that's a very weird bug
Emiss23
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Nice visuals. Controls are snappy and responsive.
Module idea is really nice, but It feels like a lot of modules are bad, defensive and offensive ones occupy the same slot, maybe it's not as bad in co-op, but in single player that just makes defensive modules unusable.
Also having soo few modules really meant that you only stick with one as there's nothing more to try out, once you find the most damage dealing one (melee one) you'll most likely just stick with it.
Game would really would benefit from some sound effects. Everything also seems very small, there's a lot of empty space, could be significantly more zoomed in, this would also alleviate the bullets being tiny and barely visible.
Had trouble figuring out you need to reload, could've used a text prompt, ammo counter, sound effect, because right now it can feel like the game is bugged.
Black text on a dark background is also not a great idea, it's next to impossible to actually see what it says.
Interesting idea of non combat boss fights, but that also leads to many flaws. First of all it feels largely un-interactive gameplay, like you literally can't do anything to progress faster. This feels even worse on the second boss where you can almost stand still for the entire fight, only moving when the bow appears. Maybe some sort of side objectives like puzzles or something to "weaken" the boss could be a nice way to add interactivity without combat.
On the other hand you could've tried making it more of a rhythm bullet hell game, considering the set time for each boss fight, so the way to react to everything would be more music based and could feel a lot more interactive. It would still be reactive gameplay, but a larger emphasis on music could perhaps work.
Thanks.
I don't see how round-based would do anything for the actual gameplay loop. Also, want to get as far away from cod zombies after making DfB.
I don't see the potential in this idea anymore. After spending 6 months, I see this idea differently. I couldn't nail down the execution in such a long time, so it's incredibly demotivating to do anything regarding this project.
Depth is an issue for sure, but I don't think just slapping extra weapons would do much to fix it.
Think about it: what would be the point of shurikens? Any damage they deal would be not enough to be useful, you already kill enemies in 2-3 hits (or if shurikens dealt meaningful damage they'd be overpowered as you'd have a ranged weapon to avoid most danger).
I tried making a "level 2" of sorts with this vertical slice, so in terms of weapons, abilities etc. it's very bare, just the actual core of the game. But well, the core is flawed and just feels "off" to me.
When you say viewbob you mean camera bobbing right? Cuz if so, I sort of dislike camera bobbing and I know other people dislike it too, some say they get sick from it.
Having a toggle between regen health and non regen health would break the game a bit, since it's made with no regen in mind. Regen is a mechanic that I really dislike, it somewhat works for zombies but I still decided I didn't want it.
Any accessibility options are obviously still missing, as well as control remapping.
Having mod support for the game would be incredible, but the easiest way for anyone to mod would be downloading Unity, which would put off a lot of people. Making modding built in to the game would be rather difficult.
Thanks for sharing your opinion.
Hey, I have indeed thought of making the cards art based on tarot cards, but with my drawing skill that is not very possible so I chose to make the cards based of playing cards instead.
You've listed quite a lot of cool perk ideas. Since I'm planning to not have a perk limit some of these seem pretty overpowered, but I think some could be added :)
Honestly that doesn't sound to bad for such a graphics card :D
I probably should make the game run using Forward rendering, since for some reason I set it to deferred (forward - better performance when no/low amount of realtime lights).
Another thing that's still possible to optimize would be body counts (make an option to decrease it or increase it).