Play falling simulator
ASHES ASHES [jam version]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #14 | 3.333 | 3.333 |
Audio | #17 | 3.000 | 3.000 |
Overall | #25 | 3.200 | 3.200 |
Originality | #25 | 3.444 | 3.444 |
Pacifist Theme | #31 | 3.667 | 3.667 |
Visuals | #32 | 2.556 | 2.556 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the Pacifist theme?
the core mechanic is to fall down and ideally survive, getting to the ground level. there are no other characters and the perfect run is one without violence. of course, there is the violence of a bad fall and player character death if you hit a platform or the ground at too high of a velocity, however it is not depicted in a graphic way.
How much CODE (text or visual) did you make?
You created all of the code from scratch (excluding game engine)
How much of the game's ART did you make?
You created some of the art - but used a lot of existing assets
How much of the game's SOUND effects did you make?
You created all of the sound heard in game
How much of the game's MUSIC effects did you make?
You created all of the music heard in game
Other comments (Code / Art / Sound / Audio)
The graphical assets are Creative Commons licensed pictures for the various backgrounds, a free Skybox from Allsky Free, and some 3D platforming assets from Kenney.nl
Did you enjoy the jam? Is there anything you'd change if you could start over?
yes! i don't know that i would change anything. maybe more atmospheric audio design such as music changing more as you descend
Aren't you awesome for being creative and taking part?
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Comments
this was a great experience. There was a sense of mystery about where I was descending - and the audio contributed towards that. The mechanic was quite straight forward, but still it felt tense every time I jumped - especially if missed a platform and then was scrambling to find a new platform before I'd fallen too far! You had some nice touches that were appreciated, such as the character didnt fall off the platforms too easily or bounce/slide when landing. I was intrigued to see what was at the bottom, would have been a nice touch if you'd set up a little environment at the bottom to give the game a tiny bit of narrative! Good job and thanks for taking part!
Thanks for playing and for the feedback! I like the idea of making the ground area a bit more interesting, I'll keep that in mind when I iterate on this.
Pretty cool. The physics were good, as you increase speed until you reach terminal velocity. I liked the background as well. Very cool!
This certainly nails the feeling of falling! I found a little too hard to control though and too unforgiving once you miss a platform.
The graphics are quite unique, but a bit difficult to see due to the low contrast.
Nice work overall!
Thanks for playing and for the feedback! I plan on changing the contrast issue once the jam is over -- I agree, you should be battling the physics, not your ability to see a platform. I may also tweak the physics in terms of being able to move a little more freely in the air; but the sense of impending doom when you miss too many platforms is also part of the game I suppose.
Thanks again!
A pretty tense experience! Well done on adding anxiety to the game ^^
The sound was great, it added to the tension
I haven't manage to survive yet but I'll learn how to do it because I enjoyed trying!
I really liked the sound atmosphere, great job
Cool idea, always hated these parts in Destiny 2 but a lot more fun with music that starts to going insane!
dear goodness, does this remind me that i'm afraid of heights