Yes
ln404
Creator of
Recent community posts
It seems you've been lucky with your runs and encountered fairly simple anomalies! There are currently 22 anomalies in the game. Thank you for playing!
To someone who's a fan of this genre I have a question: what are your thoughts on my concept? I've tried to put a twist on the classic formula. The key change is that when an anomaly occurs, you can't just run back. Instead, you have to find the correct door. So, how does that sound to you?
And what's your favorite game in this genre?
"With the hangman sequence, what else is the clue? You can’t even talk to that character."
That one’s actually an anomaly without any real hint. Most interactions with the characters aren’t clues — only the ones that directly point you to the right door.
I don’t want to spoil everything, but I can mention a few clear examples. Sometimes a random lamp will blink a certain number of times — say, three — meaning door number 3 is the right one. The flower near the correct door might dry up. Random painting might show the number of the right door.
No worries, I totally get it. I released this demo mainly to see how players would react. Thanks a lot for the interest!
And yeah, I have no idea why some people downvote comments :(
I thought about it but decided to leave it in because it wasn't fair. A better solution would be to check the entire map and make sure that in every possible situation there were alternatives and player could pass even if he stayed on the button with spikes. But because the game is quite short I decided to leave it in so that the game wouldn't be too easy.

























