nice sound for feedback when you hit the bosses. Overall a pretty interesting and entertaining take on the theme, good job!

Submitted(+1)

Combat is nice, art suits the game well, fun game.

Submitted

Great game! Camera felt a little weird

Submitted(+1)

Very nice! I enjoyed the simple approach to parrying and dealing damage, challening enough without relying on anything too complicated.

I liked the game, the boss fights are quite interesting. However, it seems to me that such a camera is not very suitable, but the game is good!

Submitted

Game are good. I like realisation of theme and bosses not bad, but i dont like camera move(. Overall welldone!

Submitted(+1)

It's so much fun! Really enjoyed it, and very responsive controls give such a great feeling in the process. It's a pity that exchanging swords doesn't feel like the actual change and they feeling exactly the same exсept minor differences.
But it's very addictive and with a little tweaking it would be even more fun, great stuff!

Submitted(+1)

Great game dude, had a nice vibe and I found the movement really interesting. Never played a first person game where you are locked to orbiting, pretty cool! Parrying was really well implemented, satisfying and clear. Thanks for making this!

Submitted(+1)

Eyyy another game with a parry mechanic. To me what was interesting about this game was the way that each boss had a different attack pattern that you really had to learn on the run. To me the exchange mechanic felt a bit tacked on, and I'd felt a bit like I was missing a goal in the game. Why should I keep going? Massive bonus points to you for juice, the game felt really really good to play, and the length of the bosses is perfect to make it easy to just keep on trying. Great work!

Submitted(+1)

I like the exchange parry mechanic, really unique.  The visuals were very pleasing, game's also very responsive! Nice job. Consider checking our entry! :D

Submitted(+1)

I wish I were good enough to see more of the boss models! Do the different weapons have different stats?

Developer(+1)

Each sword has different speed, damage, and attack pattern. This applies to both the player and the boss.

Submitted(+1)

Such simple yet unique and original graphics! What a lovely game ^^

Submitted(+1)

I love the controls. They were very responsive and fun to use. I would play it again.

Submitted(+1)

I love the duelist type of feel to it, and a first person slasher game is always interesting

Submitted(+1)

I love the movement system, very responsive and unique, it can be a fun challenge to try to play upside down! I agree with JeJuneCartoons, also the trails that telegraph when the boss is about to swing could be more visible. Great job!

Submitted(+1)

Very fun game! Nice variety of bosses and attack patterns. Controls are very tight and polished. Enjoyable aesthetic and sound design. I think the theme implementation in weapon switching is good and feels natual, I couldn’t personally tell very much difference when switching weapons aside from the visual aspect and maybe damage values, so that would be my only suggestion if you were to pursue this game to a full release; make them feel / act differently when attacking. Overall a very enjoyable experience.