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A jam submission

Load To Hell [BRJ 2024]View game page

A 2D platforming-shooter game where you can't reload!
Submitted by Madz_3 (@maddiedaboi) — 2 days, 10 hours before the deadline
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Load To Hell [BRJ 2024]'s itch.io page

Results

CriteriaRankScore*Raw Score
CONTROLS#173.8083.808
FUN#263.7693.769
Overall#373.6473.647
ART / VISUALS#434.0004.000
USE OF THEME#433.5773.577
SOUNDS / MUSIC#553.5773.577
BOSS DESIGN#1003.1543.154

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
By quite literally throwing your gun at the enemy to get a new one!

Did your team create the vast majority of art and music during the game jam?
All digital artworks are drawn by me, including some pixel artworks. However, I did use some public assets, mostly music.

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No. All digital artworks seen are either drawn by me or publicly available assets.

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Comments

Submitted

Enemy AI is a bit hardcore, bot it’s super catchy and fun! I liked graphics and music as well!

Submitted

Great game! I thought it was very difficult!

Submitted

The game's super cool and fun, and always love a gun throwing ability in games. The game suddenly starts next to the enemy which is kinda surprising but still super cool.

Submitted

Yooo, chucking the gun at the boss was so much fun, this game had a nice push-pull feel in the design, so kudos on that. It was too hard for me (i tried 11 times to beat the first boss but still couldn't do it), but had fun playing it. I think it would be interesting if you could accidentally stun yourself when you throw the gun which would require you to be more careful when you throw it.

Submitted(+1)

I love the movement options  as well as the arena you created it really lends itself to engaging and intense duels! Also big fan of your artwork you have a follow from me! Look forward to seeing more of your work <3

Developer

Thank you!

Submitted(+1)

you can push this so far with this controls as a pvp game  and a singel plyer game try to  make this more fun by adding new maps and boss a can tell that this can go be a grate game good luck if you try

Developer

Ahaha I'm not very familiar with multiplayer but I'll keep it in mind

Submitted

Don't worry it takes time but worth doing 

Submitted(+1)

Amazing game, I think it's a perfect game to add multiplayer and play against some friends.

Submitted(+1)

Cool idea, maybe a little too hard for me. The music and sounds were a little obnoxious after a while, but I don't blame you since you used public assets. Overall I wish I could give this a better rating, but keep working hard! I see a lot of potential in this after all.

Developer(+1)

Thank you for the review!

Submitted(+2)

Really cool game! I love the weapons' names. Letting the player know in the UI that the boss is reloading was a smart choice as well.

Frantic, fun, love it!
Developer

Glad you enjoyed it!

Submitted(+1)

It's frenetic! Nice job.

Developer

Thanks for playin!

Submitted(+1)

super cool I loved throwing weapons all around x)), super challenging !

Developer(+1)

Thanks for playing though!

Submitted(+1)

How good is the fast gameplay. The game perfectly conveys the feeling of a duel, the opponent really has personality. The mix of physical attacks and bullets causes an adrenaline rush.

Developer(+1)

Aye

Submitted (2 edits) (+1)

That was a really fun use of my time. I liked the art, how you animated the character portraits in the corners, as well as the overall feedback you gave the player. It was really immersive overall. It can easily be a game that can suck someone in since, although difficult, there is just something that just screams “one more” every time you lose.

Heck, I lost like 5 times, each round taking about 2-6 mins (I don’t know exactly. I wasn’t counting), and finally prevailed after a lot of strategies and, ahem, bug exploiting. Still, I would willingly play it again.

Giving the player a bit of healing was a good choice, by the way.

I also liked the small bit of dialog you gave. The character’s, well, character added some to the experience.

The way you incorporated the theme was great too. You strongly emphasized a strong fast-placed gameplay and encouraged it greatly. The fact that guns the Boss has used, and not reloaded, have less than max bullets is also a great detail.

