Hello, sorry I’m late! The web version wasn’t cooperating, so I had to settle for Windows only: https://ruin13.itch.io/i-want-my-mage-tv
ruin13
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yo thank you for the feedback! the intro has a certain timing to go along with the music and i added a way to skip it for those who don’t want to watch it everytime, think of it as a cutscene rather than dialogue.
i thought that’d be good enough, but i’ll look for a way to speed it up without skipping it entirely.
The ambience was incredibly creepy, and you really nailed it! However, I struggled to find a way to progress past the hanged man room. Consider adding an indicator or using a different shader for interactable objects to make them stand out better against the background. That small tweak could really help players navigate without breaking immersion.
This is such a unique take on the theme! I love the callback to Zoetrope-style animation. You can go far if you keep developing this concept. At first, I found the boss HP a bit on the chunky side, but the charged attack dealt significant damage. Some damage balancing might help; consider how many hits a boss should take before being defeated, multiply that by the player’s base attack damage, and fine-tune from there. I hope to see more from you guys in the future!
Amazing visuals and juicy feedback! Every boss attack looked incredible, and their patterns were really cool. I was getting hit constantly, but I appreciated the generous player health. I loved the idea of executing the bosses, though a cutscene before transitioning to the next scene would have been a great touch. I had a ton of fun with it!




