Amazing Visuals! Well Done!
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Steel Dusk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
ART / VISUALS | #16 | 4.344 | 4.344 |
USE OF THEME | #45 | 3.531 | 3.531 |
Overall | #52 | 3.490 | 3.490 |
BOSS DESIGN | #69 | 3.344 | 3.344 |
CONTROLS | #70 | 3.344 | 3.344 |
SOUNDS / MUSIC | #91 | 3.313 | 3.313 |
FUN | #113 | 3.063 | 3.063 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You can exchange your health and sword power
Did your team create the vast majority of art and music during the game jam?
Everything except music
Did your game use PlusMusic?
-
Did your game use Playroom?
-
Did your game use generative AI art?
No
Comments
Fun game. Theme interpretation is really good.
Just a small gripe with the middle boss, he spawns green plants and it's a bit hard too see them since the level already has some green moss, so I was confused why I was taking damage.
The art is really good. This game has really good music too. Your take on the theme results in some very interesting gameplay. Good Job.
I think this is the best looking that i've played so far, amazing job! The boss designs and the mechanics were all very cool, though the bosses were quite hard I was only able to beat the right one all the way through, felt like alot of the attacks came from nowhere while I was just trying to get some stabs in. Regardless the game is superbly polished, amazing submission.
The art and art style are incredible, really great-looking game. The game felt quite difficult, and it felt like some of the attacks for some bosses came out with little-to-no ‘tell’ or warning, which made it tough.
I like the core mechanic of exchanging damage for healing and vice versa a lot. Nice job!
Really good job, The bosses were difficult, but nothing that couldn't be beaten after several attempts and the mechanic of exchanging the life is very creative.
Got through two bosses, definitely after many attempts. I think your artwork is incredible! There's a clear and engaging theme to each boss as well. Really enjoyed playing.
Really polished and the art was insanely good. The overall atmosphere was put together so well. The bosses were very tough and sometimes it was difficult to see what was going on especially in the Oracle fight with the vines.
Wonderfully made! Great aesthetic and designs. feels really polished all around. The central mechanic feels good and balances well with the boss difficulty. I was healing more than i was increasing damage usually. Some attacks happen fast relative to their telegraphs but it’s not an issue, just difficult. Pause menu buttons dont seem to work in the tutorial area, but the resets work fine after death, as I found out.
Game seems really cool, the boss fights spit an error out at me and soft locks the game, I will come back and try the PC build later. I love the vibe you are going for!
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