Now, for the criticisms I had. Please excuse me if I sound nitpicky. I honestly really enjoyed your game overall, no matter what I say below. You got a great rating from me!

Anyway, first, there were a few bugs. Ignoring the obvious one (the boss can teleport in the walls, unable to even attack you), I also noticed that if you reset the room with “R” while in the dead cutscene, the game is softlocked.

In addition, having the reset button so close to the “pick up” button might not have been the best idea… Luckily, I didn’t need to use “E” that often, since you made guns automatically pick up when you’re gunless and nearby (great design choice), so I didn’t have many opportunities to make that mistake luckily.

Also, also. After you press “R”, there are a few moments where you can’t move, but the boss can still shoot you. This basically just gives them a free, unfair, shot at you.

Also, about the bosses’s design. I like difficulty, I do, but it feels…unfair. Artifical difficulty. Please allow me to explain.

Basically, the game is a 2D platformer with some movement patterns that let you traverse upwards on the map. That’s good on its own (very fluid controls, albeit a very insignificant-feeling dodge), however, it is important to know that moving upwards is slower than it will ever be to just fall down, or even just run horizontally.

Considering that you are being shot at constantly, this is an important distinction to make. Ultimately, you are punished for trying to go upwards, at any point, and instead incentivized to stay in your lane. …except you’re not, because it feels like some guns just spawn at the top parts of the map, leaving you stranded without a weapon if you miss your gun toss.

In other words, you are punished for ever going up but also are forced to go upwards to get more guns. Meanwhile, you fall off a small bit, and you are right back in comfort at the bottom.

Also, there is this circle bomb attack near the end of the Boss. These bombs happen constantly and pack an extremely unforgiving punch (1/6 of your max HP [keep in mind that the player will likely only have 2/6 of their HP left at this time]). These are supposed to keep the player moving. To always be on the go. To always be in a race to dodge and attack. In that aspect, I think this mechanic is amazing.

However, when moving up the map is both required and already punished, it starts becoming a bit unfair when the player is even more punished for moving slowly upwards. Again, I like difficulty, and I defeated the boss, so it’s not UNFAIR unfair, but it is still a design flaw worth considering.

Speaking of those blue bombs, they are way too calm of an occurrence. They eventually just, you know, fade into the background with how consistent they happen and how insignificantly they look. One time, I even forgot they existed mid-fight and got hit twice over. There should probably be some more feedback to the player for that attack (something more different than the boss teleport telegraph). A bigger sound or visual effect maybe?

OH. Also, +1 for anime demon girls. …n-no, I’m not biased. Shush you.

Developer(+1)

Thank you for the in-depth review man, appreciate it tons!

Submitted(+1)

That was pretty sick I loved the vibe of this game. Had a blast with it.

Developer(+1)

Glad you found it great!

Submitted(+1)

Ok that was SICK! I beat her on my 3rd try (yeah I know, i'm kinda a gamer smh) and the mechanics were awesome. It felt like I was really battling on some kind of insane demon, lived-for-centuries type of strategy and violence. Awesome stuff! I hope the nice demon lady has a good nap.

Developer(+1)

She will for sure

Submitted(+1)

I am really impressed with the enemy AI, it feels like fighting a real player. I also didn't make it past the first boss.

Developer

Haha, the boss ended up being really difficult

Submitted(+2)

Really fun game, I loved it!

Developer

Thank you!

Host(+1)

Super fun game! Really love how you implemented the mechanic, and it's really fun to fight against!

Developer

Thanks dude!

Submitted(+1)

Really fun, love the music and designs and its a good gameplay, a little difficult for me and i didn't get to engage with the verticality of the level

Developer

I'll make sure to work on that problem

(+2)

"Why is she beating demons up with a gun instead of shooting them?? Is she stupid?"
The idea of throwing guns at enemies to win is actually a really fun. Haven't seen anything like this  before.

Developer

Im happy I could get this idea out of my head lol