he a dont know if your even working on this any more but there is a problem in godot it cant finde the .so
Godot Engine v3.2.3.stable.official - https://godotengine.org
Godot Engine v3.2.3.stable.official - https://godotengine.org
Godot Engine v3.2.3.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: Quadro P2000/PCIe/SSE2
**ERROR**: Condition "!p_library_handle" is true. Returned: ERR_CANT_OPEN
At: drivers/unix/os_unix.cpp:426:open_dynamic_library() - Condition "!p_library_handle" is true. Returned: ERR_CANT_OPEN
**ERROR**: No valid library handle, can't get symbol from GDNative object
At: modules/gdnative/gdnative.cpp:501:get_symbol() - No valid library handle, can't get symbol from GDNative object
**ERROR**: No nativescript_init in "res://libbitmapflow_rust.so" found
At: modules/gdnative/nativescript/nativescript.cpp:1506:init_library() - No nativescript_init in "res://libbitmapflow_rust.so" found
**ERROR**: Condition "!valid_type" is true. Continuing.
At: main/main.cpp:1766:start() - Condition "!valid_type" is true. Continuing.
**ERROR**: Condition "!valid_type" is true. Continuing.
At: main/main.cpp:1766:start() - Condition "!valid_type" is true. Continuing.
**ERROR**: Condition "!valid_type" is true. Continuing.
At: main/main.cpp:1766:start() - Condition "!valid_type" is true. Continuing.
**ERROR**: Condition "!valid_type" is true. Continuing.
At: main/main.cpp:1766:start() - Condition "!valid_type" is true. Continuing.
**ERROR**: Condition "!valid_type" is true. Continuing.
At: main/main.cpp:1766:start() - Condition "!valid_type" is true. Continuing.
**ERROR**: Condition "!valid_type" is true. Continuing.
At: main/main.cpp:1766:start() - Condition "!valid_type" is true. Continuing.