Awesome -- looking forward to trying this out
Muscarian Games
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Really great game here. Took a second for me to figure out the use of resources in the turn-based combat but then I really appreciated the game loop of drilling around for resources to use in battle. Not to say that I was any good at it. The animations and sound design were excellent as well. Great job.
I think the game could use some clearer menu icons and transitions from menu to game to game-over and so on. As well as walking animations. These are pretty minor compared to the fact that you have a fun core concept to build on. The physics and controls feel nice to run around with as well.
I got wrecked by some green guy who could fly around in the bottom of a pit, also.
more thoughts after watching the VOD of honest dan playing:
- different background graphic for score screen when you survive vs. dying by hitting a platform vs. dying by hitting the ground
- better sound volume during the game, or option to tweak volume(s)
- more sense of progression throughout the fall, e.g. change in sounds or platform colors (there is a background noise about halfway through but it's probably far too subtle), more to the environment than the falling course so that you have landmarks
- fix stuttering sound issue
- fix mis-sized menus and backgrounds on large screens
Thanks for playing and for the feedback! I plan on changing the contrast issue once the jam is over -- I agree, you should be battling the physics, not your ability to see a platform. I may also tweak the physics in terms of being able to move a little more freely in the air; but the sense of impending doom when you miss too many platforms is also part of the game I suppose.
Thanks again!
I like the particle effects and the customization available. However it looks like some of the debug settings are left on in the web version (like FPS counter) and some of the graphics seem out-of-place. Overall a fun platformer that needs a little polish. The full version of Trigo Run will probably be very cool once it's done :thumbs-up:
I enjoy the art a lot, and the concept. Very challenging game. Seems like a good idea for a puzzle game and is on point for the theme. Unfortunately the web version crashed once, and it seems that the camera didn't follow the player as I went off screen.
Screenshot of error message in case that helps.
thanks for the feedback, would be helpful to know which parts needed explaining right off the bat vs. parts that you figure out by playing a little -- would it help to point out or label the directional arrows for move intent, and the countdown (with labels like "MOVE" and "COUNT" or something? or would that not help explain the actual mechanics? would it help to count down the number of "enemies" left so you know the goal is to get them all? etc.
this looks great, can it be played on an emulator?
edit: oh i just saw your reply: https://itch.io/post/4985597
tips:
- you move automatically when the countdown reaches zero
- use arrow keys to select your next move
- use z or x to show where your sprite is
- goal is to eliminate all other sprites
- you eliminate a sprite by touching it when you are not the same sprite
- you lose by touching a sprite that is the same as yours
- other sprites move when the countdown is at 1