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Wild Harmony's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #512 | 4.152 | 4.152 |
Overall | #1076 | 3.636 | 3.636 |
Enjoyment | #1438 | 3.364 | 3.364 |
Creativity | #2142 | 3.394 | 3.394 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a deck building game where you can scale your cards for increased effect at increased cost
Development Time
96 hours
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Comments
The game is really fun to play, the style is great. But i had a bug where Jill's Special ability didn't work at all. A bit sad, but that's fine. Well done!
Wasn't expecting a card game for this jam, but well done! Had a great time with it!
Fun game, interesting mechanic with the element system, but it could’ve been made more visible as I didn’t quite see it until a couple matches in! Really liked the design of the characters but there was a clear winner for me (giraffe o’clock).
Other than that, some improvements I would like to see in a future iterations:
Overall, great entry!
It's the first card game I have played in this jam. I love the concept and the character design. The gameplay is also smooth. Great job!
Was a cool card game and deck builder but it was a bit complicated sometime. But i'm super impressed by the final result, the content is here and quite polished wow
A deckbuilder like this in a short game jam is super impressive, well done!
The art looks so good. I like the color palette. The game feel is there but not enough to be noticed. Although I'm not a big fan of build decker, I'm impressed how much your team can work together to finish this game. Good Job team.
I had few bugs while playing this game. One being that at one point the turn wouldn't end (drawing and playing a card seemed to fix this), and another happened while loading the next level, the game faded out but never faded back in, making the game unplayable.
I thought it was a fun game with great art, audio, and gameplay. I just wanted to point these things out so you could work on them or fix them if you plan to.
I love rouge likes with deck building !
superb work! releasing an entire tcg in a game jam is incredibly impressive and the scaling mechanic fits into the game perfectly. i ran into a minor issue where the player's turn ended when i still wanted to activate the character's ability, so i think having an indicator like hearthstone's "end turn" button might work better. i would love to play a more finalized version with more juice!
Hi! Thank you for playing!
Very glad to hear you enjoyed the game, it's been a tiresome 96 hours of working and comments like these add to the worth of that <3
As for the turn ending, I admit- oversight on our end haha. It will be fixed in the post-jam version (just bugfixes, no additional content, sadly). If anything else comes up for future potential, ever, I'm happy to come ping you in this comment :)
Holy crap, this is such a polished game. It's so... "complete". I thoroughly enjoyed playing it!
The only thing I'll comment is each button's location. I feel it's more natural to perceive time from left to right. So I always clicked on Scale Card button but meant to end turn.
Also, how did you successfully make a duck look so dang cool!?
Beautiful game, I would love to see the main mecanics expanded and more juice !
You've seen my stream, you know what I had to say about it but for everyone else:
This is an incredible game, I hope it gets a full release in the future!
Thank you for your comments and thanks for playing! :) <3
Loooove a good card game !! The art is so cool ! Well done !
Thank you :) <3 and thanks for playing!
The intro is way too long. Art is nice.
Hi! Thanks for trying our game!
The intro isn't mandatory, you're able to skip it holding space- Hope that helps!
Great work! Giraffe boy is my fave boi
He's a good lad indeed. Thanks for playing!
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Neat! The art for the cards was really well made! The rules were pretty simple to understand and the gameplay was fun. Good job!
Thanks! Glad you enjoyed it!